Fix the comments

c++11
Alexander "Ace" Olofsson 10 years ago
parent 5d24091364
commit aaaee74a4d

@ -93,7 +93,6 @@ protected:
boost::shared_ptr<float> mTimePtr;
public:
virtual ~AnimationTime() { }
void setTimePtr(boost::shared_ptr<float> time)
{ mTimePtr = time; }

@ -8,6 +8,7 @@
#include <osg/PositionAttitudeTransform>
#include <osg/TexEnvCombine>
#include <osg/TexMat>
#include <osg/Version>
#include <osgParticle/ParticleSystem>
#include <osgParticle/ParticleSystemUpdater>
@ -721,12 +722,16 @@ public:
if (stateset->getAttribute(osg::StateAttribute::MATERIAL))
{
SceneUtil::CompositeStateSetUpdater* composite = NULL;
osg::NodeCallback* callback = dynamic_cast<osg::NodeCallback*>(node.getUpdateCallback());
#if OSG_MIN_VERSION_REQUIRED(3,3,3)
osg::Callback* callback = node.getUpdateCallback();
#else
osg::NodeCallback* callback = node.getUpdateCallback();
#endif
while (callback)
{
if ((composite = dynamic_cast<SceneUtil::CompositeStateSetUpdater*>(callback)))
break;
callback = dynamic_cast<osg::NodeCallback*>(callback->getNestedCallback());
callback = callback->getNestedCallback();
}
if (composite)

@ -19,8 +19,6 @@ namespace MWRender
float mStartTime;
public:
WeaponAnimationTime(Animation* animation) : mAnimation(animation), mStartTime(0) {}
virtual ~WeaponAnimationTime() { }
void setGroup(const std::string& group);
void updateStartTime();

@ -11,6 +11,7 @@ namespace SceneUtil
class ControllerSource
{
public:
virtual ~ControllerSource() { }
virtual float getValue(osg::NodeVisitor* nv) = 0;
};

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