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https://github.com/TES3MP/openmw-tes3mp.git
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disable windows on startup when --new-game is used
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parent
6e3aacca08
commit
a87175446c
3 changed files with 7 additions and 4 deletions
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@ -209,7 +209,7 @@ void OMW::Engine::go()
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MWScript::registerExtensions (mExtensions);
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mEnvironment.mWindowManager = new MWGui::WindowManager(mGuiManager->getGui(), mEnvironment,
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mExtensions);
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mExtensions, mNewGame);
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mEnvironment.mSoundManager = new MWSound::SoundManager;
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@ -8,8 +8,8 @@
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using namespace MWGui;
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WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment,
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const Compiler::Extensions& extensions)
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: gui(_gui), mode(GM_Game), shown(GW_ALL), allowed(GW_ALL)
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const Compiler::Extensions& extensions, bool newGame)
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: gui(_gui), mode(GM_Game), shown(GW_ALL), allowed(newGame ? GW_None : GW_ALL)
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{
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// Get size info from the Gui object
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assert(gui);
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@ -102,11 +102,14 @@ namespace MWGui
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public:
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/// The constructor needs the main Gui object
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WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment,
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const Compiler::Extensions& extensions);
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const Compiler::Extensions& extensions, bool newGame);
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virtual ~WindowManager();
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void setMode(GuiMode newMode)
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{
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if (newMode==GM_Inventory && allowed==GW_None)
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return;
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mode = newMode;
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updateVisible();
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}
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