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fix explicit startscript calls

This commit is contained in:
Evil Eye 2020-05-26 19:01:33 +02:00
parent b3b8480d49
commit a8231ae297

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@ -114,9 +114,9 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWWorld::Ptr target = R()(runtime, false);
std::string name = runtime.getStringLiteral (runtime[0].mInteger); std::string name = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop(); runtime.pop();
MWWorld::Ptr target = R()(runtime, false);
MWBase::Environment::get().getScriptManager()->getGlobalScripts().addScript (name, target); MWBase::Environment::get().getScriptManager()->getGlobalScripts().addScript (name, target);
} }
}; };