mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-29 22:45:34 +00:00
Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline)
This commit is contained in:
parent
2e2d490c78
commit
a94de76801
12 changed files with 454 additions and 454 deletions
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@ -60,7 +60,7 @@ namespace OMW
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boost::filesystem::path mDataDir;
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boost::filesystem::path mResDir;
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OEngine::Render::OgreRenderer mOgre;
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OEngine::Physic::PhysicEngine* mPhysicEngine;
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OEngine::Physic::PhysicEngine* mPhysicEngine;
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std::string mCellName;
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std::string mMaster;
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bool mShowFPS;
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@ -20,37 +20,37 @@ using namespace MWRender;
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using namespace Ogre;
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MWScene::MWScene(OEngine::Render::OgreRenderer &_rend , OEngine::Physic::PhysicEngine* physEng)
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: rend(_rend)
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: rend(_rend)
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{
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eng = physEng;
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rend.createScene("PlayerCam", 55, 5);
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eng = physEng;
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rend.createScene("PlayerCam", 55, 5);
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// Set default mipmap level (NB some APIs ignore this)
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TextureManager::getSingleton().setDefaultNumMipmaps(5);
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// Set default mipmap level (NB some APIs ignore this)
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TextureManager::getSingleton().setDefaultNumMipmaps(5);
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// Load resources
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ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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// Load resources
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ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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// Turn the entire scene (represented by the 'root' node) -90
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// degrees around the x axis. This makes Z go upwards, and Y go into
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// the screen (when x is to the right.) This is the orientation that
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// Morrowind uses, and it automagically makes everything work as it
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// should.
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SceneNode *rt = rend.getScene()->getRootSceneNode();
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mwRoot = rt->createChildSceneNode();
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mwRoot->pitch(Degree(-90));
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// Turn the entire scene (represented by the 'root' node) -90
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// degrees around the x axis. This makes Z go upwards, and Y go into
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// the screen (when x is to the right.) This is the orientation that
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// Morrowind uses, and it automagically makes everything work as it
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// should.
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SceneNode *rt = rend.getScene()->getRootSceneNode();
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mwRoot = rt->createChildSceneNode();
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mwRoot->pitch(Degree(-90));
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//used to obtain ingame information of ogre objects (which are faced or selected)
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mRaySceneQuery = rend.getScene()->createRayQuery(Ray());
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//used to obtain ingame information of ogre objects (which are faced or selected)
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mRaySceneQuery = rend.getScene()->createRayQuery(Ray());
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Ogre::SceneNode *playerNode = mwRoot->createChildSceneNode();
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playerNode->pitch(Degree(90));
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Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
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Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
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cameraPitchNode->attachObject(getCamera());
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Ogre::SceneNode *playerNode = mwRoot->createChildSceneNode();
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playerNode->pitch(Degree(90));
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Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
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Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
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cameraPitchNode->attachObject(getCamera());
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mPlayer = new MWRender::Player (getCamera(), playerNode->getName());
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mPlayer = new MWRender::Player (getCamera(), playerNode->getName());
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mFreeFly = true;
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}
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@ -82,8 +82,8 @@ void MWScene::doPhysics (float duration, MWWorld::World& world,
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// stop changes to world from being reported back to the physics system
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MWWorld::DoingPhysics scopeGuard;
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//set the DebugRenderingMode. To disable it,set it to 0
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// eng->setDebugRenderingMode(1);
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//set the DebugRenderingMode. To disable it,set it to 0
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//eng->setDebugRenderingMode(1);
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//set the walkdirection to 0 (no movement) for every actor)
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for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
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@ -95,7 +95,7 @@ void MWScene::doPhysics (float duration, MWWorld::World& world,
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for (std::vector<std::pair<std::string, Ogre::Vector3> >::const_iterator iter (actors.begin());
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iter!=actors.end(); ++iter)
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{
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OEngine::Physic::PhysicActor* act = eng->getCharacter(iter->first);
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OEngine::Physic::PhysicActor* act = eng->getCharacter(iter->first);
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//dirty stuff to get the camera orientation. Must be changed!
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@ -117,46 +117,46 @@ void MWScene::doPhysics (float duration, MWWorld::World& world,
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dir = 0.025*(quat*dir1);
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}
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//set the walk direction
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act->setWalkDirection(btVector3(dir.x,-dir.z,dir.y));
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//set the walk direction
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act->setWalkDirection(btVector3(dir.x,-dir.z,dir.y));
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}
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eng->stepSimulation(duration);
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eng->stepSimulation(duration);
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for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = eng->PhysicActorMap.begin(); it != eng->PhysicActorMap.end();it++)
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{
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OEngine::Physic::PhysicActor* act = it->second;
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btVector3 newPos = act->getPosition();
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btVector3 newPos = act->getPosition();
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MWWorld::Ptr ptr = world.getPtrViaHandle (it->first);
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world.moveObject (ptr, newPos.x(), newPos.y(), newPos.z());
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world.moveObject (ptr, newPos.x(), newPos.y(), newPos.z());
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}
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}
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void MWScene::addObject (const std::string& handle, const std::string& mesh,
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const Ogre::Quaternion& rotation, float scale, const Ogre::Vector3& position)
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{
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OEngine::Physic::RigidBody* body = eng->createRigidBody(mesh,handle);
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eng->addRigidBody(body);
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btTransform tr;
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tr.setOrigin(btVector3(position.x,position.y,position.z));
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tr.setRotation(btQuaternion(rotation.x,rotation.y,rotation.z,rotation.w));
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body->setWorldTransform(tr);
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OEngine::Physic::RigidBody* body = eng->createRigidBody(mesh,handle);
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eng->addRigidBody(body);
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btTransform tr;
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tr.setOrigin(btVector3(position.x,position.y,position.z));
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tr.setRotation(btQuaternion(rotation.x,rotation.y,rotation.z,rotation.w));
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body->setWorldTransform(tr);
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}
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void MWScene::addActor (const std::string& handle, const std::string& mesh,
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const Ogre::Vector3& position)
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{
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//TODO:optimize this. Searching the std::map isn't very efficient i think.
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eng->addCharacter(handle);
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OEngine::Physic::PhysicActor* act = eng->getCharacter(handle);
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act->setPosition(btVector3(position.x,position.y,position.z));
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//TODO:optimize this. Searching the std::map isn't very efficient i think.
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eng->addCharacter(handle);
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OEngine::Physic::PhysicActor* act = eng->getCharacter(handle);
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act->setPosition(btVector3(position.x,position.y,position.z));
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}
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void MWScene::removeObject (const std::string& handle)
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{
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//TODO:check if actor???
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//TODO:check if actor???
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eng->removeCharacter(handle);
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eng->removeRigidBody(handle);
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eng->deleteRigidBody(handle);
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eng->removeRigidBody(handle);
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eng->deleteRigidBody(handle);
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}
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void MWScene::moveObject (const std::string& handle, const Ogre::Vector3& position, bool updatePhysics)
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@ -40,7 +40,7 @@ namespace MWRender
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Ogre::SceneNode *mwRoot;
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Ogre::RaySceneQuery *mRaySceneQuery;
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OEngine::Physic::PhysicEngine* eng;
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OEngine::Physic::PhysicEngine* eng;
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MWRender::Player *mPlayer;
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@ -412,7 +412,7 @@ namespace MWWorld
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: mSkyManager (0), mScene (renderer,physEng), mPlayer (0), mCurrentCell (0), mGlobalVariables (0),
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mSky (false), mCellChanged (false), mEnvironment (environment)
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{
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mPhysEngine = physEng;
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mPhysEngine = physEng;
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boost::filesystem::path masterPath (dataDir);
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masterPath /= master;
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@ -437,7 +437,7 @@ namespace MWWorld
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mSkyManager =
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MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera(), resDir);
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mPhysEngine = physEng;
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mPhysEngine = physEng;
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}
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World::~World()
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@ -75,7 +75,7 @@ namespace MWWorld
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bool mCellChanged;
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Environment& mEnvironment;
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OEngine::Physic::PhysicEngine* mPhysEngine;
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OEngine::Physic::PhysicEngine* mPhysEngine;
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// not implemented
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World (const World&);
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@ -24,23 +24,23 @@ namespace Interpreter
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interpreter.installSegment5 (8, new OpNegateFloat);
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interpreter.installSegment5 (17, new OpIntToFloat1);
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interpreter.installSegment5 (18, new OpFloatToInt1);
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// local variables, global variables & literals
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interpreter.installSegment5 (0, new OpStoreLocalShort);
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interpreter.installSegment5 (1, new OpStoreLocalLong);
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interpreter.installSegment5 (2, new OpStoreLocalFloat);
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interpreter.installSegment5 (4, new OpFetchIntLiteral);
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interpreter.installSegment5 (5, new OpFetchFloatLiteral);
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interpreter.installSegment5 (2, new OpStoreLocalFloat);
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interpreter.installSegment5 (4, new OpFetchIntLiteral);
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interpreter.installSegment5 (5, new OpFetchFloatLiteral);
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interpreter.installSegment5 (21, new OpFetchLocalShort);
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interpreter.installSegment5 (22, new OpFetchLocalLong);
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interpreter.installSegment5 (23, new OpFetchLocalFloat);
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interpreter.installSegment5 (23, new OpFetchLocalFloat);
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interpreter.installSegment5 (39, new OpStoreGlobalShort);
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interpreter.installSegment5 (40, new OpStoreGlobalLong);
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interpreter.installSegment5 (41, new OpStoreGlobalFloat);
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interpreter.installSegment5 (41, new OpStoreGlobalFloat);
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interpreter.installSegment5 (42, new OpFetchGlobalShort);
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interpreter.installSegment5 (43, new OpFetchGlobalLong);
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interpreter.installSegment5 (44, new OpFetchGlobalFloat);
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interpreter.installSegment5 (44, new OpFetchGlobalFloat);
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// math
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interpreter.installSegment5 (9, new OpAddInt<Type_Integer>);
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interpreter.installSegment5 (10, new OpAddInt<Type_Float>);
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@ -50,57 +50,57 @@ namespace Interpreter
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interpreter.installSegment5 (14, new OpMulInt<Type_Float>);
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interpreter.installSegment5 (15, new OpDivInt<Type_Integer>);
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interpreter.installSegment5 (16, new OpDivInt<Type_Float>);
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interpreter.installSegment5 (19, new OpSquareRoot);
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interpreter.installSegment5 (26,
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new OpCompare<Type_Integer, std::equal_to<Type_Integer> >);
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interpreter.installSegment5 (27,
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new OpCompare<Type_Integer, std::not_equal_to<Type_Integer> >);
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interpreter.installSegment5 (28,
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new OpCompare<Type_Integer, std::less<Type_Integer> >);
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interpreter.installSegment5 (29,
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new OpCompare<Type_Integer, std::less_equal<Type_Integer> >);
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interpreter.installSegment5 (30,
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new OpCompare<Type_Integer, std::greater<Type_Integer> >);
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interpreter.installSegment5 (31,
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new OpCompare<Type_Integer, std::greater_equal<Type_Integer> >);
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interpreter.installSegment5 (32,
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new OpCompare<Type_Float, std::equal_to<Type_Float> >);
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interpreter.installSegment5 (33,
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new OpCompare<Type_Float, std::not_equal_to<Type_Float> >);
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interpreter.installSegment5 (34,
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new OpCompare<Type_Float, std::less<Type_Float> >);
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interpreter.installSegment5 (35,
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new OpCompare<Type_Float, std::less_equal<Type_Float> >);
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interpreter.installSegment5 (36,
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new OpCompare<Type_Float, std::greater<Type_Float> >);
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interpreter.installSegment5 (37,
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new OpCompare<Type_Float, std::greater_equal<Type_Float> >);
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interpreter.installSegment5 (19, new OpSquareRoot);
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interpreter.installSegment5 (26,
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new OpCompare<Type_Integer, std::equal_to<Type_Integer> >);
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interpreter.installSegment5 (27,
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new OpCompare<Type_Integer, std::not_equal_to<Type_Integer> >);
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interpreter.installSegment5 (28,
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new OpCompare<Type_Integer, std::less<Type_Integer> >);
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interpreter.installSegment5 (29,
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new OpCompare<Type_Integer, std::less_equal<Type_Integer> >);
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interpreter.installSegment5 (30,
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new OpCompare<Type_Integer, std::greater<Type_Integer> >);
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interpreter.installSegment5 (31,
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new OpCompare<Type_Integer, std::greater_equal<Type_Integer> >);
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interpreter.installSegment5 (32,
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new OpCompare<Type_Float, std::equal_to<Type_Float> >);
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interpreter.installSegment5 (33,
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new OpCompare<Type_Float, std::not_equal_to<Type_Float> >);
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interpreter.installSegment5 (34,
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new OpCompare<Type_Float, std::less<Type_Float> >);
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interpreter.installSegment5 (35,
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new OpCompare<Type_Float, std::less_equal<Type_Float> >);
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interpreter.installSegment5 (36,
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new OpCompare<Type_Float, std::greater<Type_Float> >);
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interpreter.installSegment5 (37,
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new OpCompare<Type_Float, std::greater_equal<Type_Float> >);
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// control structures
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interpreter.installSegment5 (20, new OpReturn);
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interpreter.installSegment5 (20, new OpReturn);
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interpreter.installSegment5 (24, new OpSkipZero);
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interpreter.installSegment5 (25, new OpSkipNonZero);
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interpreter.installSegment0 (1, new OpJumpForward);
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interpreter.installSegment0 (2, new OpJumpBackward);
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// misc
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interpreter.installSegment3 (0, new OpMessageBox);
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interpreter.installSegment5 (38, new OpMenuMode);
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interpreter.installSegment5 (45, new OpRandom);
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interpreter.installSegment5 (50, new OpGetSecondsPassed);
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interpreter.installSegment3 (0, new OpMessageBox);
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interpreter.installSegment5 (38, new OpMenuMode);
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interpreter.installSegment5 (45, new OpRandom);
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interpreter.installSegment5 (50, new OpGetSecondsPassed);
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interpreter.installSegment5 (51, new OpEnable);
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interpreter.installSegment5 (52, new OpDisable);
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interpreter.installSegment5 (53, new OpGetDisabled);
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interpreter.installSegment5 (54, new OpEnableExplicit);
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interpreter.installSegment5 (55, new OpDisableExplicit);
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interpreter.installSegment5 (56, new OpGetDisabledExplicit);
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// script control
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interpreter.installSegment5 (46, new OpScriptRunning);
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interpreter.installSegment5 (47, new OpStartScript);
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interpreter.installSegment5 (48, new OpStopScript);
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// spacial
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interpreter.installSegment5 (49, new OpGetDistance);
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interpreter.installSegment5 (57, new OpGetDistanceExplicit);
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@ -92,8 +92,8 @@ void NIFFile::parse()
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else if(rec == "NiRotatingParticles") { r = new NiRotatingParticles; r->recType = RC_NiRotatingParticles; }
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else if(rec == "NiAutoNormalParticles") { r = new NiAutoNormalParticles; r->recType = RC_NiAutoNormalParticles; }
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else if(rec == "NiCamera") { r = new NiCamera; r->recType = RC_NiCamera; }
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else if(rec == "RootCollisionNode"){ r = new NiNode; r->recType = RC_RootCollisionNode; }// a root collision node is exactly like a node
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//that's why there is no need to create a new type
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else if(rec == "RootCollisionNode"){ r = new NiNode; r->recType = RC_RootCollisionNode; }// a root collision node is exactly like a node
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//that's why there is no need to create a new type
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// Properties
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else if(rec == "NiTexturingProperty") { r = new NiTexturingProperty; r->recType = RC_NiTexturingProperty; }
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@ -54,264 +54,264 @@ using namespace Mangle::VFS;
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//====================================================================================================
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Ogre::Matrix3 ManualBulletShapeLoader::getMatrix(Nif::Transformation* tr)
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{
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Ogre::Matrix3 rot(tr->rotation.v[0].array[0],tr->rotation.v[0].array[1],tr->rotation.v[0].array[2],
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tr->rotation.v[1].array[0],tr->rotation.v[1].array[1],tr->rotation.v[1].array[2],
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tr->rotation.v[2].array[0],tr->rotation.v[2].array[1],tr->rotation.v[2].array[2]);
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return rot;
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Ogre::Matrix3 rot(tr->rotation.v[0].array[0],tr->rotation.v[0].array[1],tr->rotation.v[0].array[2],
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tr->rotation.v[1].array[0],tr->rotation.v[1].array[1],tr->rotation.v[1].array[2],
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tr->rotation.v[2].array[0],tr->rotation.v[2].array[1],tr->rotation.v[2].array[2]);
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return rot;
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}
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Ogre::Vector3 ManualBulletShapeLoader::getVector(Nif::Transformation* tr)
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{
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Ogre::Vector3 vect3(tr->pos.array[0],tr->pos.array[1],tr->pos.array[2]);
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return vect3;
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Ogre::Vector3 vect3(tr->pos.array[0],tr->pos.array[1],tr->pos.array[2]);
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return vect3;
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}
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btQuaternion ManualBulletShapeLoader::getbtQuat(Ogre::Matrix3 m)
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{
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Ogre::Quaternion oquat(m);
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btQuaternion quat;
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quat.setW(oquat.w);
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quat.setX(oquat.x);
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quat.setY(oquat.y);
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quat.setZ(oquat.z);
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return quat;
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Ogre::Quaternion oquat(m);
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btQuaternion quat;
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quat.setW(oquat.w);
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quat.setX(oquat.x);
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quat.setY(oquat.y);
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quat.setZ(oquat.z);
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return quat;
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}
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btVector3 ManualBulletShapeLoader::getbtVector(Nif::Vector v)
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{
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btVector3 a(v.array[0],v.array[1],v.array[2]);
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return a;
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btVector3 a(v.array[0],v.array[1],v.array[2]);
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return a;
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}
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void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
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{
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cShape = static_cast<BulletShape *>(resource);
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resourceName = cShape->getName();
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cShape = static_cast<BulletShape *>(resource);
|
||||
resourceName = cShape->getName();
|
||||
cShape->collide = false;
|
||||
|
||||
currentShape = new btCompoundShape();
|
||||
cShape->Shape = currentShape;
|
||||
currentShape = new btCompoundShape();
|
||||
cShape->Shape = currentShape;
|
||||
|
||||
if (!vfs) vfs = new OgreVFS(resourceGroup);
|
||||
if (!vfs) vfs = new OgreVFS(resourceGroup);
|
||||
|
||||
if (!vfs->isFile(resourceName))
|
||||
{
|
||||
warn("File not found.");
|
||||
return;
|
||||
}
|
||||
if (!vfs->isFile(resourceName))
|
||||
{
|
||||
warn("File not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Load the NIF. TODO: Wrap this in a try-catch block once we're out
|
||||
// of the early stages of development. Right now we WANT to catch
|
||||
// every error as early and intrusively as possible, as it's most
|
||||
// likely a sign of incomplete code rather than faulty input.
|
||||
Nif::NIFFile nif(vfs->open(resourceName), resourceName);
|
||||
// Load the NIF. TODO: Wrap this in a try-catch block once we're out
|
||||
// of the early stages of development. Right now we WANT to catch
|
||||
// every error as early and intrusively as possible, as it's most
|
||||
// likely a sign of incomplete code rather than faulty input.
|
||||
Nif::NIFFile nif(vfs->open(resourceName), resourceName);
|
||||
|
||||
if (nif.numRecords() < 1)
|
||||
{
|
||||
warn("Found no records in NIF.");
|
||||
return;
|
||||
}
|
||||
if (nif.numRecords() < 1)
|
||||
{
|
||||
warn("Found no records in NIF.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// The first record is assumed to be the root node
|
||||
Nif::Record *r = nif.getRecord(0);
|
||||
assert(r != NULL);
|
||||
// The first record is assumed to be the root node
|
||||
Nif::Record *r = nif.getRecord(0);
|
||||
assert(r != NULL);
|
||||
|
||||
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
|
||||
Nif::Node *node = dynamic_cast<Nif::Node*>(r);
|
||||
|
||||
if (node == NULL)
|
||||
{
|
||||
warn("First record in file was not a node, but a " +
|
||||
r->recName.toString() + ". Skipping file.");
|
||||
return;
|
||||
}
|
||||
if (node == NULL)
|
||||
{
|
||||
warn("First record in file was not a node, but a " +
|
||||
r->recName.toString() + ". Skipping file.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool hasCollisionNode = hasRootCollisionNode(node);
|
||||
|
||||
//do a first pass
|
||||
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,false);
|
||||
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,false);
|
||||
|
||||
//if collide = false, then it does a second pass which create a shape for raycasting.
|
||||
if(cShape->collide == false)
|
||||
{
|
||||
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,true);
|
||||
handleNode(node,0,Ogre::Matrix3::IDENTITY,Ogre::Vector3::ZERO,1,hasCollisionNode,false,true);
|
||||
}
|
||||
}
|
||||
|
||||
bool ManualBulletShapeLoader::hasRootCollisionNode(Nif::Node* node)
|
||||
{
|
||||
if (node->recType == Nif::RC_NiNode)
|
||||
{
|
||||
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (list.has(i))
|
||||
{
|
||||
if(hasRootCollisionNode(&list[i])) return true;;
|
||||
}
|
||||
}
|
||||
if (node->recType == Nif::RC_NiNode)
|
||||
{
|
||||
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (list.has(i))
|
||||
{
|
||||
if(hasRootCollisionNode(&list[i])) return true;;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (node->recType == Nif::RC_NiTriShape)
|
||||
else if (node->recType == Nif::RC_NiTriShape)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if(node->recType == Nif::RC_RootCollisionNode)
|
||||
{
|
||||
else if(node->recType == Nif::RC_RootCollisionNode)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::handleNode(Nif::Node *node, int flags,
|
||||
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly)
|
||||
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly)
|
||||
{
|
||||
// Accumulate the flags from all the child nodes. This works for all
|
||||
// the flags we currently use, at least.
|
||||
flags |= node->flags;
|
||||
// Accumulate the flags from all the child nodes. This works for all
|
||||
// the flags we currently use, at least.
|
||||
flags |= node->flags;
|
||||
|
||||
// Check for extra data
|
||||
Nif::Extra *e = node;
|
||||
while (!e->extra.empty())
|
||||
{
|
||||
// Get the next extra data in the list
|
||||
e = e->extra.getPtr();
|
||||
assert(e != NULL);
|
||||
// Check for extra data
|
||||
Nif::Extra *e = node;
|
||||
while (!e->extra.empty())
|
||||
{
|
||||
// Get the next extra data in the list
|
||||
e = e->extra.getPtr();
|
||||
assert(e != NULL);
|
||||
|
||||
if (e->recType == Nif::RC_NiStringExtraData)
|
||||
{
|
||||
// String markers may contain important information
|
||||
// affecting the entire subtree of this node
|
||||
Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
|
||||
if (e->recType == Nif::RC_NiStringExtraData)
|
||||
{
|
||||
// String markers may contain important information
|
||||
// affecting the entire subtree of this node
|
||||
Nif::NiStringExtraData *sd = (Nif::NiStringExtraData*)e;
|
||||
|
||||
if (sd->string == "NCO" && !raycastingOnly)
|
||||
{
|
||||
// No collision. Use an internal flag setting to mark this.
|
||||
// We ignor this node!
|
||||
flags |= 0x800;
|
||||
return;
|
||||
}
|
||||
else if (sd->string == "MRK" && !raycastingOnly)
|
||||
// Marker objects. These are only visible in the
|
||||
// editor. Until and unless we add an editor component to
|
||||
// the engine, just skip this entire node.
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (sd->string == "NCO" && !raycastingOnly)
|
||||
{
|
||||
// No collision. Use an internal flag setting to mark this.
|
||||
// We ignor this node!
|
||||
flags |= 0x800;
|
||||
return;
|
||||
}
|
||||
else if (sd->string == "MRK" && !raycastingOnly)
|
||||
// Marker objects. These are only visible in the
|
||||
// editor. Until and unless we add an editor component to
|
||||
// the engine, just skip this entire node.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//transfo of parents node + curent node
|
||||
Ogre::Matrix3 finalRot;
|
||||
Ogre::Vector3 finalPos;
|
||||
float finalScale;
|
||||
//transfo of parents node + curent node
|
||||
Ogre::Matrix3 finalRot;
|
||||
Ogre::Vector3 finalPos;
|
||||
float finalScale;
|
||||
|
||||
Nif::Transformation &final = *((Nif::Transformation*)node->trafo);
|
||||
Ogre::Vector3 nodePos = getVector(&final);
|
||||
Ogre::Matrix3 nodeRot = getMatrix(&final);
|
||||
Nif::Transformation &final = *((Nif::Transformation*)node->trafo);
|
||||
Ogre::Vector3 nodePos = getVector(&final);
|
||||
Ogre::Matrix3 nodeRot = getMatrix(&final);
|
||||
|
||||
finalPos = nodePos + parentPos;
|
||||
finalRot = parentRot*nodeRot;
|
||||
finalScale = final.scale*parentScale;
|
||||
finalPos = nodePos + parentPos;
|
||||
finalRot = parentRot*nodeRot;
|
||||
finalScale = final.scale*parentScale;
|
||||
|
||||
|
||||
// For NiNodes, loop through children
|
||||
if (node->recType == Nif::RC_NiNode)
|
||||
{
|
||||
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (list.has(i))
|
||||
{
|
||||
handleNode(&list[i], flags,finalRot,finalPos,finalScale,hasCollisionNode,isCollisionNode,raycastingOnly);
|
||||
}
|
||||
}
|
||||
// For NiNodes, loop through children
|
||||
if (node->recType == Nif::RC_NiNode)
|
||||
{
|
||||
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (list.has(i))
|
||||
{
|
||||
handleNode(&list[i], flags,finalRot,finalPos,finalScale,hasCollisionNode,isCollisionNode,raycastingOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (node->recType == Nif::RC_NiTriShape && (isCollisionNode || !hasCollisionNode))
|
||||
{
|
||||
cShape->collide = true;
|
||||
handleNiTriShape(dynamic_cast<Nif::NiTriShape*>(node), flags,finalRot,finalPos,finalScale,raycastingOnly);
|
||||
}
|
||||
else if(node->recType == Nif::RC_RootCollisionNode)
|
||||
{
|
||||
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (list.has(i))
|
||||
handleNode(&list[i], flags,finalRot,finalPos,finalScale,hasCollisionNode,true,raycastingOnly);
|
||||
}
|
||||
}
|
||||
else if(node->recType == Nif::RC_RootCollisionNode)
|
||||
{
|
||||
Nif::NodeList &list = ((Nif::NiNode*)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
{
|
||||
if (list.has(i))
|
||||
handleNode(&list[i], flags,finalRot,finalPos,finalScale,hasCollisionNode,true,raycastingOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,
|
||||
bool raycastingOnly)
|
||||
{
|
||||
assert(shape != NULL);
|
||||
btCollisionShape* NodeShape;
|
||||
assert(shape != NULL);
|
||||
btCollisionShape* NodeShape;
|
||||
|
||||
// Interpret flags
|
||||
bool hidden = (flags & 0x01) != 0; // Not displayed
|
||||
bool collide = (flags & 0x02) != 0; // Use mesh for collision
|
||||
bool bbcollide = (flags & 0x04) != 0; // Use bounding box for collision
|
||||
// Interpret flags
|
||||
bool hidden = (flags & 0x01) != 0; // Not displayed
|
||||
bool collide = (flags & 0x02) != 0; // Use mesh for collision
|
||||
bool bbcollide = (flags & 0x04) != 0; // Use bounding box for collision
|
||||
|
||||
// If the object was marked "NCO" earlier, it shouldn't collide with
|
||||
// anything. So don't do anything.
|
||||
if (flags & 0x800 && !raycastingOnly)
|
||||
{
|
||||
collide = false;
|
||||
bbcollide = false;
|
||||
return;
|
||||
}
|
||||
// If the object was marked "NCO" earlier, it shouldn't collide with
|
||||
// anything. So don't do anything.
|
||||
if (flags & 0x800 && !raycastingOnly)
|
||||
{
|
||||
collide = false;
|
||||
bbcollide = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!collide && !bbcollide && hidden && !raycastingOnly)
|
||||
// This mesh apparently isn't being used for anything, so don't
|
||||
// bother setting it up.
|
||||
return;
|
||||
if (!collide && !bbcollide && hidden && !raycastingOnly)
|
||||
// This mesh apparently isn't being used for anything, so don't
|
||||
// bother setting it up.
|
||||
return;
|
||||
|
||||
btTransform tr;
|
||||
tr.setRotation(getbtQuat(parentRot));
|
||||
tr.setOrigin(btVector3(parentPos.x,parentPos.y,parentPos.z));
|
||||
btTransform tr;
|
||||
tr.setRotation(getbtQuat(parentRot));
|
||||
tr.setOrigin(btVector3(parentPos.x,parentPos.y,parentPos.z));
|
||||
|
||||
// Bounding box collision isn't implemented, always use mesh for now.
|
||||
/*if (bbcollide)
|
||||
{
|
||||
return;
|
||||
std::cout << "bbcolide?";
|
||||
//TODO: check whether it's half box or not (is there a /2?)
|
||||
NodeShape = new btBoxShape(btVector3(shape->boundXYZ->array[0]/2.,shape->boundXYZ->array[1]/2.,shape->boundXYZ->array[2]/2.));
|
||||
std::cout << "bbcolide12121212121";
|
||||
currentShape->addChildShape(tr,NodeShape);
|
||||
std::cout << "aaaaaaaaaaaaa";
|
||||
return;
|
||||
collide = true;
|
||||
bbcollide = false;
|
||||
}*/
|
||||
// Bounding box collision isn't implemented, always use mesh for now.
|
||||
/*if (bbcollide)
|
||||
{
|
||||
return;
|
||||
std::cout << "bbcolide?";
|
||||
//TODO: check whether it's half box or not (is there a /2?)
|
||||
NodeShape = new btBoxShape(btVector3(shape->boundXYZ->array[0]/2.,shape->boundXYZ->array[1]/2.,shape->boundXYZ->array[2]/2.));
|
||||
std::cout << "bbcolide12121212121";
|
||||
currentShape->addChildShape(tr,NodeShape);
|
||||
std::cout << "aaaaaaaaaaaaa";
|
||||
return;
|
||||
collide = true;
|
||||
bbcollide = false;
|
||||
}*/
|
||||
|
||||
/* Do in-place transformation.the only needed transfo is the scale. (maybe not in fact)
|
||||
*/
|
||||
btTriangleMesh *mTriMesh = new btTriangleMesh();
|
||||
/* Do in-place transformation.the only needed transfo is the scale. (maybe not in fact)
|
||||
*/
|
||||
btTriangleMesh *mTriMesh = new btTriangleMesh();
|
||||
|
||||
Nif::NiTriShapeData *data = shape->data.getPtr();
|
||||
Nif::NiTriShapeData *data = shape->data.getPtr();
|
||||
|
||||
float* vertices = (float*)data->vertices.ptr;
|
||||
unsigned short* triangles = (unsigned short*)data->triangles.ptr;
|
||||
float* vertices = (float*)data->vertices.ptr;
|
||||
unsigned short* triangles = (unsigned short*)data->triangles.ptr;
|
||||
|
||||
for(unsigned int i=0; i < data->triangles.length; i = i+3)
|
||||
{
|
||||
btVector3 b1(vertices[triangles[i+0]*3]*parentScale,vertices[triangles[i+0]*3+1]*parentScale,vertices[triangles[i+0]*3+2]*parentScale);
|
||||
btVector3 b2(vertices[triangles[i+1]*3]*parentScale,vertices[triangles[i+1]*3+1]*parentScale,vertices[triangles[i+1]*3+2]*parentScale);
|
||||
btVector3 b3(vertices[triangles[i+2]*3]*parentScale,vertices[triangles[i+2]*3+1]*parentScale,vertices[triangles[i+2]*3+2]*parentScale);
|
||||
mTriMesh->addTriangle(b1,b2,b3);
|
||||
}
|
||||
NodeShape = new btBvhTriangleMeshShape(mTriMesh,true);
|
||||
currentShape->addChildShape(tr,NodeShape);
|
||||
for(unsigned int i=0; i < data->triangles.length; i = i+3)
|
||||
{
|
||||
btVector3 b1(vertices[triangles[i+0]*3]*parentScale,vertices[triangles[i+0]*3+1]*parentScale,vertices[triangles[i+0]*3+2]*parentScale);
|
||||
btVector3 b2(vertices[triangles[i+1]*3]*parentScale,vertices[triangles[i+1]*3+1]*parentScale,vertices[triangles[i+1]*3+2]*parentScale);
|
||||
btVector3 b3(vertices[triangles[i+2]*3]*parentScale,vertices[triangles[i+2]*3+1]*parentScale,vertices[triangles[i+2]*3+2]*parentScale);
|
||||
mTriMesh->addTriangle(b1,b2,b3);
|
||||
}
|
||||
NodeShape = new btBvhTriangleMeshShape(mTriMesh,true);
|
||||
currentShape->addChildShape(tr,NodeShape);
|
||||
}
|
||||
|
||||
void ManualBulletShapeLoader::load(const std::string &name,const std::string &group)
|
||||
{
|
||||
// Check if the resource already exists
|
||||
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(name, group);
|
||||
if (!ptr.isNull())
|
||||
return;
|
||||
BulletShapeManager::getSingleton().create(name,group,true,this);
|
||||
// Check if the resource already exists
|
||||
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(name, group);
|
||||
if (!ptr.isNull())
|
||||
return;
|
||||
BulletShapeManager::getSingleton().create(name,group,true,this);
|
||||
}
|
||||
|
|
|
@ -52,10 +52,10 @@ namespace Nif
|
|||
|
||||
namespace Mangle
|
||||
{
|
||||
namespace VFS
|
||||
{
|
||||
class OgreVFS;
|
||||
}
|
||||
namespace VFS
|
||||
{
|
||||
class OgreVFS;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -66,64 +66,64 @@ class ManualBulletShapeLoader : public BulletShapeLoader
|
|||
{
|
||||
public:
|
||||
|
||||
ManualBulletShapeLoader():resourceGroup("General"){vfs = 0;}
|
||||
virtual ~ManualBulletShapeLoader() {}
|
||||
ManualBulletShapeLoader():resourceGroup("General"){vfs = 0;}
|
||||
virtual ~ManualBulletShapeLoader() {}
|
||||
|
||||
void warn(std::string msg)
|
||||
{
|
||||
std::cerr << "NIFLoader: Warn:" << msg << "\n";
|
||||
}
|
||||
void warn(std::string msg)
|
||||
{
|
||||
std::cerr << "NIFLoader: Warn:" << msg << "\n";
|
||||
}
|
||||
|
||||
void fail(std::string msg)
|
||||
{
|
||||
std::cerr << "NIFLoader: Fail: "<< msg << std::endl;
|
||||
assert(1);
|
||||
}
|
||||
void fail(std::string msg)
|
||||
{
|
||||
std::cerr << "NIFLoader: Fail: "<< msg << std::endl;
|
||||
assert(1);
|
||||
}
|
||||
|
||||
/**
|
||||
*This function should not be called manualy. Use load instead. (this is called by the BulletShapeManager when you use load).
|
||||
*/
|
||||
void loadResource(Ogre::Resource *resource);
|
||||
/**
|
||||
*This function should not be called manualy. Use load instead. (this is called by the BulletShapeManager when you use load).
|
||||
*/
|
||||
void loadResource(Ogre::Resource *resource);
|
||||
|
||||
/**
|
||||
*This function load a new bulletShape from a NIF file into the BulletShapeManager.
|
||||
*When the file is loaded, you can then use BulletShapeManager::getByName() to retrive the bulletShape.
|
||||
*Warning: this function will just crash if the resourceGroup doesn't exist!
|
||||
*/
|
||||
void load(const std::string &name,const std::string &group);
|
||||
/**
|
||||
*This function load a new bulletShape from a NIF file into the BulletShapeManager.
|
||||
*When the file is loaded, you can then use BulletShapeManager::getByName() to retrive the bulletShape.
|
||||
*Warning: this function will just crash if the resourceGroup doesn't exist!
|
||||
*/
|
||||
void load(const std::string &name,const std::string &group);
|
||||
|
||||
private:
|
||||
Ogre::Matrix3 getMatrix(Nif::Transformation* tr);
|
||||
Ogre::Matrix3 getMatrix(Nif::Transformation* tr);
|
||||
|
||||
Ogre::Vector3 getVector(Nif::Transformation* tr);
|
||||
Ogre::Vector3 getVector(Nif::Transformation* tr);
|
||||
|
||||
btQuaternion getbtQuat(Ogre::Matrix3 m);
|
||||
btQuaternion getbtQuat(Ogre::Matrix3 m);
|
||||
|
||||
btVector3 getbtVector(Nif::Vector v);
|
||||
btVector3 getbtVector(Nif::Vector v);
|
||||
|
||||
/**
|
||||
*Parse a node.
|
||||
*/
|
||||
void handleNode(Nif::Node *node, int flags,
|
||||
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly);
|
||||
/**
|
||||
*Parse a node.
|
||||
*/
|
||||
void handleNode(Nif::Node *node, int flags,
|
||||
Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScale,bool hasCollisionNode,bool isCollisionNode,bool raycastingOnly);
|
||||
|
||||
/**
|
||||
*Helpler function
|
||||
*/
|
||||
bool hasRootCollisionNode(Nif::Node* node);
|
||||
|
||||
/**
|
||||
*convert a NiTriShape to a bullet trishape.
|
||||
*/
|
||||
void handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales,bool raycastingOnly);
|
||||
/**
|
||||
*convert a NiTriShape to a bullet trishape.
|
||||
*/
|
||||
void handleNiTriShape(Nif::NiTriShape *shape, int flags,Ogre::Matrix3 parentRot,Ogre::Vector3 parentPos,float parentScales,bool raycastingOnly);
|
||||
|
||||
Mangle::VFS::OgreVFS *vfs;
|
||||
Mangle::VFS::OgreVFS *vfs;
|
||||
|
||||
std::string resourceName;
|
||||
std::string resourceGroup;
|
||||
std::string resourceName;
|
||||
std::string resourceGroup;
|
||||
|
||||
BulletShape* cShape;//current shape
|
||||
btCompoundShape* currentShape;//the shape curently under construction
|
||||
BulletShape* cShape;//current shape
|
||||
btCompoundShape* currentShape;//the shape curently under construction
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -17,7 +17,7 @@ public:
|
|||
MyMotionState(const btTransform &initialpos, Ogre::SceneNode *node) {
|
||||
mVisibleobj = node;
|
||||
mPos1 = initialpos;
|
||||
node->setPosition(initialpos.getOrigin().x(),initialpos.getOrigin().y(),initialpos.getOrigin().z());
|
||||
node->setPosition(initialpos.getOrigin().x(),initialpos.getOrigin().y(),initialpos.getOrigin().z());
|
||||
}
|
||||
|
||||
virtual ~MyMotionState() {
|
||||
|
@ -47,163 +47,163 @@ protected:
|
|||
|
||||
int main()
|
||||
{
|
||||
try
|
||||
{
|
||||
//Ogre stuff
|
||||
try
|
||||
{
|
||||
//Ogre stuff
|
||||
|
||||
Ogre::Root* pRoot = new Ogre::Root();
|
||||
pRoot->showConfigDialog();
|
||||
Ogre::Root* pRoot = new Ogre::Root();
|
||||
pRoot->showConfigDialog();
|
||||
|
||||
BulletShapeManager* manag = new BulletShapeManager();
|
||||
BulletShapeManager* manag = new BulletShapeManager();
|
||||
|
||||
Ogre::RenderWindow* win = pRoot->initialise(true,"test");
|
||||
Ogre::SceneManager* scmg = pRoot->createSceneManager(Ogre::ST_GENERIC,"MonGestionnaireDeScene");
|
||||
Ogre::Camera* pCamera = scmg->createCamera("test");
|
||||
Ogre::Viewport* pViewport = win->addViewport(pCamera);
|
||||
pCamera->setPosition(-50,0,0);
|
||||
pCamera->setFarClipDistance(10000);
|
||||
pCamera->setNearClipDistance(1.);
|
||||
pCamera->lookAt(0,0,0);
|
||||
//Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/models","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("","FileSystem","General");
|
||||
/*Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/scripts","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/textures","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/programs","FileSystem","General");*/
|
||||
Ogre::RenderWindow* win = pRoot->initialise(true,"test");
|
||||
Ogre::SceneManager* scmg = pRoot->createSceneManager(Ogre::ST_GENERIC,"MonGestionnaireDeScene");
|
||||
Ogre::Camera* pCamera = scmg->createCamera("test");
|
||||
Ogre::Viewport* pViewport = win->addViewport(pCamera);
|
||||
pCamera->setPosition(-50,0,0);
|
||||
pCamera->setFarClipDistance(10000);
|
||||
pCamera->setNearClipDistance(1.);
|
||||
pCamera->lookAt(0,0,0);
|
||||
//Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/models","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("","FileSystem","General");
|
||||
/*Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/scripts","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/textures","FileSystem","General");
|
||||
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("C++/OgreSK/media/materials/programs","FileSystem","General");*/
|
||||
|
||||
|
||||
//OIS stuff
|
||||
OIS::ParamList pl;
|
||||
size_t windowHnd = 0;
|
||||
std::ostringstream windowHndStr;
|
||||
win->getCustomAttribute("WINDOW", &windowHnd);
|
||||
windowHndStr << windowHnd;
|
||||
pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
|
||||
OIS::InputManager *pInputManager = OIS::InputManager::createInputSystem( pl );
|
||||
OIS::Mouse *pMouse = static_cast<OIS::Mouse*>(pInputManager->createInputObject(OIS::OISMouse, false));
|
||||
OIS::Keyboard* pKeyboard = static_cast<OIS::Keyboard*>(pInputManager->createInputObject(OIS::OISKeyboard, false));
|
||||
unsigned int width, height, depth;
|
||||
int top, left;
|
||||
win->getMetrics(width, height, depth, left, top);
|
||||
const OIS::MouseState &ms = pMouse->getMouseState();
|
||||
ms.width = width;
|
||||
ms.height = height;
|
||||
//OIS stuff
|
||||
OIS::ParamList pl;
|
||||
size_t windowHnd = 0;
|
||||
std::ostringstream windowHndStr;
|
||||
win->getCustomAttribute("WINDOW", &windowHnd);
|
||||
windowHndStr << windowHnd;
|
||||
pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
|
||||
OIS::InputManager *pInputManager = OIS::InputManager::createInputSystem( pl );
|
||||
OIS::Mouse *pMouse = static_cast<OIS::Mouse*>(pInputManager->createInputObject(OIS::OISMouse, false));
|
||||
OIS::Keyboard* pKeyboard = static_cast<OIS::Keyboard*>(pInputManager->createInputObject(OIS::OISKeyboard, false));
|
||||
unsigned int width, height, depth;
|
||||
int top, left;
|
||||
win->getMetrics(width, height, depth, left, top);
|
||||
const OIS::MouseState &ms = pMouse->getMouseState();
|
||||
ms.width = width;
|
||||
ms.height = height;
|
||||
|
||||
|
||||
//Ressources stuff
|
||||
addBSA("Morrowind.bsa");
|
||||
//Ogre::ResourceGroupManager::getSingleton().createResourceGroup("general");
|
||||
//Ressources stuff
|
||||
addBSA("Morrowind.bsa");
|
||||
//Ogre::ResourceGroupManager::getSingleton().createResourceGroup("general");
|
||||
|
||||
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
||||
ManualBulletShapeLoader* ShapeLoader = new ManualBulletShapeLoader();
|
||||
Ogre::ResourcePtr ptr = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
||||
ManualBulletShapeLoader* ShapeLoader = new ManualBulletShapeLoader();
|
||||
|
||||
ShapeLoader->load(mesh,"General");
|
||||
//BulletShapeManager::getSingleton().unload(mesh);
|
||||
//ShapeLoader->load(mesh,"General");
|
||||
ShapeLoader->load(mesh,"General");
|
||||
//BulletShapeManager::getSingleton().unload(mesh);
|
||||
//ShapeLoader->load(mesh,"General");
|
||||
|
||||
NIFLoader::load(mesh);
|
||||
NIFLoader::load(mesh);
|
||||
|
||||
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
//BulletShapeManager::getSingleton().
|
||||
BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
BulletShapeManager::getSingleton().unload(mesh);
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
//shape->load();
|
||||
//shape->unload();
|
||||
//shape->load();
|
||||
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
|
||||
//BulletShapeManager::getSingleton().
|
||||
BulletShapePtr shape = BulletShapeManager::getSingleton().getByName(mesh,"General");
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
BulletShapeManager::getSingleton().unload(mesh);
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
BulletShapeManager::getSingleton().load(mesh,"General");
|
||||
//shape->load();
|
||||
//shape->unload();
|
||||
//shape->load();
|
||||
|
||||
//Bullet init
|
||||
btBroadphaseInterface* broadphase = new btDbvtBroadphase();
|
||||
//Bullet init
|
||||
btBroadphaseInterface* broadphase = new btDbvtBroadphase();
|
||||
|
||||
// Set up the collision configuration and dispatcher
|
||||
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
||||
// Set up the collision configuration and dispatcher
|
||||
btDefaultCollisionConfiguration* collisionConfiguration = new btDefaultCollisionConfiguration();
|
||||
btCollisionDispatcher* dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
||||
|
||||
// The actual physics solver
|
||||
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
||||
// The actual physics solver
|
||||
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver;
|
||||
|
||||
// The world.
|
||||
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
|
||||
dynamicsWorld->setGravity(btVector3(0,-10,0));
|
||||
// The world.
|
||||
btDiscreteDynamicsWorld* dynamicsWorld = new btDiscreteDynamicsWorld(dispatcher,broadphase,solver,collisionConfiguration);
|
||||
dynamicsWorld->setGravity(btVector3(0,-10,0));
|
||||
|
||||
|
||||
|
||||
//le sol?
|
||||
Ogre::SceneNode *node = scmg->getRootSceneNode()->createChildSceneNode("node");
|
||||
Ogre::Entity *ent = scmg->createEntity("Mesh1",mesh);
|
||||
node->attachObject(ent);
|
||||
MyMotionState* mst = new MyMotionState(btTransform::getIdentity(),node);
|
||||
//le sol?
|
||||
Ogre::SceneNode *node = scmg->getRootSceneNode()->createChildSceneNode("node");
|
||||
Ogre::Entity *ent = scmg->createEntity("Mesh1",mesh);
|
||||
node->attachObject(ent);
|
||||
MyMotionState* mst = new MyMotionState(btTransform::getIdentity(),node);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0,mst,shape->Shape,btVector3(0,0,0));
|
||||
btRigidBody* groundRigidBody = new btRigidBody(groundRigidBodyCI);
|
||||
dynamicsWorld->addRigidBody(groundRigidBody);
|
||||
btRigidBody::btRigidBodyConstructionInfo groundRigidBodyCI(0,mst,shape->Shape,btVector3(0,0,0));
|
||||
btRigidBody* groundRigidBody = new btRigidBody(groundRigidBodyCI);
|
||||
dynamicsWorld->addRigidBody(groundRigidBody);
|
||||
|
||||
//une balle:
|
||||
Ogre::SceneNode *node2 = scmg->getRootSceneNode()->createChildSceneNode("node2");
|
||||
Ogre::Entity *ent2 = scmg->createEntity("Mesh2","ogrehead.mesh");
|
||||
node2->attachObject(ent2);
|
||||
node2->setPosition(0,500,0);
|
||||
btTransform iT;
|
||||
iT.setIdentity();
|
||||
iT.setOrigin(btVector3(0,5000,0));
|
||||
MyMotionState* mst2 = new MyMotionState(btTransform::getIdentity(),node2);
|
||||
//une balle:
|
||||
Ogre::SceneNode *node2 = scmg->getRootSceneNode()->createChildSceneNode("node2");
|
||||
Ogre::Entity *ent2 = scmg->createEntity("Mesh2","ogrehead.mesh");
|
||||
node2->attachObject(ent2);
|
||||
node2->setPosition(0,500,0);
|
||||
btTransform iT;
|
||||
iT.setIdentity();
|
||||
iT.setOrigin(btVector3(0,5000,0));
|
||||
MyMotionState* mst2 = new MyMotionState(btTransform::getIdentity(),node2);
|
||||
|
||||
btSphereShape* sphereshape = new btSphereShape(10);
|
||||
btRigidBody::btRigidBodyConstructionInfo sphereCI(10,mst2,sphereshape,btVector3(0,0,0));
|
||||
btRigidBody* sphere = new btRigidBody(sphereCI);
|
||||
dynamicsWorld->addRigidBody(sphere);
|
||||
btSphereShape* sphereshape = new btSphereShape(10);
|
||||
btRigidBody::btRigidBodyConstructionInfo sphereCI(10,mst2,sphereshape,btVector3(0,0,0));
|
||||
btRigidBody* sphere = new btRigidBody(sphereCI);
|
||||
dynamicsWorld->addRigidBody(sphere);
|
||||
|
||||
|
||||
//btOgre!
|
||||
BtOgre::DebugDrawer* mDebugDrawer = new BtOgre::DebugDrawer(scmg->getRootSceneNode(), dynamicsWorld);
|
||||
dynamicsWorld->setDebugDrawer(mDebugDrawer);
|
||||
//btOgre!
|
||||
BtOgre::DebugDrawer* mDebugDrawer = new BtOgre::DebugDrawer(scmg->getRootSceneNode(), dynamicsWorld);
|
||||
dynamicsWorld->setDebugDrawer(mDebugDrawer);
|
||||
|
||||
Ogre::Timer timer;
|
||||
timer.reset();
|
||||
bool cont = true;
|
||||
while(cont)
|
||||
{
|
||||
if(timer.getMilliseconds()>30)
|
||||
{
|
||||
pMouse->capture();
|
||||
pKeyboard->capture();
|
||||
Ogre::Timer timer;
|
||||
timer.reset();
|
||||
bool cont = true;
|
||||
while(cont)
|
||||
{
|
||||
if(timer.getMilliseconds()>30)
|
||||
{
|
||||
pMouse->capture();
|
||||
pKeyboard->capture();
|
||||
|
||||
Ogre::Vector3 a(0,0,0);
|
||||
Ogre::Vector3 a(0,0,0);
|
||||
|
||||
if(pKeyboard->isKeyDown(OIS::KC_UP))
|
||||
{
|
||||
a = a + Ogre::Vector3(0,0,-20);
|
||||
}
|
||||
if(pKeyboard->isKeyDown(OIS::KC_DOWN))
|
||||
{
|
||||
a = a + Ogre::Vector3(0,0,20);
|
||||
}
|
||||
if(pKeyboard->isKeyDown(OIS::KC_ESCAPE))
|
||||
{
|
||||
cont = false;
|
||||
}
|
||||
OIS::MouseState MS = pMouse->getMouseState();
|
||||
pCamera->yaw(-Ogre::Degree(MS.X.rel));
|
||||
pCamera->pitch(-Ogre::Degree(MS.Y.rel));
|
||||
pCamera->moveRelative(a);
|
||||
|
||||
pRoot->renderOneFrame();
|
||||
mDebugDrawer->step();
|
||||
timer.reset();
|
||||
dynamicsWorld->stepSimulation(0.03);
|
||||
}
|
||||
}
|
||||
std::cout << "cool";
|
||||
delete manag;
|
||||
delete pRoot;
|
||||
char a;
|
||||
std::cin >> a;
|
||||
}
|
||||
catch(Ogre::Exception& e)
|
||||
{
|
||||
std::cout << e.getFullDescription();
|
||||
char a;
|
||||
std::cin >> a;
|
||||
}
|
||||
}
|
||||
if(pKeyboard->isKeyDown(OIS::KC_UP))
|
||||
{
|
||||
a = a + Ogre::Vector3(0,0,-20);
|
||||
}
|
||||
if(pKeyboard->isKeyDown(OIS::KC_DOWN))
|
||||
{
|
||||
a = a + Ogre::Vector3(0,0,20);
|
||||
}
|
||||
if(pKeyboard->isKeyDown(OIS::KC_ESCAPE))
|
||||
{
|
||||
cont = false;
|
||||
}
|
||||
OIS::MouseState MS = pMouse->getMouseState();
|
||||
pCamera->yaw(-Ogre::Degree(MS.X.rel));
|
||||
pCamera->pitch(-Ogre::Degree(MS.Y.rel));
|
||||
pCamera->moveRelative(a);
|
||||
|
||||
pRoot->renderOneFrame();
|
||||
mDebugDrawer->step();
|
||||
timer.reset();
|
||||
dynamicsWorld->stepSimulation(0.03);
|
||||
}
|
||||
}
|
||||
std::cout << "cool";
|
||||
delete manag;
|
||||
delete pRoot;
|
||||
char a;
|
||||
std::cin >> a;
|
||||
}
|
||||
catch(Ogre::Exception& e)
|
||||
{
|
||||
std::cout << e.getFullDescription();
|
||||
char a;
|
||||
std::cin >> a;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 590f9e83d8158970dcbef1c5078a1a04cd8f1a59
|
||||
Subproject commit f3c9694bf249a34eae05f0304e6bfc120014ce8c
|
|
@ -1 +1 @@
|
|||
Subproject commit 32b475432f3e1c8d7275d17da0d692c173f30478
|
||||
Subproject commit 0f7d59b4fb742c6479d988f6fc4ec9cdb4330b53
|
Loading…
Reference in a new issue