StepSize moved back to 9

actorid
Jason Hooks 13 years ago
parent a1902b4121
commit ac6b455592

@ -530,7 +530,7 @@ int PM_StepSlideMove( bool gravity )
delta = pm->ps.origin.z - start_o.z;
if ( delta > 2 )
{
pm->ps.counter = 10;
pm->ps.counter = 5;
/*
if (gravity)
@ -1167,8 +1167,7 @@ void PM_GroundTraceMissed()
//We should not have significant upwards velocity when in the air, unless we jumped.
//This code protects against flying into the air when moving at high speeds.
//Z velocity is set to 50, instead of 0, to help move up certain steps.
if(pm->ps.velocity.z > 50.0f)
pm->ps.velocity.z = 50.0f;
//std::cout << "Ground trace missed\n";
// we just transitioned into freefall
//if ( pm->debugLevel )
@ -1431,10 +1430,13 @@ static void PM_GroundTrace( void )
// if the trace didn't hit anything, we are in free fall
if ( trace.fraction == 1.0)
{
if(pm->ps.velocity.z > 50.0f && pm->ps.bSnap)
pm->ps.velocity.z = 50.0f;
if(pm->ps.snappingImplemented){
if(pm->ps.bSnap && pm->ps.counter <= 0)
PM_GroundTraceMissed();
}
return;

@ -28,7 +28,7 @@ static const Ogre::Vector3 halfExtents(14.64f * 2, 14.24f * 2, 33.25f * 2);
#define MAX_CLIP_PLANES 5
#define OVERCLIP 1.001f
//#define STEPSIZE 18 // 18 is way too much
#define STEPSIZE (13.5)
#define STEPSIZE (9)
#ifndef M_PI
#define M_PI 3.14159265358979323846f
#endif
@ -42,7 +42,7 @@ static const Ogre::Vector3 halfExtents(14.64f * 2, 14.24f * 2, 33.25f * 2);
#define ENTITYNUM_NONE (MAX_GENTITIES - 1)
#define ENTITYNUM_WORLD (MAX_GENTITIES - 2)
#define MIN_WALK_NORMAL .7f // can't walk on very steep slopes
#define JUMP_VELOCITY (270)
#define JUMP_VELOCITY (540)
#define PS_PMOVEFRAMECOUNTBITS 6
#define MINS_Z -24
#define DEFAULT_VIEWHEIGHT 26
@ -90,7 +90,7 @@ struct playerMove
{
struct playerStruct
{
playerStruct() : gravity(800.0f), speed(480.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1)
playerStruct() : gravity(800.0f), speed(2000.0f), pmove_framecount(20), groundEntityNum(ENTITYNUM_NONE), commandTime(40), move_type(PM_NOCLIP), pm_time(0), snappingImplemented(true), bSnap(false), counter(-1)
{
origin = Ogre::Vector3(733.164f,900.0f, 839.432f);
velocity = Ogre::Vector3(0.0f, 0.0f, 0.0f);

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