added basic script parser (can only parse empty script bodies for now)
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de8a651df4
commit
aa99a0dd56
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#include "scriptparser.hpp"
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#include "scanner.hpp"
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namespace Compiler
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{
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ScriptParser::ScriptParser (ErrorHandler& errorHandler, Context& context, bool end)
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: Parser (errorHandler, context), mEnd (end)
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{}
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bool ScriptParser::parseName (const std::string& name, const TokenLoc& loc,
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Scanner& scanner)
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{
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return Parser::parseName (name, loc, scanner);
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}
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bool ScriptParser::parseKeyword (int keyword, const TokenLoc& loc, Scanner& scanner)
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{
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if (keyword==Scanner::K_end && mEnd)
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{
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return false;
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}
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return Parser::parseKeyword (keyword, loc, scanner);
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}
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bool ScriptParser::parseSpecial (int code, const TokenLoc& loc, Scanner& scanner)
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{
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if (code==Scanner::S_newline) // empty line
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return true;
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return Parser::parseSpecial (code, loc, scanner);
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}
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void ScriptParser::parseEOF (Scanner& scanner)
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{
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if (mEnd)
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Parser::parseEOF (scanner);
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}
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void ScriptParser::reset()
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{
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}
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}
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@ -0,0 +1,41 @@
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#ifndef COMPILER_SCRIPTPARSER_H_INCLUDED
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#define COMPILER_SCRIPTPARSER_H_INCLUDED
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#include "parser.hpp"
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namespace Compiler
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{
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// Script parser, to be used in dialogue scripts and as part of FileParser
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class ScriptParser : public Parser
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{
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bool mEnd;
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public:
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/// \param end of script is marked by end keyword.
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ScriptParser (ErrorHandler& errorHandler, Context& context, bool end = false);
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virtual bool parseName (const std::string& name, const TokenLoc& loc,
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Scanner& scanner);
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///< Handle a name token.
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/// \return fetch another token?
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virtual bool parseKeyword (int keyword, const TokenLoc& loc, Scanner& scanner);
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///< Handle a keyword token.
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/// \return fetch another token?
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virtual bool parseSpecial (int code, const TokenLoc& loc, Scanner& scanner);
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///< Handle a special character token.
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/// \return fetch another token?
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virtual void parseEOF (Scanner& scanner);
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///< Handle EOF token.
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void reset();
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///< Reset parser to clean state.
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};
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}
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#endif
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