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[Client] Get rid Z axis in direction.pos
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d67db1a9bd
commit
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3 changed files with 1 additions and 3 deletions
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@ -1693,7 +1693,6 @@ void CharacterController::update(float duration)
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MWMechanics::Movement &movementSettings = cls.getMovementSettings(mPtr);
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MWMechanics::Movement &movementSettings = cls.getMovementSettings(mPtr);
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localPlayer->direction.pos[0] = movementSettings.mPosition[0];
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localPlayer->direction.pos[0] = movementSettings.mPosition[0];
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localPlayer->direction.pos[1] = movementSettings.mPosition[1];
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localPlayer->direction.pos[1] = movementSettings.mPosition[1];
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localPlayer->direction.pos[2] = movementSettings.mPosition[2];
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}
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}
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else if (mwmp::Main::get().getCellController()->isLocalActor(mPtr))
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else if (mwmp::Main::get().getCellController()->isLocalActor(mPtr))
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{
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{
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@ -124,7 +124,6 @@ void DedicatedPlayer::move(float dt)
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MWMechanics::Movement *move = &ptr.getClass().getMovementSettings(ptr);
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MWMechanics::Movement *move = &ptr.getClass().getMovementSettings(ptr);
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move->mPosition[0] = direction.pos[0];
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move->mPosition[0] = direction.pos[0];
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move->mPosition[1] = direction.pos[1];
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move->mPosition[1] = direction.pos[1];
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move->mPosition[2] = direction.pos[2];
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MWMechanics::zTurn(ptr, position.rot[2], osg::DegreesToRadians(1.0));
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MWMechanics::zTurn(ptr, position.rot[2], osg::DegreesToRadians(1.0));
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}
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}
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@ -325,7 +325,7 @@ void LocalPlayer::updatePosition(bool forceUpdate)
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position = player.getRefData().getPosition();
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position = player.getRefData().getPosition();
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bool posIsChanging = (direction.pos[0] != 0 || direction.pos[1] != 0 || direction.pos[2] != 0 ||
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bool posIsChanging = (direction.pos[0] != 0 || direction.pos[1] != 0 ||
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position.rot[0] != oldRot[0] || position.rot[2] != oldRot[1]);
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position.rot[0] != oldRot[0] || position.rot[2] != oldRot[1]);
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if (forceUpdate || posIsChanging || posWasChanged)
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if (forceUpdate || posIsChanging || posWasChanged)
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