ImageButton: get texture size from MyGUI, rather than from Ogre

deque
scrawl 10 years ago
parent c6bcd75058
commit a413e91442

@ -1,6 +1,6 @@
#include "imagebutton.hpp" #include "imagebutton.hpp"
#include <OgreTextureManager.h> #include <MyGUI_RenderManager.h>
namespace Gui namespace Gui
{ {
@ -44,8 +44,8 @@ namespace Gui
MyGUI::IntSize ImageButton::getRequestedSize(bool logError) MyGUI::IntSize ImageButton::getRequestedSize(bool logError)
{ {
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().getByName(mImageNormal); MyGUI::ITexture* texture = MyGUI::RenderManager::getInstance().getTexture(mImageNormal);
if (texture.isNull()) if (!texture)
{ {
if (logError) if (logError)
std::cerr << "ImageButton: can't find " << mImageNormal << std::endl; std::cerr << "ImageButton: can't find " << mImageNormal << std::endl;

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