fixed column numbering

actorid
Marc Zinnschlag 11 years ago
parent 2606feec3a
commit a77044cda4

@ -51,7 +51,7 @@ namespace CSMWorld
{ ColumnId_FactionIndex, "Faction Index" },
{ ColumnId_Charges, "Charges" },
{ ColumnId_Enchantment, "Enchantment" },
{ ColumnId_Value, "Coin Value" },
{ ColumnId_CoinValue, "Coin Value" },
{ ColumnId_Teleport, "Teleport" },
{ ColumnId_TeleportCell, "Teleport Cell" },
{ ColumnId_LockLevel, "Lock Level" },

@ -45,113 +45,113 @@ namespace CSMWorld
ColumnId_Charges = 32,
ColumnId_Enchantment = 33,
ColumnId_CoinValue = 34,
ColumnId_Teleport = 25,
ColumnId_TeleportCell = 26,
ColumnId_LockLevel = 27,
ColumnId_Key = 28,
ColumnId_Trap = 29,
ColumnId_BeastRace = 30,
ColumnId_AutoCalc = 31,
ColumnId_StarterSpell = 32,
ColumnId_AlwaysSucceeds = 33,
ColumnId_SleepForbidden = 34,
ColumnId_InteriorWater = 35,
ColumnId_InteriorSky = 36,
ColumnId_Model = 37,
ColumnId_Script = 38,
ColumnId_Icon = 39,
ColumnId_Weight = 40,
ColumnId_EnchantmentPoints = 31,
ColumnId_Quality = 32,
ColumnId_Ai = 33,
ColumnId_AiHello = 34,
ColumnId_AiFlee = 35,
ColumnId_AiFight = 36,
ColumnId_AiAlarm = 37,
ColumnId_BuysWeapons = 38,
ColumnId_BuysArmor = 39,
ColumnId_BuysClothing = 40,
ColumnId_BuysBooks = 41,
ColumnId_BuysIngredients = 42,
ColumnId_BuysLockpicks = 43,
ColumnId_BuysProbes = 44,
ColumnId_BuysLights = 45,
ColumnId_BuysApparati = 46,
ColumnId_BuysRepairItems = 47,
ColumnId_BuysMiscItems = 48,
ColumnId_BuysPotions = 49,
ColumnId_BuysMagicItems = 50,
ColumnId_SellsSpells = 51,
ColumnId_Trainer = 52,
ColumnId_Spellmaking = 53,
ColumnId_EnchantingService = 54,
ColumnId_RepairService = 55,
ColumnId_ApparatusType = 56,
ColumnId_ArmorType = 57,
ColumnId_Health = 58,
ColumnId_ArmorValue = 59,
ColumnId_Scroll = 60,
ColumnId_ClothingType = 61,
ColumnId_WeightCapacity = 62,
ColumnId_OrganicContainer = 63,
ColumnId_Respawn = 64,
ColumnId_CreatureType = 65,
ColumnId_SoulPoints = 66,
ColumnId_OriginalCreature = 67,
ColumnId_Biped = 68,
ColumnId_HasWeapon = 69,
ColumnId_NoMovement = 70,
ColumnId_Swims = 71,
ColumnId_Flies = 72,
ColumnId_Walks = 73,
ColumnId_Essential = 74,
ColumnId_SkeletonBlood = 75,
ColumnId_MetalBlood = 76,
ColumnId_OpenSound = 77,
ColumnId_CloseSound = 78,
ColumnId_Duration = 79,
ColumnId_Radius = 80,
ColumnId_Colour = 81,
ColumnId_Sound = 82,
ColumnId_Dynamic = 83,
ColumnId_Portable = 84,
ColumnId_NegativeLight = 85,
ColumnId_Flickering = 86,
ColumnId_SlowFlickering = 87,
ColumnId_Pulsing = 88,
ColumnId_SlowPulsing = 89,
ColumnId_Fire = 90,
ColumnId_OffByDefault = 91,
ColumnId_IsKey = 92,
ColumnId_Race = 93,
ColumnId_Class = 94,
Columnid_Hair = 95,
ColumnId_Head = 96,
ColumnId_Female = 97,
ColumnId_WeaponType = 98,
ColumnId_WeaponSpeed = 99,
ColumnId_WeaponReach = 100,
ColumnId_MinChop = 101,
ColumnId_MaxChip = 102,
Columnid_MinSlash = 103,
ColumnId_MaxSlash = 104,
ColumnId_MinThrust = 105,
ColumnId_MaxThrust = 106,
ColumnId_Magical = 107,
ColumnId_Silver = 108,
ColumnId_Filter = 109,
ColumnId_PositionXPos = 110,
ColumnId_PositionYPos = 111,
ColumnId_PositionZPos = 112,
ColumnId_PositionXRot = 113,
ColumnId_PositionYRot = 114,
ColumnId_PositionZRot = 115,
ColumnId_DoorPositionXPos = 116,
ColumnId_DoorPositionYPos = 117,
ColumnId_DoorPositionZPos = 118,
ColumnId_DoorPositionXRot = 119,
ColumnId_DoorPositionYRot = 120,
ColumnId_DoorPositionZRot = 121,
ColumnId_Teleport = 35,
ColumnId_TeleportCell = 36,
ColumnId_LockLevel = 37,
ColumnId_Key = 38,
ColumnId_Trap = 39,
ColumnId_BeastRace = 40,
ColumnId_AutoCalc = 41,
ColumnId_StarterSpell = 42,
ColumnId_AlwaysSucceeds = 43,
ColumnId_SleepForbidden = 44,
ColumnId_InteriorWater = 45,
ColumnId_InteriorSky = 46,
ColumnId_Model = 47,
ColumnId_Script = 48,
ColumnId_Icon = 49,
ColumnId_Weight = 50,
ColumnId_EnchantmentPoints = 51,
ColumnId_Quality = 52,
ColumnId_Ai = 53,
ColumnId_AiHello = 54,
ColumnId_AiFlee = 55,
ColumnId_AiFight = 56,
ColumnId_AiAlarm = 57,
ColumnId_BuysWeapons = 58,
ColumnId_BuysArmor = 59,
ColumnId_BuysClothing = 60,
ColumnId_BuysBooks = 61,
ColumnId_BuysIngredients = 62,
ColumnId_BuysLockpicks = 63,
ColumnId_BuysProbes = 64,
ColumnId_BuysLights = 65,
ColumnId_BuysApparati = 66,
ColumnId_BuysRepairItems = 67,
ColumnId_BuysMiscItems = 68,
ColumnId_BuysPotions = 69,
ColumnId_BuysMagicItems = 70,
ColumnId_SellsSpells = 71,
ColumnId_Trainer = 72,
ColumnId_Spellmaking = 73,
ColumnId_EnchantingService = 74,
ColumnId_RepairService = 75,
ColumnId_ApparatusType = 76,
ColumnId_ArmorType = 77,
ColumnId_Health = 78,
ColumnId_ArmorValue = 79,
ColumnId_Scroll = 80,
ColumnId_ClothingType = 81,
ColumnId_WeightCapacity = 82,
ColumnId_OrganicContainer = 83,
ColumnId_Respawn = 84,
ColumnId_CreatureType = 85,
ColumnId_SoulPoints = 86,
ColumnId_OriginalCreature = 87,
ColumnId_Biped = 88,
ColumnId_HasWeapon = 89,
ColumnId_NoMovement = 90,
ColumnId_Swims = 91,
ColumnId_Flies = 92,
ColumnId_Walks = 93,
ColumnId_Essential = 94,
ColumnId_SkeletonBlood = 95,
ColumnId_MetalBlood = 96,
ColumnId_OpenSound = 97,
ColumnId_CloseSound = 98,
ColumnId_Duration = 99,
ColumnId_Radius = 100,
ColumnId_Colour = 101,
ColumnId_Sound = 102,
ColumnId_Dynamic = 103,
ColumnId_Portable = 104,
ColumnId_NegativeLight = 105,
ColumnId_Flickering = 106,
ColumnId_SlowFlickering = 107,
ColumnId_Pulsing = 108,
ColumnId_SlowPulsing = 109,
ColumnId_Fire = 110,
ColumnId_OffByDefault = 111,
ColumnId_IsKey = 112,
ColumnId_Race = 113,
ColumnId_Class = 114,
Columnid_Hair = 115,
ColumnId_Head = 116,
ColumnId_Female = 117,
ColumnId_WeaponType = 118,
ColumnId_WeaponSpeed = 119,
ColumnId_WeaponReach = 120,
ColumnId_MinChop = 121,
ColumnId_MaxChip = 122,
Columnid_MinSlash = 123,
ColumnId_MaxSlash = 124,
ColumnId_MinThrust = 125,
ColumnId_MaxThrust = 126,
ColumnId_Magical = 127,
ColumnId_Silver = 128,
ColumnId_Filter = 129,
ColumnId_PositionXPos = 130,
ColumnId_PositionYPos = 131,
ColumnId_PositionZPos = 132,
ColumnId_PositionXRot = 133,
ColumnId_PositionYRot = 134,
ColumnId_PositionZRot = 135,
ColumnId_DoorPositionXPos = 136,
ColumnId_DoorPositionYPos = 137,
ColumnId_DoorPositionZPos = 138,
ColumnId_DoorPositionXRot = 139,
ColumnId_DoorPositionYRot = 140,
ColumnId_DoorPositionZRot = 141,
// Allocated to a separate value range, so we don't get a collision should we ever need
// to extend the number of use values.

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