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WindowBase::center use the layer size instead of render window size
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1 changed files with 5 additions and 3 deletions
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@ -49,11 +49,13 @@ void WindowBase::center()
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{
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// Centre dialog
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MyGUI::IntSize gameWindowSize = MyGUI::RenderManager::getInstance().getViewSize();
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MyGUI::IntSize layerSize = MyGUI::RenderManager::getInstance().getViewSize();
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if (mMainWidget->getLayer())
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layerSize = mMainWidget->getLayer()->getSize();
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MyGUI::IntCoord coord = mMainWidget->getCoord();
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coord.left = (gameWindowSize.width - coord.width)/2;
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coord.top = (gameWindowSize.height - coord.height)/2;
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coord.left = (layerSize.width - coord.width)/2;
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coord.top = (layerSize.height - coord.height)/2;
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mMainWidget->setCoord(coord);
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}
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