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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 23:53:52 +00:00
Remove a really unnecessary method
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parent
73448c72f6
commit
aac903484c
5 changed files with 5 additions and 19 deletions
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@ -127,9 +127,6 @@ namespace MWBase
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virtual void stopSound3D(const MWWorld::Ptr &reference) = 0;
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virtual void stopSound3D(const MWWorld::Ptr &reference) = 0;
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///< Stop the given object from playing all sounds.
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///< Stop the given object from playing all sounds.
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virtual void stopSound(MWBase::SoundPtr sound) = 0;
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///< Stop the given sound handle
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virtual void stopSound(const MWWorld::CellStore *cell) = 0;
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virtual void stopSound(const MWWorld::CellStore *cell) = 0;
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///< Stop all sounds for the given cell.
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///< Stop all sounds for the given cell.
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@ -600,11 +600,6 @@ namespace MWSound
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return sound;
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return sound;
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}
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}
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void SoundManager::stopSound (MWBase::SoundPtr sound)
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{
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sound->stop();
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}
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void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
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void SoundManager::stopSound3D(const MWWorld::Ptr &ptr, const std::string& soundId)
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{
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{
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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SoundMap::iterator snditer = mActiveSounds.find(ptr);
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@ -181,9 +181,6 @@ namespace MWSound
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virtual void stopSound3D(const MWWorld::Ptr &reference);
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virtual void stopSound3D(const MWWorld::Ptr &reference);
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///< Stop the given object from playing all sounds.
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///< Stop the given object from playing all sounds.
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virtual void stopSound(MWBase::SoundPtr sound);
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///< Stop the given sound handle
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virtual void stopSound(const MWWorld::CellStore *cell);
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virtual void stopSound(const MWWorld::CellStore *cell);
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///< Stop all sounds for the given cell.
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///< Stop all sounds for the given cell.
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@ -190,8 +190,7 @@ namespace MWWorld
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{
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{
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MWBase::Environment::get().getWorld()->explodeSpell(pos, it->mEffects, caster, ESM::RT_Target, it->mSpellId, it->mSourceName);
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MWBase::Environment::get().getWorld()->explodeSpell(pos, it->mEffects, caster, ESM::RT_Target, it->mSpellId, it->mSourceName);
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MWBase::Environment::get().getSoundManager()->stopSound(it->mSound);
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it->mSound->stop();
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mParent->removeChild(it->mNode);
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mParent->removeChild(it->mNode);
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it = mMagicBolts.erase(it);
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it = mMagicBolts.erase(it);
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@ -265,7 +264,7 @@ namespace MWWorld
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for (std::vector<MagicBoltState>::iterator it = mMagicBolts.begin(); it != mMagicBolts.end(); ++it)
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for (std::vector<MagicBoltState>::iterator it = mMagicBolts.begin(); it != mMagicBolts.end(); ++it)
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{
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{
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mParent->removeChild(it->mNode);
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mParent->removeChild(it->mNode);
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MWBase::Environment::get().getSoundManager()->stopSound(it->mSound);
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it->mSound->stop();
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}
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}
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mMagicBolts.clear();
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mMagicBolts.clear();
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}
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}
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@ -735,12 +735,10 @@ void WeatherManager::update(float duration, bool paused)
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void WeatherManager::stopSounds()
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void WeatherManager::stopSounds()
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{
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{
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if (mAmbientSound.get())
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if (mAmbientSound.get())
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{
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mAmbientSound->stop();
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MWBase::Environment::get().getSoundManager()->stopSound(mAmbientSound);
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mAmbientSound.reset();
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mAmbientSound.reset();
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mPlayingSoundID.clear();
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mPlayingSoundID.clear();
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}
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}
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}
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float WeatherManager::getWindSpeed() const
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float WeatherManager::getWindSpeed() const
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{
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{
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