Fix ignored clicks on HUD mini-map (Fixes #2388)

celladd
scrawl 10 years ago
parent 6d62aa7544
commit a5847afdac

@ -671,4 +671,14 @@ namespace MWGui
mEnemyHealthTimer = -1;
}
void HUD::customMarkerCreated(MyGUI::Widget *marker)
{
marker->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
}
void HUD::doorMarkerCreated(MyGUI::Widget *marker)
{
marker->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
}
}

@ -119,6 +119,10 @@ namespace MWGui
void onMagicClicked(MyGUI::Widget* _sender);
void onMapClicked(MyGUI::Widget* _sender);
// LocalMapBase
virtual void customMarkerCreated(MyGUI::Widget* marker);
virtual void doorMarkerCreated(MyGUI::Widget* marker);
void updateEnemyHealthBar();
void updatePositions();

@ -112,7 +112,8 @@
<Property key="ImageTexture" value="textures\compass.dds"/>
</Widget>
<Widget type="Button" skin="" position="0 0 1536 1536" name="MiniMapButton" align="Right Bottom">
<Widget type="Button" skin="" position_real="0 0 1 1" name="MiniMapButton" align="Stretch">
<Property key="Depth" value="10"/>
</Widget>
</Widget>

Loading…
Cancel
Save