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Don't check for equality in move assignment
Assume it is undefined behavior to move-assing value to itself.
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@ -69,9 +69,6 @@ namespace DetourNavigator
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Value& operator =(Value&& other)
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Value& operator =(Value&& other)
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{
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{
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if (mIterator == other.mIterator)
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return *this;
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if (mIterator != ItemIterator())
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if (mIterator != ItemIterator())
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mOwner->releaseItem(mIterator);
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mOwner->releaseItem(mIterator);
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