Doors no longer get hindered by actors that have collision disabled

actorid
scrawl 12 years ago
parent 04b90b7d14
commit aa555b3086

@ -531,8 +531,10 @@ namespace Physic
const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1)
{
const RigidBody* body = dynamic_cast<const RigidBody*>(colObj0Wrap->m_collisionObject);
if (body)
if (body && !(colObj0Wrap->m_collisionObject->getBroadphaseHandle()->m_collisionFilterGroup
& CollisionType_Raycasting))
mResult.push_back(body->mName);
return 0.f;
}
#else
@ -540,7 +542,8 @@ namespace Physic
const btCollisionObject* col1, int partId1, int index1)
{
const RigidBody* body = dynamic_cast<const RigidBody*>(col0);
if (body)
if (body && !(col0->getBroadphaseHandle()->m_collisionFilterGroup
& CollisionType_Raycasting))
mResult.push_back(body->mName);
return 0.f;
}

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