Log some more things

pull/578/head
Capostrophic 5 years ago
parent 4a1e27ac21
commit aa5161f99e

@ -144,6 +144,7 @@ void MWState::StateManager::newGame (bool bypass)
try
{
Log(Debug::Info) << "Starting a new game";
MWBase::Environment::get().getScriptManager()->getGlobalScripts().addStartup();
MWBase::Environment::get().getWorld()->startNewGame (bypass);
@ -220,6 +221,7 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
profile.mTimePlayed = mTimePlayed;
profile.mDescription = description;
Log(Debug::Info) << "Making a screenshot for saved game '" << description << "'";;
writeScreenshot(profile.mScreenshot);
if (!slot)
@ -230,6 +232,8 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
// Make sure the animation state held by references is up to date before saving the game.
MWBase::Environment::get().getMechanicsManager()->persistAnimationStates();
Log(Debug::Info) << "Writing saved game '" << description << "' for character " << profile.mPlayerName;
// Write to a memory stream first. If there is an exception during the save process, we don't want to trash the
// existing save file we are overwriting.
std::stringstream stream;
@ -380,6 +384,8 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
{
cleanup();
Log(Debug::Info) << "Reading saved game " << filepath;
ESM::ESMReader reader;
reader.open (filepath);
@ -418,6 +424,7 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
return;
}
mTimePlayed = profile.mTimePlayed;
Log(Debug::Info) << "Loading saved game '" << profile.mDescription << "' for character " << profile.mPlayerName;
}
break;
@ -526,6 +533,7 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
else
{
// Cell no longer exists (i.e. changed game files), choose a default cell
Log(Debug::Warning) << "Warning: Player character's cell no longer exists, changing to the default cell";
MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(0,0);
float x,y;
MWBase::Environment::get().getWorld()->indexToPosition(0,0,x,y,false);
@ -628,7 +636,7 @@ bool MWState::StateManager::verifyProfile(const ESM::SavedGame& profile) const
if (std::find(selectedContentFiles.begin(), selectedContentFiles.end(), *it)
== selectedContentFiles.end())
{
Log(Debug::Warning) << "Warning: Savegame dependency " << *it << " is missing.";
Log(Debug::Warning) << "Warning: Saved game dependency " << *it << " is missing.";
notFound = true;
}
}

@ -210,13 +210,15 @@ namespace ESM
std::string Cell::getDescription() const
{
if (mData.mFlags & Interior)
{
return mName;
}
else
{
return std::to_string(mData.mX) + ", " + std::to_string(mData.mY);
}
std::string cellGrid = "(" + std::to_string(mData.mX) + ", " + std::to_string(mData.mY) + ")";
if (!mName.empty())
return mName + ' ' + cellGrid;
// FIXME: should use sDefaultCellname GMST instead, but it's not available in this scope
std::string region = !mRegion.empty() ? mRegion : "Wilderness";
return region + ' ' + cellGrid;
}
bool Cell::getNextRef(ESMReader &esm, CellRef &ref, bool &isDeleted, bool ignoreMoves, MovedCellRef *mref)

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