From dc0313a36f7c01952c0f10f89566441bc05a8cac Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Thu, 7 Sep 2017 21:06:10 +0400 Subject: [PATCH] Use base skill value when calculating rank requirements --- apps/openmw/mwmechanics/npcstats.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/npcstats.cpp b/apps/openmw/mwmechanics/npcstats.cpp index 595635206..f0fc7fb6e 100644 --- a/apps/openmw/mwmechanics/npcstats.cpp +++ b/apps/openmw/mwmechanics/npcstats.cpp @@ -380,7 +380,7 @@ bool MWMechanics::NpcStats::hasSkillsForRank (const std::string& factionId, int for (int i=0; i<7; ++i) { if (faction.mData.mSkills[i] != -1) - skills.push_back (static_cast (getSkill (faction.mData.mSkills[i]).getModified())); + skills.push_back (static_cast (getSkill (faction.mData.mSkills[i]).getBase())); } if (skills.empty())