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[Client] Fix use of DedicatedPlayers as targets for ConsoleCommand

This commit is contained in:
David Cernat 2018-01-05 01:24:15 +02:00
parent 502df7d9c1
commit a639d3494a

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@ -470,13 +470,16 @@ void WorldEvent::runConsoleCommands(MWWorld::CellStore* cellStore)
windowManager->setConsolePtr(static_cast<LocalPlayer*>(player)->getPlayerPtr()); windowManager->setConsolePtr(static_cast<LocalPlayer*>(player)->getPlayerPtr());
windowManager->executeCommandInConsole(consoleCommand); windowManager->executeCommandInConsole(consoleCommand);
} }
else if (player != 0) else
{ {
player = PlayerList::getPlayer(guid); player = PlayerList::getPlayer(worldObject.guid);
LOG_APPEND(Log::LOG_VERBOSE, "-- running on player %s", player->npc.mName.c_str()); if (player != 0)
windowManager->setConsolePtr(static_cast<DedicatedPlayer*>(player)->getPtr()); {
windowManager->executeCommandInConsole(consoleCommand); LOG_APPEND(Log::LOG_VERBOSE, "-- running on player %s", player->npc.mName.c_str());
windowManager->setConsolePtr(static_cast<DedicatedPlayer*>(player)->getPtr());
windowManager->executeCommandInConsole(consoleCommand);
}
} }
} }
else else