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Work around Nvidia driver bug
https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.20.pdf Section 4.1.3 says that hexadecimal integer literals are supported, but Nvidia have never read a specification since their founding, so their engineers didn't know that hexadecimal integer literals are requires to be supported to advertise support OpenGL versions with GLSL support.
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1 changed files with 8 additions and 8 deletions
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@ -1,12 +1,12 @@
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#define FUNC_NEVER 0x0200
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#define FUNC_LESS 0x0201
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#define FUNC_EQUAL 0x0202
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#define FUNC_LEQUAL 0x0203
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#define FUNC_GREATER 0x0204
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#define FUNC_NOTEQUAL 0x0205
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#define FUNC_GEQUAL 0x0206
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#define FUNC_ALWAYS 0x0207
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#define FUNC_NEVER 512 // 0x0200
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#define FUNC_LESS 513 // 0x0201
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#define FUNC_EQUAL 514 // 0x0202
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#define FUNC_LEQUAL 515 // 0x0203
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#define FUNC_GREATER 516 // 0x0204
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#define FUNC_NOTEQUAL 517 // 0x0205
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#define FUNC_GEQUAL 518 // 0x0206
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#define FUNC_ALWAYS 519 // 0x0207
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#if @alphaFunc != FUNC_ALWAYS && @alphaFunc != FUNC_NEVER
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uniform float alphaRef;
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