diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 0c57582bc..468e9641d 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -502,11 +502,11 @@ bool CharacterController::updateNpcState() { MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); if(complete < 0.5f) - sndMgr->playSound3D(mPtr, "SwishL", 1.0f, 1.0f); + sndMgr->playSound3D(mPtr, "SwishM", 1.0f, 0.8f); //Weak attack else if(complete < 1.0f) - sndMgr->playSound3D(mPtr, "SwishM", 1.0f, 1.0f); + sndMgr->playSound3D(mPtr, "SwishM", 1.0f, 1.0f); //Medium attack else - sndMgr->playSound3D(mPtr, "SwishS", 1.0f, 1.0f); + sndMgr->playSound3D(mPtr, "SwishM", 1.0f, 1.2f); //Strong attack } stats.setAttackStrength(complete);