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@ -2,6 +2,11 @@
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#include <OgreRenderWindow.h>
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#include <OgreRoot.h>
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#include <OgreCompositorManager.h>
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#include <OgreCompositorChain.h>
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#include <OgreMaterial.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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@ -18,10 +23,37 @@ namespace MWGui
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{
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getWidget(mLoadingText, "LoadingText");
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getWidget(mProgressBar, "ProgressBar");
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getWidget(mBackgroundImage, "BackgroundImage");
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mBackgroundMaterial = Ogre::MaterialManager::getSingleton().create("BackgroundMaterial", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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mBackgroundMaterial->getTechnique(0)->getPass(0)->setLightingEnabled(false);
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mBackgroundMaterial->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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mBackgroundMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("");
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mRectangle = new Ogre::Rectangle2D(true);
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mRectangle->setCorners(-1.0, 1.0, 1.0, -1.0);
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mRectangle->setMaterial("BackgroundMaterial");
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// Render the background before everything else
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mRectangle->setRenderQueueGroup(Ogre::RENDER_QUEUE_OVERLAY-1);
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// Use infinite AAB to always stay visible
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Ogre::AxisAlignedBox aabInf;
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aabInf.setInfinite();
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mRectangle->setBoundingBox(aabInf);
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// Attach background to the scene
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Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
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node->attachObject(mRectangle);
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mRectangle->setVisible(false);
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}
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LoadingScreen::~LoadingScreen()
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{
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delete mRectangle;
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}
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void LoadingScreen::onResChange(int w, int h)
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{
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setCoord(0,0,w,h);
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}
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void LoadingScreen::setLoadingProgress (const std::string& stage, int depth, int current, int total)
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@ -87,7 +119,7 @@ namespace MWGui
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// SCRQM_INCLUDE with RENDER_QUEUE_OVERLAY does not work.
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for (int i = 0; i < Ogre::RENDER_QUEUE_MAX; ++i)
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{
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if (i > 0 && i < 90)
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if (i > 0 && i < 96)
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mSceneMgr->addSpecialCaseRenderQueue(i);
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}
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mSceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_EXCLUDE);
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@ -96,9 +128,38 @@ namespace MWGui
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// (e.g. when using "coc" console command, it would enter an infinite loop and crash due to overflow)
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MWBase::Environment::get().getInputManager()->update(0, true);
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mWindow->getViewport(0)->setClearEveryFrame(false);
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Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mWindow->getViewport(0));
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bool hasCompositor = chain->getCompositor ("gbufferFinalizer");
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if (!hasCompositor)
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{
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mWindow->getViewport(0)->setClearEveryFrame(false);
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}
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else
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{
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mBackgroundMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(chain->getCompositor ("gbufferFinalizer")->getTextureInstance ("no_mrt_output", 0)->getName());
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mRectangle->setVisible(true);
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for (unsigned int i = 0; i<chain->getNumCompositors(); ++i)
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{
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), chain->getCompositor(i)->getCompositor()->getName(), false);
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}
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}
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mWindow->update();
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mWindow->getViewport(0)->setClearEveryFrame(true);
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if (!hasCompositor)
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mWindow->getViewport(0)->setClearEveryFrame(true);
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else
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{
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for (unsigned int i = 0; i<chain->getNumCompositors(); ++i)
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{
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Ogre::CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), chain->getCompositor(i)->getCompositor()->getName(), true);
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}
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mRectangle->setVisible(false);
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}
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// resume 3d rendering
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mSceneMgr->clearSpecialCaseRenderQueues();
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