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Fix improper handling of multiple AiFollow packages with the same target (Fixes #3077)
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1 changed files with 1 additions and 2 deletions
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@ -1333,8 +1333,7 @@ namespace MWMechanics
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continue;
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continue;
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if (followTarget == actor)
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if (followTarget == actor)
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list.push_back(static_cast<MWMechanics::AiFollow*>(*it)->getFollowIndex());
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list.push_back(static_cast<MWMechanics::AiFollow*>(*it)->getFollowIndex());
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else
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break;
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break;
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}
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}
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else if ((*it)->getTypeId() != MWMechanics::AiPackage::TypeIdCombat)
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else if ((*it)->getTypeId() != MWMechanics::AiPackage::TypeIdCombat)
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break;
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break;
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