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[Client] Mark derived processor classes as final

(cherry picked from commit 7748e582a8)
This commit is contained in:
Koncord 2019-10-24 22:16:17 +03:00 committed by David Cernat
parent 0e94eb8b74
commit a74bf1baec
91 changed files with 91 additions and 91 deletions

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namespace mwmp
{
class ProcessorActorAI : public ActorProcessor
class ProcessorActorAI final: public ActorProcessor
{
public:
ProcessorActorAI()

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namespace mwmp
{
class ProcessorActorAnimFlags : public ActorProcessor
class ProcessorActorAnimFlags final: public ActorProcessor
{
public:
ProcessorActorAnimFlags()

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namespace mwmp
{
class ProcessorActorAnimPlay : public ActorProcessor
class ProcessorActorAnimPlay final: public ActorProcessor
{
public:
ProcessorActorAnimPlay()

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namespace mwmp
{
class ProcessorActorAttack : public ActorProcessor
class ProcessorActorAttack final: public ActorProcessor
{
public:
ProcessorActorAttack()

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namespace mwmp
{
class ProcessorActorAuthority : public ActorProcessor
class ProcessorActorAuthority final: public ActorProcessor
{
public:
ProcessorActorAuthority()

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namespace mwmp
{
class ProcessorActorCast : public ActorProcessor
class ProcessorActorCast final: public ActorProcessor
{
public:
ProcessorActorCast()

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namespace mwmp
{
class ProcessorActorCellChange : public ActorProcessor
class ProcessorActorCellChange final: public ActorProcessor
{
public:
ProcessorActorCellChange()

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namespace mwmp
{
class ProcessorActorDeath : public ActorProcessor
class ProcessorActorDeath final: public ActorProcessor
{
public:
ProcessorActorDeath()

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namespace mwmp
{
class ProcessorActorEquipment : public ActorProcessor
class ProcessorActorEquipment final: public ActorProcessor
{
public:
ProcessorActorEquipment()

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namespace mwmp
{
class ProcessorActorList : public ActorProcessor
class ProcessorActorList final: public ActorProcessor
{
public:
ProcessorActorList()

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namespace mwmp
{
class ProcessorActorPosition : public ActorProcessor
class ProcessorActorPosition final: public ActorProcessor
{
public:
ProcessorActorPosition()

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namespace mwmp
{
class ProcessorActorSpeech : public ActorProcessor
class ProcessorActorSpeech final: public ActorProcessor
{
public:
ProcessorActorSpeech()

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namespace mwmp
{
class ProcessorActorStatsDynamic : public ActorProcessor
class ProcessorActorStatsDynamic final: public ActorProcessor
{
public:
ProcessorActorStatsDynamic()

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namespace mwmp
{
class ProcessorActorTest : public ActorProcessor
class ProcessorActorTest final: public ActorProcessor
{
public:
ProcessorActorTest()

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namespace mwmp
{
class ProcessorConsoleCommand : public BaseObjectProcessor
class ProcessorConsoleCommand final: public BaseObjectProcessor
{
public:
ProcessorConsoleCommand()

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namespace mwmp
{
class ProcessorContainer : public BaseObjectProcessor
class ProcessorContainer final: public BaseObjectProcessor
{
public:
ProcessorContainer()

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namespace mwmp
{
class ProcessorDoorDestination : public BaseObjectProcessor
class ProcessorDoorDestination final: public BaseObjectProcessor
{
public:
ProcessorDoorDestination()

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namespace mwmp
{
class ProcessorDoorState : public BaseObjectProcessor
class ProcessorDoorState final: public BaseObjectProcessor
{
public:
ProcessorDoorState()

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namespace mwmp
{
class ProcessorMusicPlay : public ObjectProcessor
class ProcessorMusicPlay final: public ObjectProcessor
{
public:
ProcessorMusicPlay()

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namespace mwmp
{
class ProcessorObjectActivate : public BaseObjectProcessor
class ProcessorObjectActivate final: public BaseObjectProcessor
{
public:
ProcessorObjectActivate()

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namespace mwmp
{
class ProcessorObjectAnimPlay : public BaseObjectProcessor
class ProcessorObjectAnimPlay final: public BaseObjectProcessor
{
public:
ProcessorObjectAnimPlay()

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namespace mwmp
{
class ProcessorObjectAttach : public BaseObjectProcessor
class ProcessorObjectAttach final: public BaseObjectProcessor
{
public:
ProcessorObjectAttach()

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namespace mwmp
{
class ProcessorObjectCollision : public BaseObjectProcessor
class ProcessorObjectCollision final: public BaseObjectProcessor
{
public:
ProcessorObjectCollision()

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namespace mwmp
{
class ProcessorObjectDelete : public BaseObjectProcessor
class ProcessorObjectDelete final: public BaseObjectProcessor
{
public:
ProcessorObjectDelete()

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namespace mwmp
{
class ProcessorObjectHit : public BaseObjectProcessor
class ProcessorObjectHit final: public BaseObjectProcessor
{
public:
ProcessorObjectHit()

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namespace mwmp
{
class ProcessorObjectLock : public BaseObjectProcessor
class ProcessorObjectLock final: public BaseObjectProcessor
{
public:
ProcessorObjectLock()

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namespace mwmp
{
class ProcessorObjectMove : public BaseObjectProcessor
class ProcessorObjectMove final: public BaseObjectProcessor
{
public:
ProcessorObjectMove()

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namespace mwmp
{
class ProcessorObjectPlace : public BaseObjectProcessor
class ProcessorObjectPlace final: public BaseObjectProcessor
{
public:
ProcessorObjectPlace()

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namespace mwmp
{
class ProcessorObjectRotate : public BaseObjectProcessor
class ProcessorObjectRotate final: public BaseObjectProcessor
{
public:
ProcessorObjectRotate()

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namespace mwmp
{
class ProcessorObjectScale : public BaseObjectProcessor
class ProcessorObjectScale final: public BaseObjectProcessor
{
public:
ProcessorObjectScale()

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namespace mwmp
{
class ProcessorObjectSpawn : public BaseObjectProcessor
class ProcessorObjectSpawn final: public BaseObjectProcessor
{
public:
ProcessorObjectSpawn()

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namespace mwmp
{
class ProcessorObjectState : public BaseObjectProcessor
class ProcessorObjectState final: public BaseObjectProcessor
{
public:
ProcessorObjectState()

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namespace mwmp
{
class ProcessorObjectTrap : public BaseObjectProcessor
class ProcessorObjectTrap final: public BaseObjectProcessor
{
public:
ProcessorObjectTrap()

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namespace mwmp
{
class ProcessorScriptGlobalFloat : public ObjectProcessor
class ProcessorScriptGlobalFloat final: public ObjectProcessor
{
public:
ProcessorScriptGlobalFloat()

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namespace mwmp
{
class ProcessorScriptGlobalShort : public ObjectProcessor
class ProcessorScriptGlobalShort final: public ObjectProcessor
{
public:
ProcessorScriptGlobalShort()

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namespace mwmp
{
class ProcessorScriptLocalFloat : public BaseObjectProcessor
class ProcessorScriptLocalFloat final: public BaseObjectProcessor
{
public:
ProcessorScriptLocalFloat()

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namespace mwmp
{
class ProcessorScriptLocalShort : public BaseObjectProcessor
class ProcessorScriptLocalShort final: public BaseObjectProcessor
{
public:
ProcessorScriptLocalShort()

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namespace mwmp
{
class ProcessorScriptMemberFloat : public ObjectProcessor
class ProcessorScriptMemberFloat final: public ObjectProcessor
{
public:
ProcessorScriptMemberFloat()

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namespace mwmp
{
class ProcessorScriptMemberShort : public ObjectProcessor
class ProcessorScriptMemberShort final: public ObjectProcessor
{
public:
ProcessorScriptMemberShort()

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namespace mwmp
{
class ProcessorVideoPlay : public ObjectProcessor
class ProcessorVideoPlay final: public ObjectProcessor
{
public:
ProcessorVideoPlay()

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namespace mwmp
{
class ProcessorChatMessage : public PlayerProcessor
class ProcessorChatMessage final: public PlayerProcessor
{
public:
ProcessorChatMessage()

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namespace mwmp
{
class ProcessorGUIMessageBox : public PlayerProcessor
class ProcessorGUIMessageBox final: public PlayerProcessor
{
public:
ProcessorGUIMessageBox()

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namespace mwmp
{
class ProcessorGameSettings : public PlayerProcessor
class ProcessorGameSettings final: public PlayerProcessor
{
public:
ProcessorGameSettings()

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namespace mwmp
{
class ProcessorHandshake : public PlayerProcessor
class ProcessorHandshake final: public PlayerProcessor
{
public:
ProcessorHandshake()

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namespace mwmp
{
class ProcessorPlayerAnimFlags : public PlayerProcessor
class ProcessorPlayerAnimFlags final: public PlayerProcessor
{
public:
ProcessorPlayerAnimFlags()

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namespace mwmp
{
class ProcessorPlayerAnimPlay : public PlayerProcessor
class ProcessorPlayerAnimPlay final: public PlayerProcessor
{
public:
ProcessorPlayerAnimPlay()

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namespace mwmp
{
class ProcessorPlayerAttack : public PlayerProcessor
class ProcessorPlayerAttack final: public PlayerProcessor
{
public:
ProcessorPlayerAttack()

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namespace mwmp
{
class ProcessorPlayerAttribute : public PlayerProcessor
class ProcessorPlayerAttribute final: public PlayerProcessor
{
public:
ProcessorPlayerAttribute()

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namespace mwmp
{
class ProcessorPlayerBaseInfo : public PlayerProcessor
class ProcessorPlayerBaseInfo final: public PlayerProcessor
{
public:
ProcessorPlayerBaseInfo()

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namespace mwmp
{
class ProcessorPlayerBehavior : public PlayerProcessor
class ProcessorPlayerBehavior final: public PlayerProcessor
{
public:
ProcessorPlayerBehavior()

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namespace mwmp
{
class ProcessorPlayerBook : public PlayerProcessor
class ProcessorPlayerBook final: public PlayerProcessor
{
public:
ProcessorPlayerBook()

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namespace mwmp
{
class ProcessorPlayerBounty : public PlayerProcessor
class ProcessorPlayerBounty final: public PlayerProcessor
{
public:
ProcessorPlayerBounty()

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namespace mwmp
{
class ProcessorPlayerCast : public PlayerProcessor
class ProcessorPlayerCast final: public PlayerProcessor
{
public:
ProcessorPlayerCast()

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namespace mwmp
{
class ProcessorPlayerCellChange : public PlayerProcessor
class ProcessorPlayerCellChange final: public PlayerProcessor
{
public:
ProcessorPlayerCellChange()

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namespace mwmp
{
class ProcessorPlayerCellState : public PlayerProcessor
class ProcessorPlayerCellState final: public PlayerProcessor
{
public:
ProcessorPlayerCellState()

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namespace mwmp
{
class ProcessorPlayerCharClass : public PlayerProcessor
class ProcessorPlayerCharClass final: public PlayerProcessor
{
public:
ProcessorPlayerCharClass()

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namespace mwmp
{
class ProcessorPlayerCharGen : public PlayerProcessor
class ProcessorPlayerCharGen final: public PlayerProcessor
{
public:
ProcessorPlayerCharGen()

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namespace mwmp
{
class ProcessorPlayerDeath : public PlayerProcessor
class ProcessorPlayerDeath final: public PlayerProcessor
{
public:
ProcessorPlayerDeath()

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namespace mwmp
{
class ProcessorPlayerDisposition : public PlayerProcessor
class ProcessorPlayerDisposition final: public PlayerProcessor
{
public:
ProcessorPlayerDisposition()

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namespace mwmp
{
class ProcessorPlayerEquipment : public PlayerProcessor
class ProcessorPlayerEquipment final: public PlayerProcessor
{
public:
ProcessorPlayerEquipment()

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namespace mwmp
{
class ProcessorPlayerFaction : public PlayerProcessor
class ProcessorPlayerFaction final: public PlayerProcessor
{
public:
ProcessorPlayerFaction()

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namespace mwmp
{
class ProcessorPlayerInput : public PlayerProcessor
class ProcessorPlayerInput final: public PlayerProcessor
{
public:
ProcessorPlayerInput()

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namespace mwmp
{
class ProcessorPlayerInventory : public PlayerProcessor
class ProcessorPlayerInventory final: public PlayerProcessor
{
public:
ProcessorPlayerInventory()

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namespace mwmp
{
class ProcessorPlayerItemUse : public PlayerProcessor
class ProcessorPlayerItemUse final: public PlayerProcessor
{
public:
ProcessorPlayerItemUse()

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namespace mwmp
{
class ProcessorPlayerJail : public PlayerProcessor
class ProcessorPlayerJail final: public PlayerProcessor
{
public:
ProcessorPlayerJail()

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namespace mwmp
{
class ProcessorPlayerJournal : public PlayerProcessor
class ProcessorPlayerJournal final: public PlayerProcessor
{
public:
ProcessorPlayerJournal()

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namespace mwmp
{
class ProcessorPlayerLevel : public PlayerProcessor
class ProcessorPlayerLevel final: public PlayerProcessor
{
public:
ProcessorPlayerLevel()

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namespace mwmp
{
class ProcessorPlayerMiscellaneous : public PlayerProcessor
class ProcessorPlayerMiscellaneous final: public PlayerProcessor
{
public:
ProcessorPlayerMiscellaneous()

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namespace mwmp
{
class ProcessorPlayerMomentum : public PlayerProcessor
class ProcessorPlayerMomentum final: public PlayerProcessor
{
public:
ProcessorPlayerMomentum()

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namespace mwmp
{
class ProcessorPlayerPlaceholder : public PlayerProcessor
class ProcessorPlayerPlaceholder final: public PlayerProcessor
{
public:
ProcessorPlayerPlaceholder()

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namespace mwmp
{
class ProcessorPlayerPosition : public PlayerProcessor
class ProcessorPlayerPosition final: public PlayerProcessor
{
public:
ProcessorPlayerPosition()

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namespace mwmp
{
class ProcessorPlayerQuickKeys : public PlayerProcessor
class ProcessorPlayerQuickKeys final: public PlayerProcessor
{
public:
ProcessorPlayerQuickKeys()

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namespace mwmp
{
class ProcessorPlayerReputation : public PlayerProcessor
class ProcessorPlayerReputation final: public PlayerProcessor
{
public:
ProcessorPlayerReputation()

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namespace mwmp
{
class ProcessorPlayerRest : public PlayerProcessor
class ProcessorPlayerRest final: public PlayerProcessor
{
public:
ProcessorPlayerRest()

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namespace mwmp
{
class ProcessorPlayerResurrect : public PlayerProcessor
class ProcessorPlayerResurrect final: public PlayerProcessor
{
public:
ProcessorPlayerResurrect()

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namespace mwmp
{
class ProcessorPlayerShapeshift : public PlayerProcessor
class ProcessorPlayerShapeshift final: public PlayerProcessor
{
public:
ProcessorPlayerShapeshift()

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namespace mwmp
{
class ProcessorPlayerSkill : public PlayerProcessor
class ProcessorPlayerSkill final: public PlayerProcessor
{
public:
ProcessorPlayerSkill()

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namespace mwmp
{
class ProcessorPlayerSpeech : public PlayerProcessor
class ProcessorPlayerSpeech final: public PlayerProcessor
{
public:
ProcessorPlayerSpeech()

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namespace mwmp
{
class ProcessorPlayerSpellbook : public PlayerProcessor
class ProcessorPlayerSpellbook final: public PlayerProcessor
{
public:
ProcessorPlayerSpellbook()

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namespace mwmp
{
class ProcessorPlayerStatsDynamic : public PlayerProcessor
class ProcessorPlayerStatsDynamic final: public PlayerProcessor
{
public:
ProcessorPlayerStatsDynamic()

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namespace mwmp
{
class ProcessorPlayerTopic : public PlayerProcessor
class ProcessorPlayerTopic final: public PlayerProcessor
{
public:
ProcessorPlayerTopic()

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namespace mwmp
{
class ProcessorUserDisconnected : public PlayerProcessor
class ProcessorUserDisconnected final: public PlayerProcessor
{
public:
ProcessorUserDisconnected()

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namespace mwmp
{
class ProcessorCellReset : public WorldstateProcessor
class ProcessorCellReset final: public WorldstateProcessor
{
public:
ProcessorCellReset()

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namespace mwmp
{
class ProcessorClientScriptSettings : public WorldstateProcessor
class ProcessorClientScriptSettings final: public WorldstateProcessor
{
public:
ProcessorClientScriptSettings()

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namespace mwmp
{
class ProcessorRecordDynamic : public WorldstateProcessor
class ProcessorRecordDynamic final: public WorldstateProcessor
{
public:
ProcessorRecordDynamic()

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namespace mwmp
{
class ProcessorWorldCollisionOverride : public WorldstateProcessor
class ProcessorWorldCollisionOverride final: public WorldstateProcessor
{
public:
ProcessorWorldCollisionOverride()

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namespace mwmp
{
class ProcessorWorldKillCount : public WorldstateProcessor
class ProcessorWorldKillCount final: public WorldstateProcessor
{
public:
ProcessorWorldKillCount()

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namespace mwmp
{
class ProcessorWorldMap : public WorldstateProcessor
class ProcessorWorldMap final: public WorldstateProcessor
{
public:
ProcessorWorldMap()

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namespace mwmp
{
class ProcessorWorldRegionAuthority : public WorldstateProcessor
class ProcessorWorldRegionAuthority final: public WorldstateProcessor
{
public:
ProcessorWorldRegionAuthority()

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namespace mwmp
{
class ProcessorWorldTime : public WorldstateProcessor
class ProcessorWorldTime final: public WorldstateProcessor
{
public:
ProcessorWorldTime()

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namespace mwmp
{
class ProcessorWorldWeather : public WorldstateProcessor
class ProcessorWorldWeather final: public WorldstateProcessor
{
public:
ProcessorWorldWeather()