diff --git a/apps/openmw/mwmechanics/obstacle.cpp b/apps/openmw/mwmechanics/obstacle.cpp index 5815d8cbe..11bbd1e31 100644 --- a/apps/openmw/mwmechanics/obstacle.cpp +++ b/apps/openmw/mwmechanics/obstacle.cpp @@ -120,14 +120,10 @@ namespace MWMechanics const MWWorld::Class& cls = actor.getClass(); ESM::Position pos = actor.getRefData().getPosition(); - // actors can move at most 60 fps (the physics framerate). - // the max() can be removed if we implement physics interpolation. - float movementDuration = std::max(1/60.f, duration); - if(mDistSameSpot == -1) mDistSameSpot = DIST_SAME_SPOT * cls.getSpeed(actor); - float distSameSpot = mDistSameSpot * movementDuration; + float distSameSpot = mDistSameSpot * duration; bool samePosition = (osg::Vec2f(pos.pos[0], pos.pos[1]) - osg::Vec2f(mPrevX, mPrevY)).length2() < distSameSpot * distSameSpot;