@ -24,8 +24,6 @@ namespace MWMechanics
int mId;
int mArg; // skill or ability
// TODO: Add caster here for Absorb effects?
EffectKey();
EffectKey (int id, int arg = -1) : mId (id), mArg (arg) {}
@ -132,8 +132,6 @@ short MagicEffect::getResistanceEffect(short effect)
short MagicEffect::getWeaknessEffect(short effect)
{
std::map<short, short> effects;
effects[DisintegrateArmor] = Sanctuary;
effects[DisintegrateWeapon] = Sanctuary;
for (int i=0; i<5; ++i)
effects[DrainAttribute+i] = WeaknessToMagicka;