@ -951,14 +951,6 @@ Ogre::AxisAlignedBox Animation::getWorldBounds()
}
bool Animation::isPriorityActive(int priority) const
{
for (AnimStateMap::const_iterator it = mStates.begin(); it != mStates.end(); ++it)
if (it->second.mPriority == priority)
return true;
return false;
Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj)
Ogre::TagPoint *tag = NULL;
@ -177,9 +177,6 @@ public:
bool hasAnimation(const std::string &anim);
bool isPriorityActive (int priority) const;
///< Is there an animation playing with the given priority?
// Specifies the axis' to accumulate on. Non-accumulated axis will just
// move visually, but not affect the actual movement. Each x/y/z value
// should be on the scale of 0 to 1.