Fixes regression in spell school detection (bug #4007)

pull/280/head
Andrei Kortunov 8 years ago
parent ba72eb77f4
commit ab391f17db

@ -121,6 +121,11 @@ namespace MWMechanics
CreatureStats& stats = actor.getClass().getCreatureStats(actor);
float castBonus = -stats.getMagicEffects().get(ESM::MagicEffect::Sound).getMagnitude();
float castChance = calcSpellBaseSuccessChance(spell, actor, effectiveSchool) + castBonus;
castChance *= stats.getFatigueTerm();
if (stats.getMagicEffects().get(ESM::MagicEffect::Silence).getMagnitude()&& !godmode)
return 0;
@ -138,11 +143,6 @@ namespace MWMechanics
return 100;
}
float castBonus = -stats.getMagicEffects().get(ESM::MagicEffect::Sound).getMagnitude();
float castChance = calcSpellBaseSuccessChance(spell, actor, effectiveSchool) + castBonus;
castChance *= stats.getFatigueTerm();
if (!cap)
return std::max(0.f, castChance);
else

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