diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 31a085660..88e89a774 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -1044,9 +1044,6 @@ namespace MWMechanics void Actors::addActor (const MWWorld::Ptr& ptr, bool updateImmediately) { - // erase previous death events since we are currently only tracking them while in an active cell - ptr.getClass().getCreatureStats(ptr).clearHasDied(); - removeActor(ptr); MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(ptr);