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Do not add NAME subrecords while saving magic effects or scripts.
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1 changed files with 5 additions and 10 deletions
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@ -103,19 +103,14 @@ namespace CSMDoc
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if (state==CSMWorld::RecordBase::State_Modified ||
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state==CSMWorld::RecordBase::State_ModifiedOnly)
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{
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// FIXME: A quick Workaround to support SKIL records which should not write NAME.
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// If there are more idcollection records that don't use NAME then a more
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// generic solution may be required. The conversion code was simply
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// copied from esmwriter. There's room for improving speed a little bit
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// here if it turns out to be an issue.
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// FIXME: A quick Workaround to support records which should not write
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// NAME, including SKIL, MGEF and SCPT. If there are many more
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// idcollection records that doesn't use NAME then a more generic
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// solution may be required.
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uint32_t name = mCollection.getRecord (stage).mModified.sRecordId;
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mState.getWriter().startRecord (name);
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std::string type;
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for (int i=0; i<4; ++i)
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/// \todo make endianess agnostic
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type += reinterpret_cast<const char *> (&name)[i];
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if(type != "SKIL")
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if(name != ESM::REC_SKIL && name != ESM::REC_MGEF && name != ESM::REC_SCPT)
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mState.getWriter().writeHNCString ("NAME", mCollection.getId (stage));
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mCollection.getRecord (stage).mModified.save (mState.getWriter());
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mState.getWriter().endRecord (mCollection.getRecord (stage).mModified.sRecordId);
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