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fix the inventory window overlapping with over windows in default layout

This commit is contained in:
scrawl 2012-05-13 16:41:00 +02:00
parent e9a1ef4269
commit a47d29c184
2 changed files with 5 additions and 2 deletions

View file

@ -245,10 +245,11 @@ ContainerWindow::ContainerWindow(WindowManager& parWindowManager,DragAndDrop* dr
mTakeButton->setCoord(600-20-closeButtonWidth-takeButtonWidth-8, mTakeButton->getCoord().top, takeButtonWidth, mTakeButton->getCoord().height);
int w = MyGUI::RenderManager::getInstance().getViewSize().width;
int h = MyGUI::RenderManager::getInstance().getViewSize().height;
setCoord(w-600,h-300,600,300);
//int h = MyGUI::RenderManager::getInstance().getViewSize().height;
static_cast<MyGUI::Window*>(mMainWidget)->eventWindowChangeCoord += MyGUI::newDelegate(this, &ContainerWindow::onWindowResize);
setCoord(w-600,0,600,300);
}
ContainerWindow::~ContainerWindow()

View file

@ -77,6 +77,8 @@ namespace MWGui
mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
mFilterAll->setStateSelected(true);
setCoord(0, 342, 600, 258);
}
void InventoryWindow::openInventory()