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[Server] Add script functions that get casters of actors' active spells
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2 changed files with 82 additions and 0 deletions
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@ -280,6 +280,36 @@ double ActorFunctions::GetActorSpellsActiveEffectTimeLeft(unsigned int actorInde
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return readActorList->baseActors.at(actorIndex).spellsActiveChanges.activeSpells.at(spellIndex).params.mEffects.at(effectIndex).mTimeLeft;
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}
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bool ActorFunctions::DoesActorSpellsActiveHavePlayerCaster(unsigned int actorIndex, unsigned int spellIndex) noexcept
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{
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return readActorList->baseActors.at(actorIndex).spellsActiveChanges.activeSpells.at(spellIndex).caster.isPlayer;
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}
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int ActorFunctions::GetActorSpellsActiveCasterPid(unsigned int actorIndex, unsigned int spellIndex) noexcept
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{
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Player* caster = Players::getPlayer(readActorList->baseActors.at(actorIndex).spellsActiveChanges.activeSpells.at(spellIndex).caster.guid);
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if (caster != nullptr)
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return caster->getId();
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return -1;
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}
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const char* ActorFunctions::GetActorSpellsActiveCasterRefId(unsigned int actorIndex, unsigned int spellIndex) noexcept
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{
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return readActorList->baseActors.at(actorIndex).spellsActiveChanges.activeSpells.at(spellIndex).caster.refId.c_str();
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}
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unsigned int ActorFunctions::GetActorSpellsActiveCasterRefNum(unsigned int actorIndex, unsigned int spellIndex) noexcept
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{
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return readActorList->baseActors.at(actorIndex).spellsActiveChanges.activeSpells.at(spellIndex).caster.refNum;
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}
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unsigned int ActorFunctions::GetActorSpellsActiveCasterMpNum(unsigned int actorIndex, unsigned int spellIndex) noexcept
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{
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return readActorList->baseActors.at(actorIndex).spellsActiveChanges.activeSpells.at(spellIndex).caster.mpNum;
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}
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bool ActorFunctions::DoesActorHavePosition(unsigned int index) noexcept
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{
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return readActorList->baseActors.at(index).hasPositionData;
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@ -60,6 +60,12 @@
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{"GetActorSpellsActiveEffectDuration", ActorFunctions::GetActorSpellsActiveEffectDuration},\
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{"GetActorSpellsActiveEffectTimeLeft", ActorFunctions::GetActorSpellsActiveEffectTimeLeft},\
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\
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{"DoesActorSpellsActiveHavePlayerCaster", ActorFunctions::DoesActorSpellsActiveHavePlayerCaster},\
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{"GetActorSpellsActiveCasterPid", ActorFunctions::GetActorSpellsActiveCasterPid},\
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{"GetActorSpellsActiveCasterRefId", ActorFunctions::GetActorSpellsActiveCasterRefId},\
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{"GetActorSpellsActiveCasterRefNum", ActorFunctions::GetActorSpellsActiveCasterRefNum},\
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{"GetActorSpellsActiveCasterMpNum", ActorFunctions::GetActorSpellsActiveCasterMpNum},\
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\
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{"DoesActorHavePosition", ActorFunctions::DoesActorHavePosition},\
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{"DoesActorHaveStatsDynamic", ActorFunctions::DoesActorHaveStatsDynamic},\
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\
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@ -533,6 +539,52 @@ public:
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*/
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static double GetActorSpellsActiveEffectTimeLeft(unsigned int actorIndex, unsigned int spellIndex, unsigned int effectIndex) noexcept;
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/**
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* \brief Check whether the spell at a certain index in an actor's latest spells active changes has a player
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* as its caster.
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*
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* \param actorIndex The index of the actor.
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* \param spellIndex The index of the spell.
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* \return Whether a player is the caster of the spell.
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*/
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static bool DoesActorSpellsActiveHavePlayerCaster(unsigned int actorIndex, unsigned int spellIndex) noexcept;
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/**
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* \brief Get the player ID of the caster of the spell at a certain index in an actor's latest spells active changes.
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*
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* \param actorIndex The index of the actor.
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* \param spellIndex The index of the spell.
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* \return The player ID of the caster.
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*/
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static int GetActorSpellsActiveCasterPid(unsigned int actorIndex, unsigned int spellIndex) noexcept;
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/**
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* \brief Get the refId of the actor caster of the spell at a certain index in an actor's latest spells active changes.
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*
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* \param actorIndex The index of the actor.
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* \param spellIndex The index of the spell.
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* \return The refId of the caster.
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*/
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static const char* GetActorSpellsActiveCasterRefId(unsigned int actorIndex, unsigned int spellIndex) noexcept;
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/**
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* \brief Get the refNum of the actor caster of the spell at a certain index in an actor's latest spells active changes.
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*
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* \param actorIndex The index of the actor.
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* \param spellIndex The index of the spell.
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* \return The refNum of the caster.
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*/
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static unsigned int GetActorSpellsActiveCasterRefNum(unsigned int actorIndex, unsigned int spellIndex) noexcept;
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/**
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* \brief Get the mpNum of the actor caster of the spell at a certain index in an actor's latest spells active changes.
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*
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* \param actorIndex The index of the actor.
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* \param spellIndex The index of the spell.
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* \return The mpNum of the caster.
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*/
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static unsigned int GetActorSpellsActiveCasterMpNum(unsigned int actorIndex, unsigned int spellIndex) noexcept;
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/**
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* \brief Check whether there is any positional data for the actor at a certain index in
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* the read actor list.
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