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Include some required Ogre headers explicitely
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parent
5e2eb8caf8
commit
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7 changed files with 9 additions and 1 deletions
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@ -6,6 +6,7 @@
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#include <OgreRoot.h>
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#include <OgreRenderWindow.h>
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#include <OgreEntity.h>
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#include <OgreCamera.h>
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namespace CSVRender
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{
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@ -4,6 +4,7 @@
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#include <OgreSceneManager.h>
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#include <OgreRoot.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreCamera.h>
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#include <libs/openengine/ogre/selectionbuffer.hpp>
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@ -8,6 +8,7 @@
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#include <OgreSubEntity.h>
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#include <OgreMeshManager.h>
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#include <OgreMaterialManager.h>
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#include <OgreCamera.h>
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#include "renderconst.hpp"
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@ -8,6 +8,7 @@
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#include <OgreShadowCameraSetupLiSPSM.h>
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#include <OgreShadowCameraSetupPSSM.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreCamera.h>
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#include <extern/shiny/Main/Factory.hpp>
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@ -5,6 +5,7 @@
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#include <OgreMeshManager.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreRoot.h>
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#include <OgreCamera.h>
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#include "sky.hpp"
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#include "renderingmanager.hpp"
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@ -26,7 +26,6 @@
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#include <algorithm>
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#include <OgreTechnique.h>
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#include <OgreRoot.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include <OgreTagPoint.h>
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@ -36,6 +35,9 @@
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#include <OgreMeshManager.h>
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#include <OgreSkeletonManager.h>
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#include <OgreControllerManager.h>
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#include <OgreMaterialManager.h>
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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#include <extern/shiny/Main/Factory.hpp>
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@ -8,6 +8,7 @@
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#include <OgreTextureManager.h>
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#include <OgreTexture.h>
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#include <OgreHardwarePixelBuffer.h>
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#include <OgreCamera.h>
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#include <extern/sdl4ogre/sdlwindowhelper.hpp>
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