1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-30 06:15:32 +00:00

Merge branch 'deathclawssuck' into 'master'

Don't flip NV PPL shader normal map Y axis

See merge request OpenMW/openmw!810
This commit is contained in:
AnyOldName3 2021-05-03 00:00:38 +00:00
commit a631855ac9

View file

@ -56,8 +56,6 @@ void main()
#if @normalMap
vec4 normalTex = texture2D(normalMap, normalMapUV);
// Must flip Y for DirectX format normal maps
normalTex.y = 1.0 - normalTex.y;
vec3 normalizedNormal = normalize(passNormal);
vec3 normalizedTangent = normalize(passTangent.xyz);