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@ -34,7 +34,7 @@ namespace MWPhysics
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/// @return new position of each actor
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/// @return new position of each actor
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const PtrPositionList& moveActors(int numSteps, float timeAccum, std::vector<ActorFrameData>&& actorsData, osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats);
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const PtrPositionList& moveActors(int numSteps, float timeAccum, std::vector<ActorFrameData>&& actorsData, osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats);
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const PtrPositionList& resetSimulation();
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const PtrPositionList& resetSimulation(const ActorMap& actors);
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// Thread safe wrappers
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// Thread safe wrappers
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void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
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void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
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