|
|
@ -177,9 +177,6 @@ public:
|
|
|
|
|
|
|
|
|
|
|
|
bool hasAnimation(const std::string &anim);
|
|
|
|
bool hasAnimation(const std::string &anim);
|
|
|
|
|
|
|
|
|
|
|
|
bool isPriorityActive (int priority) const;
|
|
|
|
|
|
|
|
///< Is there an animation playing with the given priority?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Specifies the axis' to accumulate on. Non-accumulated axis will just
|
|
|
|
// Specifies the axis' to accumulate on. Non-accumulated axis will just
|
|
|
|
// move visually, but not affect the actual movement. Each x/y/z value
|
|
|
|
// move visually, but not affect the actual movement. Each x/y/z value
|
|
|
|
// should be on the scale of 0 to 1.
|
|
|
|
// should be on the scale of 0 to 1.
|
|
|
|