Merge branch 'master' into tooltips

actorid
scrawl 13 years ago
commit ab4e03f05f

@ -27,6 +27,11 @@ configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_
option(MYGUI_STATIC "Link static build of Mygui into the binaries" FALSE)
option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
# Apps and tools
option(BUILD_ESMTOOL "build ESM inspector" ON)
option(BUILD_LAUNCHER "build Launcher" ON)
option(BUILD_MWINIIMPORTER "build MWiniImporter" ON)
# Sound source selection
option(USE_FFMPEG "use ffmpeg for sound" OFF)
option(USE_AUDIERE "use audiere for sound" OFF)
@ -244,6 +249,9 @@ endif (WIN32)
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
"${OpenMW_BINARY_DIR}/plugins.cfg")
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
"${OpenMW_BINARY_DIR}/openmw.desktop")
endif()
if (APPLE)
@ -307,7 +315,7 @@ if(DPKG_PROGRAM)
endif()
#Install icon and desktop file
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/openmw.desktop" DESTINATION "share/applications/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "share/applications/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
#Install global configuration files
@ -413,17 +421,14 @@ add_subdirectory (components)
# Apps and tools
add_subdirectory( apps/openmw )
option(BUILD_ESMTOOL "build ESM inspector" ON)
if (BUILD_ESMTOOL)
add_subdirectory( apps/esmtool )
endif()
option(BUILD_LAUNCHER "build Launcher inspector" ON)
if (BUILD_LAUNCHER)
add_subdirectory( apps/launcher )
endif()
option(BUILD_MWINIIMPORTER "build MWiniImporter inspector" ON)
if (BUILD_MWINIIMPORTER)
add_subdirectory( apps/mwiniimporter )
endif()

@ -240,6 +240,7 @@ Ogre::Entity* NpcAnimation::insertBoundedPart(const std::string &mesh, std::stri
NIFLoader::load(mesh);
Entity* ent = mRend.getScene()->createEntity(mesh);
ent->setVisibilityFlags(RV_Actors);
base->attachObjectToBone(bonename, ent);
return ent;
@ -249,9 +250,7 @@ void NpcAnimation::insertFreePart(const std::string &mesh, const std::string suf
NIFLoader::load(meshNumbered);
Ogre::Entity* ent = mRend.getScene()->createEntity(meshNumbered);
ent->setVisibilityFlags(RV_Actors);
insert->attachObject(ent);
entityparts.push_back(ent);

@ -56,6 +56,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities();
if (caps->getNumMultiRenderTargets() < 2)
Settings::Manager::setBool("shader", "Water", false);
if (!caps->isShaderProfileSupported("fp40") && !caps->isShaderProfileSupported("ps_4_0"))
Settings::Manager::setBool("enabled", "Shadows", false);
// note that the order is important here
if (useMRT())
@ -108,7 +110,6 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
RenderingManager::~RenderingManager ()
{
//TODO: destroy mSun?
delete mPlayer;
delete mSkyManager;
delete mDebugging;
@ -481,11 +482,13 @@ void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell)
void RenderingManager::disableLights()
{
mObjects.disableLights();
sunDisable();
}
void RenderingManager::enableLights()
{
mObjects.enableLights();
sunEnable();
}
const bool RenderingManager::useMRT()

@ -540,7 +540,6 @@ namespace Ogre
params->setNamedAutoConstant("viewProjMatrix", GpuProgramParameters::ACT_VIEWPROJ_MATRIX);
params->setNamedAutoConstant("lodMorph", GpuProgramParameters::ACT_CUSTOM,
Terrain::LOD_MORPH_CUSTOM_PARAM);
params->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
if (prof->isShadowingEnabled(tt, terrain))
{
@ -576,7 +575,7 @@ namespace Ogre
{
params->setNamedAutoConstant("lightPosObjSpace"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_POSITION_OBJECT_SPACE, i);
params->setNamedAutoConstant("lightDiffuseColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR, i);
if (prof->getNumberOfLightsSupported() > 1)
if (i > 0)
params->setNamedAutoConstant("lightAttenuation"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_ATTENUATION, i);
//params->setNamedAutoConstant("lightSpecularColour"+StringConverter::toString(i), GpuProgramParameters::ACT_LIGHT_SPECULAR_COLOUR, i);
}
@ -586,6 +585,7 @@ namespace Ogre
params->setNamedAutoConstant("eyePosObjSpace", GpuProgramParameters::ACT_CAMERA_POSITION_OBJECT_SPACE);
params->setNamedAutoConstant("fogColour", GpuProgramParameters::ACT_FOG_COLOUR);
params->setNamedAutoConstant("fogParams", GpuProgramParameters::ACT_FOG_PARAMS);
if (prof->isShadowingEnabled(tt, terrain))
{
@ -813,11 +813,11 @@ namespace Ogre
outStream <<
"out float4 oPos : POSITION,\n"
"out float4 oPosObj : COLOR \n";
"out float4 oPosObj : TEXCOORD0 \n";
uint texCoordSet = 0;
uint texCoordSet = 1;
outStream <<
", out float4 oUVMisc : TEXCOORD" << texCoordSet++ <<" // xy = uv, z = camDepth\n";
", out float4 oUVMisc : COLOR0 // xy = uv, z = camDepth\n";
// layer UV's premultiplied, packed as xy/zw
uint numUVSets = numLayers / 2;
@ -837,14 +837,6 @@ namespace Ogre
outStream << ", out float2 lodInfo : TEXCOORD" << texCoordSet++ << "\n";
}
bool fog = terrain->getSceneManager()->getFogMode() != FOG_NONE && tt != RENDER_COMPOSITE_MAP;
if (fog)
{
outStream <<
", uniform float4 fogParams\n";
//", out float fogVal : COLOR\n";
}
if (prof->isShadowingEnabled(tt, terrain))
{
texCoordSet = generateVpDynamicShadowsParams(texCoordSet, prof, terrain, tt, outStream);
@ -940,11 +932,11 @@ namespace Ogre
outStream <<
"void main_fp(\n"
"float4 position : COLOR,\n";
"float4 position : TEXCOORD0,\n";
uint texCoordSet = 0;
uint texCoordSet = 1;
outStream <<
"float4 uvMisc : TEXCOORD" << texCoordSet++ << ",\n";
"float4 uvMisc : COLOR0,\n";
// UV's premultiplied, packed as xy/zw
uint maxLayers = prof->getMaxLayers(terrain);
@ -971,8 +963,8 @@ namespace Ogre
if (fog)
{
outStream <<
"uniform float4 fogParams, \n"
"uniform float3 fogColour, \n";
//"float fogVal : COLOR,\n";
}
uint currentSamplerIdx = 0;
@ -991,7 +983,7 @@ namespace Ogre
//"uniform float3 lightSpecularColour"<<i<<",\n"
;
if (prof->getNumberOfLightsSupported() > 1)
if (i > 0)
outStream <<
"uniform float4 lightAttenuation"<<i<<",\n";
@ -1069,7 +1061,6 @@ namespace Ogre
" float4 outputCol;\n"
" float shadow = 1.0;\n"
" float2 uv = uvMisc.xy;\n"
" float fogVal = position.w; \n"
// base colour
" outputCol = float4(0,0,0,1);\n";
@ -1161,7 +1152,7 @@ namespace Ogre
outStream << " float3 halfAngle"<<i<<" = normalize(lightDir"<<i<<" + eyeDir);\n"
" float4 litRes"<<i<<" = lit(dot(normalize(lightDir"<<i<<"), normal), dot(halfAngle"<<i<<", normal), scaleBiasSpecular.z);\n";
if (prof->getNumberOfLightsSupported() > 1)
if (i > 0)
outStream <<
// pre-multiply light color with attenuation factor
"d = length( lightDir"<<i<<" ); \n"
@ -1273,24 +1264,7 @@ namespace Ogre
outStream <<
" // pass cam depth\n"
" oUVMisc.z = oPos.z;\n";
bool fog = terrain->getSceneManager()->getFogMode() != FOG_NONE && tt != RENDER_COMPOSITE_MAP;
if (fog)
{
if (terrain->getSceneManager()->getFogMode() == FOG_LINEAR)
{
outStream <<
" float fogVal = saturate((oPos.z - fogParams.y) * fogParams.w);\n";
}
else
{
outStream <<
" float fogVal = saturate(1 / (exp(oPos.z * fogParams.x)));\n";
}
outStream <<
" oPosObj.w = fogVal; \n";
}
" oPosObj.w = oPos.z;\n";
if (prof->isShadowingEnabled(tt, terrain))
generateVpDynamicShadows(prof, terrain, tt, outStream);
@ -1341,7 +1315,13 @@ namespace Ogre
// diffuse lighting
for (int i=0; i<prof->getNumberOfLightsSupported(); ++i)
{
// shadows only for first light (directional)
if (i==0)
outStream << " outputCol.rgb += litRes"<<i<<".y * lightDiffuseColour"<<i<<" * diffuse * shadow;\n";
else
outStream << " outputCol.rgb += litRes"<<i<<".y * lightDiffuseColour"<<i<<" * diffuse;\n";
}
// specular default
if (!prof->isLayerSpecularMappingEnabled())
@ -1369,6 +1349,16 @@ namespace Ogre
bool fog = terrain->getSceneManager()->getFogMode() != FOG_NONE && tt != RENDER_COMPOSITE_MAP;
if (fog)
{
if (terrain->getSceneManager()->getFogMode() == FOG_LINEAR)
{
outStream <<
" float fogVal = saturate((position.w - fogParams.y) * fogParams.w);\n";
}
else
{
outStream <<
" float fogVal = saturate(1 / (exp(position.w * fogParams.x)));\n";
}
outStream << " outputCol.rgb = lerp(outputCol.rgb, fogColour, fogVal);\n";
}
@ -1376,7 +1366,7 @@ namespace Ogre
outStream << " oColor = outputCol;\n";
if (MWRender::RenderingManager::useMRT()) outStream <<
" oColor1 = float4(uvMisc.z / far, 0, 0, 1); \n";
" oColor1 = float4(position.w / far, 0, 0, 1); \n";
outStream
<< "}\n";
@ -1585,7 +1575,7 @@ namespace Ogre
{
uint numTextures = prof->getReceiveDynamicShadowsPSSM()->getSplitCount();
outStream <<
" float camDepth = uvMisc.z;\n";
" float camDepth = position.w;\n";
if (prof->getReceiveDynamicShadowsDepth())
{
@ -1629,8 +1619,8 @@ namespace Ogre
outStream <<
" float fadeRange = shadowFar_fadeStart.x - shadowFar_fadeStart.y; \n"
" float fade = 1-((uvMisc.z - shadowFar_fadeStart.y) / fadeRange); \n"
" rtshadow = (uvMisc.z > shadowFar_fadeStart.x) ? 1 : ((uvMisc.z > shadowFar_fadeStart.y) ? 1-((1-rtshadow)*fade) : rtshadow); \n"
" float fade = 1-((position.w - shadowFar_fadeStart.y) / fadeRange); \n"
" rtshadow = (position.w > shadowFar_fadeStart.x) ? 1 : ((position.w > shadowFar_fadeStart.y) ? 1-((1-rtshadow)*fade) : rtshadow); \n"
" rtshadow = (1-(1-rtshadow)*0.6); \n" // make the shadow a little less intensive
" shadow = min(shadow, rtshadow);\n";

@ -11,6 +11,7 @@
#include "../mwdialogue/dialoguemanager.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript
{
@ -115,12 +116,27 @@ namespace MWScript
}
};
template<class R>
class OpForceGreeting : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
context.getEnvironment().mDialogueManager->startDialogue (ptr);
}
};
const int opcodeJournal = 0x2000133;
const int opcodeSetJournalIndex = 0x2000134;
const int opcodeGetJournalIndex = 0x2000135;
const int opcodeAddTopic = 0x200013a;
const int opcodeChoice = 0x2000a;
const int opcodeForceGreeting = 0x200014f;
const int opcodeForceGreetingExplicit = 0x2000150;
void registerExtensions (Compiler::Extensions& extensions)
{
@ -129,6 +145,9 @@ namespace MWScript
extensions.registerFunction ("getjournalindex", 'l', "c", opcodeGetJournalIndex);
extensions.registerInstruction ("addtopic", "S" , opcodeAddTopic);
extensions.registerInstruction ("choice", "/SlSlSlSlSlSlSlSlSlSlSlSlSlSlSlSl", opcodeChoice);
extensions.registerInstruction("forcegreeting","",opcodeForceGreeting);
extensions.registerInstruction("forcegreeting","",opcodeForceGreeting,
opcodeForceGreetingExplicit);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -138,6 +157,8 @@ namespace MWScript
interpreter.installSegment5 (opcodeGetJournalIndex, new OpGetJournalIndex);
interpreter.installSegment5 (opcodeAddTopic, new OpAddTopic);
interpreter.installSegment3 (opcodeChoice,new OpChoice);
interpreter.installSegment5 (opcodeForceGreeting, new OpForceGreeting<ImplicitRef>);
interpreter.installSegment5 (opcodeForceGreetingExplicit, new OpForceGreeting<ExplicitRef>);
}
}

@ -26,8 +26,10 @@ op 0x20009: LoopAnim, explicit reference
op 0x2000a: Choice
op 0x2000b: PCRaiseRank
op 0x2000c: PCLowerRank
op x20000d: PCJoinFaction
opcodes 0x2000e-0x3ffff unused
op 0x2000d: PCJoinFaction
op 0x2000e: PCGetRank implicit
op 0x2000f: PCGetRank explicit
opcodes 0x20010-0x3ffff unused
Segment 4:
(not implemented yet)
@ -140,4 +142,6 @@ op 0x200014b: GetSpell
op 0x200014c: GetSpell, explicit reference
op 0x200014d: ModDisposition
op 0x200014e: ModDisposition, explicit reference
opcodes 0x200014f-0x3ffffff unused
op 0x200014f: ForceGreeting
op 0x2000150: ForceGreeting, explicit reference
opcodes 0x2000151-0x3ffffff unused

@ -435,6 +435,53 @@ namespace MWScript
}
};
template<class R>
class OpGetPCRank : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
MWWorld::Ptr ptr = R()(runtime);
std::string factionID = "";
if(arg0 >0)
{
factionID = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop();
}
else
{
if(MWWorld::Class::get(ptr).getNpcStats(ptr).mFactionRank.empty())
{
//throw exception?
}
else
{
factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).mFactionRank.begin()->first;
}
}
MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext());
MWWorld::Ptr player = context.getEnvironment().mWorld->getPlayer().getPlayer();
if(factionID!="")
{
if(MWWorld::Class::get(player).getNpcStats(player).mFactionRank.find(factionID) != MWWorld::Class::get(player).getNpcStats(player).mFactionRank.end())
{
runtime.push(MWWorld::Class::get(player).getNpcStats(player).mFactionRank[factionID]);
}
else
{
runtime.push(-1);
}
}
else
{
runtime.push(-1);
}
}
};
template<class R>
class OpModDisposition : public Interpreter::Opcode0
{
@ -492,6 +539,8 @@ namespace MWScript
const int opcodePCRaiseRank = 0x2000b;
const int opcodePCLowerRank = 0x2000c;
const int opcodePCJoinFaction = 0x2000d;
const int opcodeGetPCRank = 0x2000e;
const int opcodeGetPCRankExplicit = 0x2000f;
const int opcodeModDisposition = 0x200014d;
const int opcodeModDispositionExplicit = 0x200014e;
@ -576,6 +625,7 @@ namespace MWScript
extensions.registerInstruction("pcjoinfaction","/S",opcodePCJoinFaction);
extensions.registerInstruction("moddisposition","l",opcodeModDisposition,
opcodeModDispositionExplicit);
extensions.registerFunction("getpcrank",'l',"/S",opcodeGetPCRank,opcodeGetPCRankExplicit);
}
void installOpcodes (Interpreter::Interpreter& interpreter)
@ -645,6 +695,8 @@ namespace MWScript
interpreter.installSegment3(opcodePCJoinFaction,new OpPCJoinFaction);
interpreter.installSegment5(opcodeModDisposition,new OpModDisposition<ImplicitRef>);
interpreter.installSegment5(opcodeModDispositionExplicit,new OpModDisposition<ExplicitRef>);
interpreter.installSegment3(opcodeGetPCRank,new OpGetPCRank<ImplicitRef>);
interpreter.installSegment3(opcodeGetPCRankExplicit,new OpGetPCRank<ExplicitRef>);
}
}
}

@ -1,5 +1,5 @@
[Desktop Entry]
Version=0.11
Version=${OPENMW_VERSION}
Type=Application
Name=OpenMW Launcher
GenericName=Role Playing Game

@ -93,7 +93,7 @@ rtt size = 512
reflect terrain = true
reflect statics = false
reflect small statics = false
reflect actors = true
reflect actors = false
reflect misc = false
# Enable underwater effect. It is not resource intensive, so only disable it if you have problems.

@ -18,7 +18,6 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
// manager before the main gui system itself, otherwise the main
// object will get the chance to spit out a few messages before we
// can able to disable it.
/// \todo - can't avoid this with MyGUI 3.2?
std::string theLogFile = std::string(MYGUI_PLATFORM_LOG_FILENAME);
if(!logDir.empty())
@ -26,9 +25,9 @@ void MyGUIManager::setup(Ogre::RenderWindow *wnd, Ogre::SceneManager *mgr, bool
// Set up OGRE platform. We might make this more generic later.
mPlatform = new OgrePlatform();
LogManager::getInstance().setSTDOutputEnabled(logging);
mPlatform->initialise(wnd, mgr, "General", theLogFile);
LogManager::getInstance().setSTDOutputEnabled(logging);
// Create GUI
mGui = new Gui();

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