mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-03-03 17:49:41 +00:00
Use player half extents only to find path in exterior cells
This commit is contained in:
parent
a98a1cfe3e
commit
a4f300f810
8 changed files with 43 additions and 21 deletions
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@ -134,6 +134,7 @@ namespace MWBase
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virtual MWWorld::Player& getPlayer() = 0;
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virtual MWWorld::Player& getPlayer() = 0;
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virtual MWWorld::Ptr getPlayerPtr() = 0;
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virtual MWWorld::Ptr getPlayerPtr() = 0;
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virtual MWWorld::ConstPtr getPlayerConstPtr() const = 0;
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virtual const MWWorld::ESMStore& getStore() const = 0;
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virtual const MWWorld::ESMStore& getStore() const = 0;
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@ -615,6 +616,9 @@ namespace MWBase
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virtual void removeActorPath(const MWWorld::ConstPtr& actor) const = 0;
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virtual void removeActorPath(const MWWorld::ConstPtr& actor) const = 0;
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virtual void setNavMeshNumberToRender(const std::size_t value) = 0;
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virtual void setNavMeshNumberToRender(const std::size_t value) = 0;
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/// Return physical half extents of the given actor to be used in pathfinding
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virtual osg::Vec3f getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const = 0;
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};
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};
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}
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}
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@ -135,9 +135,9 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
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{
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{
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if (wasShortcutting || doesPathNeedRecalc(dest, actor.getCell())) // if need to rebuild path
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if (wasShortcutting || doesPathNeedRecalc(dest, actor.getCell())) // if need to rebuild path
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{
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{
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const osg::Vec3f playerHalfExtents = world->getHalfExtents(getPlayer()); // Using player half extents for better performance
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const auto halfExtents = world->getPathfindingHalfExtents(actor);
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mPathFinder.buildPath(actor, position, dest, actor.getCell(), getPathGridGraph(actor.getCell()),
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mPathFinder.buildPath(actor, position, dest, actor.getCell(), getPathGridGraph(actor.getCell()),
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playerHalfExtents, getNavigatorFlags(actor));
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halfExtents, getNavigatorFlags(actor));
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mRotateOnTheRunChecks = 3;
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mRotateOnTheRunChecks = 3;
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// give priority to go directly on target if there is minimal opportunity
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// give priority to go directly on target if there is minimal opportunity
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@ -155,9 +155,9 @@ namespace MWMechanics
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}
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}
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else
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else
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{
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{
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const osg::Vec3f playerHalfExtents = MWBase::Environment::get().getWorld()->getHalfExtents(getPlayer()); // Using player half extents for better performance
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const osg::Vec3f halfExtents = MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(actor);
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mPathFinder.buildPath(actor, pos.asVec3(), mDestination, actor.getCell(),
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mPathFinder.buildPath(actor, pos.asVec3(), mDestination, actor.getCell(),
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getPathGridGraph(actor.getCell()), playerHalfExtents, getNavigatorFlags(actor));
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getPathGridGraph(actor.getCell()), halfExtents, getNavigatorFlags(actor));
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}
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}
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if (mPathFinder.isPathConstructed())
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if (mPathFinder.isPathConstructed())
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@ -312,10 +312,9 @@ namespace MWMechanics
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if ((!isWaterCreature && !destinationIsAtWater(actor, mDestination)) ||
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if ((!isWaterCreature && !destinationIsAtWater(actor, mDestination)) ||
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(isWaterCreature && !destinationThroughGround(currentPosition, mDestination)))
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(isWaterCreature && !destinationThroughGround(currentPosition, mDestination)))
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{
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{
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// Using player half extents for better performance
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const osg::Vec3f halfExtents = MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(actor);
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const osg::Vec3f playerHalfExtents = MWBase::Environment::get().getWorld()->getHalfExtents(getPlayer());
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mPathFinder.buildPath(actor, currentPosition, mDestination, actor.getCell(),
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mPathFinder.buildPath(actor, currentPosition, mDestination, actor.getCell(),
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getPathGridGraph(actor.getCell()), playerHalfExtents, getNavigatorFlags(actor));
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getPathGridGraph(actor.getCell()), halfExtents, getNavigatorFlags(actor));
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mPathFinder.addPointToPath(mDestination);
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mPathFinder.addPointToPath(mDestination);
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if (mPathFinder.isPathConstructed())
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if (mPathFinder.isPathConstructed())
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@ -122,6 +122,12 @@ namespace MWWorld
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return ptr;
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return ptr;
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}
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}
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MWWorld::ConstPtr Player::getConstPlayer() const
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{
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MWWorld::ConstPtr ptr (&mPlayer, mCellStore);
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return ptr;
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}
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void Player::setBirthSign (const std::string &sign)
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void Player::setBirthSign (const std::string &sign)
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{
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{
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mSign = sign;
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mSign = sign;
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@ -27,6 +27,7 @@ namespace Loading
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namespace MWWorld
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namespace MWWorld
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{
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{
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class CellStore;
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class CellStore;
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class ConstPtr;
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/// \brief NPC object representing the player and additional player data
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/// \brief NPC object representing the player and additional player data
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class Player
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class Player
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@ -81,6 +82,7 @@ namespace MWWorld
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void setCell (MWWorld::CellStore *cellStore);
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void setCell (MWWorld::CellStore *cellStore);
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MWWorld::Ptr getPlayer();
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MWWorld::Ptr getPlayer();
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MWWorld::ConstPtr getConstPlayer() const;
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void setBirthSign(const std::string &sign);
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void setBirthSign(const std::string &sign);
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const std::string &getBirthSign() const;
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const std::string &getBirthSign() const;
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@ -172,12 +172,9 @@ namespace
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);
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);
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}
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}
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}
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}
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else if (const auto actor = physics.getActor(ptr))
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else if (physics.getActor(ptr))
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{
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{
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const auto halfExtents = ptr.getCell()->isExterior()
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navigator.addAgent(MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(ptr));
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? physics.getHalfExtents(MWBase::Environment::get().getWorld()->getPlayerPtr())
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: actor->getHalfExtents();
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navigator.addAgent(halfExtents);
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}
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}
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}
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}
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@ -337,15 +334,14 @@ namespace MWWorld
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ListAndResetObjectsVisitor visitor;
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ListAndResetObjectsVisitor visitor;
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(*iter)->forEach<ListAndResetObjectsVisitor>(visitor);
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(*iter)->forEach<ListAndResetObjectsVisitor>(visitor);
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const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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const auto world = MWBase::Environment::get().getWorld();
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const auto playerHalfExtents = mPhysics->getHalfExtents(player);
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for (const auto& ptr : visitor.mObjects)
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for (const auto& ptr : visitor.mObjects)
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{
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{
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if (const auto object = mPhysics->getObject(ptr))
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if (const auto object = mPhysics->getObject(ptr))
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navigator->removeObject(DetourNavigator::ObjectId(object));
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navigator->removeObject(DetourNavigator::ObjectId(object));
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else if (const auto actor = mPhysics->getActor(ptr))
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else if (const auto actor = mPhysics->getActor(ptr))
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{
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{
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navigator->removeAgent(ptr.getCell()->isExterior() ? playerHalfExtents : actor->getHalfExtents());
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navigator->removeAgent(world->getPathfindingHalfExtents(ptr));
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mRendering.removeActorPath(ptr);
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mRendering.removeActorPath(ptr);
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}
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}
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mPhysics->remove(ptr);
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mPhysics->remove(ptr);
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@ -372,6 +368,7 @@ namespace MWWorld
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if ((*iter)->getCell()->hasWater())
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if ((*iter)->getCell()->hasWater())
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navigator->removeWater(osg::Vec2i(cellX, cellY));
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navigator->removeWater(osg::Vec2i(cellX, cellY));
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const auto player = world->getPlayerPtr();
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navigator->update(player.getRefData().getPosition().asVec3());
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navigator->update(player.getRefData().getPosition().asVec3());
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MWBase::Environment::get().getMechanicsManager()->drop (*iter);
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MWBase::Environment::get().getMechanicsManager()->drop (*iter);
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@ -815,10 +812,7 @@ namespace MWWorld
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}
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}
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else if (const auto actor = mPhysics->getActor(ptr))
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else if (const auto actor = mPhysics->getActor(ptr))
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{
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{
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const auto& halfExtents = ptr.getCell()->isExterior()
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navigator->removeAgent(MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(ptr));
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? mPhysics->getHalfExtents(MWBase::Environment::get().getWorld()->getPlayerPtr())
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: actor->getHalfExtents();
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navigator->removeAgent(halfExtents);
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}
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}
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mPhysics->remove(ptr);
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mPhysics->remove(ptr);
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mRendering.removeObject (ptr);
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mRendering.removeObject (ptr);
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@ -2408,7 +2408,7 @@ namespace MWWorld
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{
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{
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// Remove the old CharacterController
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// Remove the old CharacterController
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MWBase::Environment::get().getMechanicsManager()->remove(getPlayerPtr());
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MWBase::Environment::get().getMechanicsManager()->remove(getPlayerPtr());
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mNavigator->removeAgent(mPhysics->getHalfExtents(getPlayerPtr()));
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mNavigator->removeAgent(getPathfindingHalfExtents(getPlayerConstPtr()));
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mPhysics->remove(getPlayerPtr());
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mPhysics->remove(getPlayerPtr());
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mRendering->removePlayer(getPlayerPtr());
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mRendering->removePlayer(getPlayerPtr());
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@ -2443,7 +2443,7 @@ namespace MWWorld
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applyLoopingParticles(player);
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applyLoopingParticles(player);
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mNavigator->addAgent(mPhysics->getHalfExtents(getPlayerPtr()));
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mNavigator->addAgent(getPathfindingHalfExtents(getPlayerConstPtr()));
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}
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}
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World::RestPermitted World::canRest () const
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World::RestPermitted World::canRest () const
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@ -3418,6 +3418,11 @@ namespace MWWorld
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return mPlayer->getPlayer();
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return mPlayer->getPlayer();
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}
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}
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MWWorld::ConstPtr World::getPlayerConstPtr() const
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{
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return mPlayer->getConstPlayer();
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}
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void World::updateDialogueGlobals()
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void World::updateDialogueGlobals()
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{
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{
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MWWorld::Ptr player = getPlayerPtr();
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MWWorld::Ptr player = getPlayerPtr();
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@ -3787,4 +3792,12 @@ namespace MWWorld
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mRendering->setNavMeshNumber(value);
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mRendering->setNavMeshNumber(value);
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}
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}
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osg::Vec3f World::getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const
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{
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if (actor.getCell()->isExterior())
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return getHalfExtents(getPlayerConstPtr()); // Using player half extents for better performance
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else
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return getHalfExtents(actor);
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}
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}
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}
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@ -238,6 +238,7 @@ namespace MWWorld
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Player& getPlayer() override;
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Player& getPlayer() override;
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MWWorld::Ptr getPlayerPtr() override;
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MWWorld::Ptr getPlayerPtr() override;
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MWWorld::ConstPtr getPlayerConstPtr() const override;
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const MWWorld::ESMStore& getStore() const override;
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const MWWorld::ESMStore& getStore() const override;
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@ -717,6 +718,9 @@ namespace MWWorld
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void removeActorPath(const MWWorld::ConstPtr& actor) const override;
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void removeActorPath(const MWWorld::ConstPtr& actor) const override;
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void setNavMeshNumberToRender(const std::size_t value) override;
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void setNavMeshNumberToRender(const std::size_t value) override;
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/// Return physical half extents of the given actor to be used in pathfinding
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osg::Vec3f getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const override;
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};
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};
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}
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}
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