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@ -191,15 +191,48 @@ namespace sh
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&mGlobalSettings);
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int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceFile));
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mShadersLastModifiedNew[sourceFile] = lastModified;
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if (mShadersLastModified.find(sourceFile) != mShadersLastModified.end()
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&& mShadersLastModified[sourceFile] != lastModified)
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{
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newSet.markDirty ();
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// delete any outdated shaders based on this shader set.
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if ( boost::filesystem::exists(mPlatform->getCacheFolder())
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&& boost::filesystem::is_directory(mPlatform->getCacheFolder()))
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{
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boost::filesystem::directory_iterator end_iter;
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for( boost::filesystem::directory_iterator dir_iter(mPlatform->getCacheFolder()) ; dir_iter != end_iter ; ++dir_iter)
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{
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if (boost::filesystem::is_regular_file(dir_iter->status()) )
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{
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boost::filesystem::path file = dir_iter->path();
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std::string pathname = file.filename().string();
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// get first part of filename, e.g. main_fragment_546457654 -> main_fragment
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// there is probably a better method for this...
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std::vector<std::string> tokens;
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boost::split(tokens, pathname, boost::is_any_of("_"));
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tokens.erase(--tokens.end());
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std::string shaderName;
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for (std::vector<std::string>::const_iterator vector_iter = tokens.begin(); vector_iter != tokens.end();)
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{
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shaderName += *(vector_iter++);
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if (vector_iter != tokens.end())
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shaderName += "_";
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}
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if (shaderName == it->first)
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{
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boost::filesystem::remove(file);
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std::cout << "Removing outdated file: " << file << std::endl;
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}
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}
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}
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}
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anyShaderDirty = true;
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}
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mShadersLastModified[sourceFile] = lastModified;
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mShaderSets.insert(std::make_pair(it->first, newSet));
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}
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}
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@ -313,11 +346,11 @@ namespace sh
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if (mReadSourceCache)
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{
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// save the last modified time of shader sources
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// save the last modified time of shader sources (as of when they were loaded)
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std::ofstream file;
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file.open(std::string(mPlatform->getCacheFolder () + "/lastModified.txt").c_str());
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for (LastModifiedMap::const_iterator it = mShadersLastModified.begin(); it != mShadersLastModified.end(); ++it)
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for (LastModifiedMap::const_iterator it = mShadersLastModifiedNew.begin(); it != mShadersLastModifiedNew.end(); ++it)
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{
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file << it->first << "\n" << it->second << std::endl;
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}
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