listed header files, so they will show up in IDE project files (excluding mangle for now)

actorid
Marc Zinnschlag 15 years ago
parent e973270f9b
commit aa59d9244f

@ -7,14 +7,31 @@ cmake_minimum_required(VERSION 2.6)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
# Local files
set(BSA bsa/bsa_archive.cpp bsa/bsa_file.cpp)
set(BSA_HEADER bsa/bsa_archive.hpp bsa/bsa_file.hpp)
set(NIF nif/nif_file.cpp nifogre/ogre_nif_loader.cpp)
set(NIF_HEADER nif/controlled.hpp nif/effect.hpp nif/nif_types.hpp nif/record.hpp
nif/controller.hpp nif/extra.hpp nif/node.hpp nif/record_ptr.hpp
nif/data.hpp nif/nif_file.hpp nif/property.hpp)
set(TOOLS tools/stringops.cpp tools/fileops.cpp)
set(TOOLS_HEADER tools/fileops.hpp tools/slice_array.hpp tools/stringops.hpp)
set(MANGLE_VFS mangle/vfs/servers/ogre_vfs.cpp)
set(OGRE ogre/renderer.cpp)
set(OGRE_HEADER ogre/renderer.hpp)
set(INPUT input/oismanager.cpp)
set(INPUT_HEADER input/oismanager.hpp)
set(GAME game/main.cpp game/esm_store/store.cpp game/cell_store.cpp)
set(GAME_HEADER game/cell_store.hpp game/esm_store/reclists.hpp game/esm_store/store.hpp)
set(GAMEREND game/render/mwscene.cpp)
set(GAMEREND_HEADER game/render/cell.hpp game/render/mwscene.hpp)
# Platform specific
if (WIN32)
@ -50,5 +67,14 @@ configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
endif (WIN32)
# Main executable
add_executable(openmw ${BSA} ${TOOLS} ${OGRE} ${INPUT} ${GAME} ${GAMEREND})
add_executable(openmw
${BSA} ${BSA_HEADER}
${TOOLS} ${TOOLS_HEADER}
${OGRE} ${OGRE_HEADER}
${INPUT} ${INPUT_HEADER}
${GAME} ${GAME_HEADER}
${GAMEREND} ${GAMEREND_HEADER})
target_link_libraries(openmw ${OGRE_LIBRARIES} ${OIS_LIBRARIES})

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