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Fix a typo in attack animation name
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1 changed files with 1 additions and 1 deletions
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@ -925,7 +925,7 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
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mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Chop);
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mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Chop);
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else if (groupname == "attack2" || groupname == "swimattack2")
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else if (groupname == "attack2" || groupname == "swimattack2")
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mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Slash);
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mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Slash);
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else if (groupname == "attack3" || groupname == "swimattack1")
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else if (groupname == "attack3" || groupname == "swimattack3")
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mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Thrust);
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mPtr.getClass().hit(mPtr, mAttackStrength, ESM::Weapon::AT_Thrust);
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else
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else
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mPtr.getClass().hit(mPtr, mAttackStrength);
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mPtr.getClass().hit(mPtr, mAttackStrength);
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