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Allow stepping when not being affected by gravity
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@ -156,7 +156,7 @@ namespace MWWorld
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//std::cout<<"angle: "<<getSlope(trace.planenormal)<<"\n";
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//std::cout<<"angle: "<<getSlope(trace.planenormal)<<"\n";
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if(getSlope(currentNormal) > sMaxSlope || currentNormal == lastNormal)
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if(getSlope(currentNormal) > sMaxSlope || currentNormal == lastNormal)
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{
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{
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if(!onground ||
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if((gravity && !onground) ||
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!stepMove(newPosition, velocity, remainingTime, verticalRotation, halfExtents, isInterior, engine))
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!stepMove(newPosition, velocity, remainingTime, verticalRotation, halfExtents, isInterior, engine))
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{
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{
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Ogre::Vector3 resultantDirection = currentNormal.crossProduct(up);
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Ogre::Vector3 resultantDirection = currentNormal.crossProduct(up);
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