[Client] Send object packets when scripts use PlaceItem/PlaceItemCell

pull/495/head
David Cernat 6 years ago
parent d05a82a734
commit a6c6db89fc

@ -503,6 +503,44 @@ namespace MWScript
ref.getPtr().getCellRef().setPosition(pos);
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
placed.getClass().adjustPosition(placed, true);
/*
Start of tes3mp addition
Send an ID_OBJECT_PLACE or ID_OBJECT_SPAWN packet every time an object is placed
in the world through a script
*/
if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(runtime.getContext().getContextType());
if (placed.getClass().isActor())
{
objectList->addObjectSpawn(placed);
objectList->sendObjectSpawn();
}
else
{
objectList->addObjectPlace(placed);
objectList->sendObjectPlace();
}
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Instead of actually keeping this object as is, delete it after sending the packet
and wait for the server to send it back with a unique mpNum of its own
*/
MWBase::Environment::get().getWorld()->deleteObject(placed);
/*
End of tes3mp change (major)
*/
}
}
};
@ -551,6 +589,44 @@ namespace MWScript
ref.getPtr().getCellRef().setPosition(pos);
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
placed.getClass().adjustPosition(placed, true);
/*
Start of tes3mp addition
Send an ID_OBJECT_PLACE or ID_OBJECT_SPAWN packet every time an object is placed
in the world through a script
*/
if (mwmp::Main::get().getLocalPlayer()->isLoggedIn())
{
mwmp::ObjectList *objectList = mwmp::Main::get().getNetworking()->getObjectList();
objectList->reset();
objectList->packetOrigin = ScriptController::getPacketOriginFromContextType(runtime.getContext().getContextType());
if (placed.getClass().isActor())
{
objectList->addObjectSpawn(placed);
objectList->sendObjectSpawn();
}
else
{
objectList->addObjectPlace(placed);
objectList->sendObjectPlace();
}
}
/*
End of tes3mp addition
*/
/*
Start of tes3mp change (major)
Instead of actually keeping this object as is, delete it after sending the packet
and wait for the server to send it back with a unique mpNum of its own
*/
MWBase::Environment::get().getWorld()->deleteObject(placed);
/*
End of tes3mp change (major)
*/
}
};

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