From a73ab39fdd91e98c02bceed6577546f8e830d7a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Mon, 1 Jan 2018 13:42:16 +0100 Subject: [PATCH] Update refraction scaling docs --- docs/source/reference/modding/settings/water.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/source/reference/modding/settings/water.rst b/docs/source/reference/modding/settings/water.rst index aceecc630..bd0741da9 100644 --- a/docs/source/reference/modding/settings/water.rst +++ b/docs/source/reference/modding/settings/water.rst @@ -98,10 +98,10 @@ refraction scale Simulates light rays refracting when transitioning from air to water, which causes the space under water look scaled down in height when viewed from above the water surface. Though adding realism, the setting can cause distortion which can -make for example aiming at enemies in water more challenging, so it is off by default (i.e. set to 1.0). +make for example aiming at enemies in water more challenging, so it is off by default (i.e. set to 1.0). To get a realistic +look of real-life water, set the value to 0.75. This setting only applies if water shader is on and refractions are enabled. Note that if refractions are enabled and this setting if off, there will still be small refractions caused by the water waves, which however do not cause such significant distortion. -TODO: setting via GUI? Interation with rttsize?