Merge branch 'deathclawssuck' into 'master'

Don't flip NV PPL shader normal map Y axis

See merge request OpenMW/openmw!810
pull/593/head
AnyOldName3 4 years ago
commit a631855ac9

@ -56,8 +56,6 @@ void main()
#if @normalMap
vec4 normalTex = texture2D(normalMap, normalMapUV);
// Must flip Y for DirectX format normal maps
normalTex.y = 1.0 - normalTex.y;
vec3 normalizedNormal = normalize(passNormal);
vec3 normalizedTangent = normalize(passTangent.xyz);

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