From ab66034ed17f045839f4fd16ac1fec4872e6afad Mon Sep 17 00:00:00 2001 From: rexelion Date: Sat, 4 Nov 2017 02:15:56 +0000 Subject: [PATCH] use uniform_int_distribution instead of rand() --- apps/openmw/mwmechanics/character.cpp | 6 +++++- apps/openmw/mwmechanics/character.hpp | 1 - 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index deb9daa93..ade9d635b 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -20,6 +20,7 @@ #include "character.hpp" #include +#include #include @@ -254,8 +255,11 @@ void CharacterController::refreshHitRecoilAnims() || mPtr.getClass().getCreatureStats(mPtr).getFatigue().getBase() == 0) && mAnimation->hasAnimation("knockout")) { + std::random_device r; + std::mt19937 gen(r()); + std::uniform_int_distribution dist(1, 3); mTimeToWake = time(NULL); - mTimeToWake += (int)( (float)rand() / (float)RAND_MAX * 2) + 1; // Wake up after 1 to 3 seconds + mTimeToWake += dist(gen); // Wake up after 1 to 3 seconds if (isSwimming && mAnimation->hasAnimation("swimknockout")) { mHitState = CharState_SwimKnockOut; diff --git a/apps/openmw/mwmechanics/character.hpp b/apps/openmw/mwmechanics/character.hpp index af8415e35..12b4d6adc 100644 --- a/apps/openmw/mwmechanics/character.hpp +++ b/apps/openmw/mwmechanics/character.hpp @@ -7,7 +7,6 @@ #include "../mwworld/ptr.hpp" #include "../mwworld/containerstore.hpp" -#include "../mwworld/timestamp.hpp" #include "../mwrender/animation.hpp"