Merge remote-tracking branch 'scrawl/next' into next

actorid
Marc Zinnschlag 12 years ago
commit a5dbc7ce61

@ -49,6 +49,67 @@ namespace
{
return new CustomData (*this);
}
void autoCalculateAttributes (const ESM::NPC* npc, MWMechanics::CreatureStats& creatureStats)
{
// race bonus
const ESM::Race *race =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npc->mRace);
bool male = (npc->mFlags & ESM::NPC::Female) == 0;
int level = creatureStats.getLevel();
for (int i=0; i<ESM::Attribute::Length; ++i)
{
const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
}
// class bonus
const ESM::Class *class_ =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc->mClass);
for (int i=0; i<2; ++i)
{
int attribute = class_->mData.mAttribute[i];
if (attribute>=0 && attribute<8)
{
creatureStats.getAttribute(attribute).setBase (
creatureStats.getAttribute(attribute).getBase() + 10);
}
}
// skill bonus
for (int attribute=0; attribute<ESM::Attribute::Length; ++attribute)
{
float modifierSum = 0;
for (int j=0; j<ESM::Skill::Length; ++j)
{
const ESM::Skill* skill = MWBase::Environment::get().getWorld()->getStore().get<ESM::Skill>().find(j);
if (skill->mData.mAttribute != attribute)
continue;
// is this a minor or major skill?
float add=0.2;
for (int k=0; k<5; ++k)
{
if (class_->mData.mSkills[k][0] == j)
add=0.5;
}
for (int k=0; k<5; ++k)
{
if (class_->mData.mSkills[k][1] == j)
add=1.0;
}
modifierSum += add;
}
creatureStats.getAttribute(attribute).setBase ( std::min(creatureStats.getAttribute(attribute).getBase()
+ static_cast<int>((level-1) * modifierSum+0.5), 100) );
}
}
}
namespace MWClass
@ -126,15 +187,14 @@ namespace MWClass
}
else
{
for (int i=0; i<8; ++i)
data->mCreatureStats.getAttribute (i).set (10);
for (int i=0; i<3; ++i)
data->mCreatureStats.setDynamic (i, 10);
data->mCreatureStats.setLevel(ref->mBase->mNpdt12.mLevel);
data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt12.mDisposition);
data->mNpcStats.setReputation(ref->mBase->mNpdt12.mReputation);
autoCalculateAttributes(ref->mBase, data->mCreatureStats);
}
data->mCreatureStats.setAiSetting (0, ref->mBase->mAiData.mHello);

@ -426,6 +426,7 @@ namespace MWDialogue
void DialogueManager::questionAnswered (const std::string& answer)
{
if (mChoiceMap.find(answer) != mChoiceMap.end())
{
mChoice = mChoiceMap[answer];
@ -442,6 +443,10 @@ namespace MWDialogue
std::string text = info->mResponse;
parseText (text);
mChoiceMap.clear();
mChoice = -1;
mIsInChoice = false;
MWScript::InterpreterContext interpreterContext(&mActor.getRefData().getLocals(),mActor);
MWBase::Environment::get().getWindowManager()->getDialogueWindow()->addText (Interpreter::fixDefinesDialog(text, interpreterContext));
MWBase::Environment::get().getJournal()->addTopic (mLastTopic, info->mId);
@ -449,9 +454,6 @@ namespace MWDialogue
mLastDialogue = *info;
}
}
mChoiceMap.clear();
mChoice = -1;
mIsInChoice = false;
}
updateTopics();

@ -73,6 +73,11 @@ bool MWDialogue::Filter::testActor (const ESM::DialInfo& info) const
if (iter->second < info.mData.mRank)
return false;
}
else if (info.mData.mRank != -1)
{
// if there is a rank condition, but the NPC is not in a faction, always fail
return false;
}
// Gender
if (!isCreature)

@ -18,17 +18,17 @@ namespace MWGui
void ReferenceInterface::checkReferenceAvailable()
{
if (mPtr.isEmpty())
return;
MWWorld::Ptr::CellStore* playerCell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell();
// check if player has changed cell, or count of the reference has become 0
if ((playerCell != mCurrentPlayerCell && mCurrentPlayerCell != NULL)
|| mPtr.getRefData().getCount() == 0)
|| (!mPtr.isEmpty() && mPtr.getRefData().getCount() == 0))
{
mPtr = MWWorld::Ptr();
onReferenceUnavailable();
if (!mPtr.isEmpty())
{
mPtr = MWWorld::Ptr();
onReferenceUnavailable();
}
}
mCurrentPlayerCell = playerCell;

@ -21,13 +21,15 @@ namespace MWRender
CharacterPreview::CharacterPreview(MWWorld::Ptr character, int sizeX, int sizeY, const std::string& name,
Ogre::Vector3 position, Ogre::Vector3 lookAt)
: mSizeX(sizeX)
, mSizeY(sizeY)
, mName(name)
: mSceneMgr (0)
, mPosition(position)
, mLookAt(lookAt)
, mCharacter(character)
, mAnimation(NULL)
, mName(name)
, mSizeX(sizeX)
, mSizeY(sizeY)
{
}
@ -88,16 +90,20 @@ namespace MWRender
CharacterPreview::~CharacterPreview ()
{
//Ogre::TextureManager::getSingleton().remove(mName);
mSceneMgr->destroyCamera (mName);
delete mAnimation;
Ogre::Root::getSingleton().destroySceneManager(mSceneMgr);
if (mSceneMgr)
{
//Ogre::TextureManager::getSingleton().remove(mName);
mSceneMgr->destroyAllCameras();
delete mAnimation;
Ogre::Root::getSingleton().destroySceneManager(mSceneMgr);
}
}
void CharacterPreview::rebuild()
{
assert(mAnimation);
delete mAnimation;
mAnimation = 0;
mAnimation = new NpcAnimation(mCharacter, mNode, MWWorld::Class::get(mCharacter).getInventoryStore(mCharacter),
0, (renderHeadOnly() ? NpcAnimation::VM_HeadOnly : NpcAnimation::VM_Normal));

@ -30,6 +30,8 @@
#include "../mwbase/inputmanager.hpp" // FIXME
#include "../mwbase/windowmanager.hpp" // FIXME
#include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/player.hpp"
@ -315,13 +317,15 @@ void RenderingManager::update (float duration, bool paused)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
int blind = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Blind)).mMagnitude;
mRendering.getFader()->setFactor(1.f-(blind / 100.f));
setAmbientMode();
// player position
MWWorld::RefData &data =
MWBase::Environment::get()
.getWorld()
->getPlayer()
.getPlayer()
.getRefData();
MWWorld::RefData &data = player.getRefData();
float *_playerPos = data.getPosition().pos;
Ogre::Vector3 playerPos(_playerPos[0], _playerPos[1], _playerPos[2]);
@ -597,8 +601,15 @@ void RenderingManager::setSunColour(const Ogre::ColourValue& colour)
void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour)
{
mRendering.getScene()->setAmbientLight(colour);
mTerrainManager->setAmbient(colour);
mAmbientColor = colour;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
int nightEye = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::NightEye)).mMagnitude;
Ogre::ColourValue final = colour;
final += Ogre::ColourValue(0.7,0.7,0.7,0) * std::min(1.f, (nightEye/100.f));
mRendering.getScene()->setAmbientLight(final);
mTerrainManager->setAmbient(final);
}
void RenderingManager::sunEnable(bool real)

@ -475,7 +475,7 @@ namespace MWWorld
cell.mData.mX = x, cell.mData.mY = y;
std::pair<int, int> key(x, y);
std::map<std::pair<int, int>, ESM::Cell>::const_iterator it = mExt.find(key);
DynamicExt::const_iterator it = mExt.find(key);
if (it != mExt.end()) {
return &(it->second);
}
@ -493,7 +493,7 @@ namespace MWWorld
cell.mData.mX = x, cell.mData.mY = y;
std::pair<int, int> key(x, y);
std::map<std::pair<int, int>, ESM::Cell>::const_iterator it = mExt.find(key);
DynamicExt::const_iterator it = mExt.find(key);
if (it != mExt.end()) {
return &(it->second);
}
@ -534,7 +534,7 @@ namespace MWWorld
void setUp() {
//typedef std::vector<ESM::Cell>::iterator Iterator;
typedef std::map<std::pair<int, int>, ESM::Cell>::iterator ExtIterator;
typedef DynamicExt::iterator ExtIterator;
typedef std::map<std::string, ESM::Cell>::iterator IntIterator;
//std::sort(mInt.begin(), mInt.end(), RecordCmp());

@ -260,13 +260,24 @@ void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape
// Texture UV coordinates
size_t numUVs = data->uvlist.size();
for(size_t i = 0;i < numUVs;i++)
if (numUVs)
{
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
srcVerts.size(), Ogre::HardwareBuffer::HBU_STATIC);
vbuf->writeData(0, vbuf->getSizeInBytes(), &data->uvlist[i][0], true);
size_t elemSize = Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2);
for(size_t i = 0; i < numUVs; i++)
decl->addElement(nextBuf, elemSize*i, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i);
vbuf = hwBufMgr->createVertexBuffer(decl->getVertexSize(nextBuf), srcVerts.size(),
Ogre::HardwareBuffer::HBU_STATIC);
std::vector<Ogre::Vector2> allUVs;
allUVs.reserve(srcVerts.size()*numUVs);
for (size_t vert = 0; vert<srcVerts.size(); ++vert)
for(size_t i = 0; i < numUVs; i++)
allUVs.push_back(data->uvlist[i][vert]);
vbuf->writeData(0, elemSize*srcVerts.size()*numUVs, &allUVs[0], true);
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i);
bind->setBinding(nextBuf++, vbuf);
}

@ -559,6 +559,8 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
assert(mgr);
mSceneMgr = mgr;
mShaderRenderManager = NULL;
mRenderManager = NULL;
using namespace MyGUI;
@ -574,7 +576,10 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
// Set up OGRE platform (bypassing OgrePlatform). We might make this more generic later.
mLogManager = new LogManager();
mRenderManager = new MyGUI::ShaderBasedRenderManager();
if (!Ogre::Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(Ogre::RSC_FIXED_FUNCTION))
mShaderRenderManager = new MyGUI::ShaderBasedRenderManager();
else
mRenderManager = new MyGUI::OgreRenderManager();
mDataManager = new MyGUI::FixedOgreDataManager();
LogManager::getInstance().setSTDOutputEnabled(logging);
@ -582,7 +587,10 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
if (!theLogFile.empty())
LogManager::getInstance().createDefaultSource(theLogFile);
mRenderManager->initialise(wnd, mgr);
if (mShaderRenderManager)
mShaderRenderManager->initialise(wnd, mgr);
else
mRenderManager->initialise(wnd, mgr);
mDataManager->initialise("General");
// Create GUI
@ -592,8 +600,16 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
void MyGUIManager::updateWindow (Ogre::RenderWindow *wnd)
{
mRenderManager->setRenderWindow (wnd);
mRenderManager->setActiveViewport(0);
if (mShaderRenderManager)
{
mShaderRenderManager->setRenderWindow (wnd);
mShaderRenderManager->setActiveViewport(0);
}
else
{
mRenderManager->setRenderWindow (wnd);
mRenderManager->setActiveViewport(0);
}
}
void MyGUIManager::shutdown()
@ -606,6 +622,12 @@ void MyGUIManager::shutdown()
delete mRenderManager;
mRenderManager = NULL;
}
if(mShaderRenderManager)
{
mShaderRenderManager->shutdown();
delete mShaderRenderManager;
mShaderRenderManager = NULL;
}
if(mDataManager)
{
mDataManager->shutdown();

@ -8,6 +8,7 @@ namespace MyGUI
class Gui;
class LogManager;
class OgreDataManager;
class OgreRenderManager;
class ShaderBasedRenderManager;
}
@ -25,12 +26,12 @@ namespace GUI
MyGUI::Gui *mGui;
MyGUI::LogManager* mLogManager;
MyGUI::OgreDataManager* mDataManager;
MyGUI::ShaderBasedRenderManager* mRenderManager;
MyGUI::OgreRenderManager* mRenderManager;
MyGUI::ShaderBasedRenderManager* mShaderRenderManager;
Ogre::SceneManager* mSceneMgr;
public:
MyGUIManager() : mLogManager(NULL), mDataManager(NULL), mRenderManager(NULL), mGui(NULL) {}
MyGUIManager(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool logging=false, const std::string& logDir = std::string(""))
{
setup(wnd,mgr,logging, logDir);

@ -19,6 +19,7 @@ Fader::Fader(Ogre::SceneManager* sceneMgr)
, mTargetAlpha(0.f)
, mCurrentAlpha(0.f)
, mStartAlpha(0.f)
, mFactor(1.f)
{
// Create the fading material
MaterialPtr material = MaterialManager::getSingleton().create("FadeInOutMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
@ -62,19 +63,20 @@ void Fader::update(float dt)
mCurrentAlpha += dt/mTargetTime * (mTargetAlpha-mStartAlpha);
if (mCurrentAlpha > mTargetAlpha) mCurrentAlpha = mTargetAlpha;
}
applyAlpha();
mRemainingTime -= dt;
}
if (mCurrentAlpha == 0.f) mRectangle->setVisible(false);
if (1.f-((1.f-mCurrentAlpha) * mFactor) == 0.f)
mRectangle->setVisible(false);
else
applyAlpha();
}
void Fader::applyAlpha()
{
mRectangle->setVisible(true);
mFadeTextureUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, mCurrentAlpha);
mFadeTextureUnit->setAlphaOperation(LBX_SOURCE1, LBS_MANUAL, LBS_CURRENT, 1.f-((1.f-mCurrentAlpha) * mFactor));
}
void Fader::fadeIn(float time)

@ -29,6 +29,8 @@ namespace Render
void fadeOut(const float time);
void fadeTo(const int percent, const float time);
void setFactor (float factor) { mFactor = factor; }
private:
enum FadingMode
{
@ -49,6 +51,8 @@ namespace Render
float mCurrentAlpha;
float mStartAlpha;
float mFactor;
Ogre::SceneManager* mSceneMgr;
};
}}

@ -136,6 +136,9 @@ Bug #700: "On the rocks" mod does not load its UV coordinates correctly.
Bug #702: Some race mods don't work
Bug #711: Crash during character creation
Bug #715: Growing Tauryon
Bug #725: Auto calculate stats
Bug #728: Failure to open container and talk dialogue
Bug #731: Crash with Mush-Mere's "background" topic
Feature #55/657: Item Repairing
Feature #62/87: Enchanting
Feature #99: Pathfinding

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