mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 18:19:55 +00:00
persuasion dialog
This commit is contained in:
parent
f6a9029c4b
commit
ace9ee9c83
10 changed files with 164 additions and 7 deletions
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@ -85,6 +85,18 @@ namespace MWBase
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virtual int countDeaths (const std::string& id) const = 0;
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virtual int countDeaths (const std::string& id) const = 0;
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///< Return the number of deaths for actors with the given ID.
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///< Return the number of deaths for actors with the given ID.
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enum PersuasionType
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{
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PT_Admire,
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PT_Intimidate,
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PT_Taunt,
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PT_Bribe10,
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PT_Bribe100,
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PT_Bribe1000
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};
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virtual float getPersuasionDispositionChange (MWWorld::Ptr npc, PersuasionType type, bool& success) const = 0;
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///< Get amount to adjust temporary disposition for a given persuasion action on an NPC
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};
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};
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}
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}
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@ -95,7 +95,7 @@ namespace MWClass
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data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
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data->mCreatureStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
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data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel);
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data->mCreatureStats.setLevel(ref->mBase->mNpdt52.mLevel);
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data->mNpcStats.setDisposition(ref->mBase->mNpdt52.mDisposition);
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data->mNpcStats.setBaseDisposition(ref->mBase->mNpdt52.mDisposition);
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}
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}
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else
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else
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{
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{
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@ -49,14 +49,87 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su
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}
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}
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PersuasionDialog::PersuasionDialog(MWBase::WindowManager &parWindowManager)
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: WindowModal("openmw_persuasion_dialog.layout", parWindowManager)
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{
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getWidget(mCancelButton, "CancelButton");
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getWidget(mAdmireButton, "AdmireButton");
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getWidget(mIntimidateButton, "IntimidateButton");
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getWidget(mTauntButton, "TauntButton");
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getWidget(mBribe10Button, "Bribe10Button");
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getWidget(mBribe100Button, "Bribe100Button");
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getWidget(mBribe1000Button, "Bribe1000Button");
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getWidget(mGoldLabel, "GoldLabel");
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onCancel);
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mAdmireButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
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mIntimidateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
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mTauntButton->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
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mBribe10Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
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mBribe100Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
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mBribe1000Button->eventMouseButtonClick += MyGUI::newDelegate(this, &PersuasionDialog::onPersuade);
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}
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void PersuasionDialog::onCancel(MyGUI::Widget *sender)
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{
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setVisible(false);
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}
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void PersuasionDialog::onPersuade(MyGUI::Widget *sender)
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{
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MWBase::MechanicsManager::PersuasionType type;
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if (sender == mAdmireButton) type = MWBase::MechanicsManager::PT_Admire;
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else if (sender == mIntimidateButton) type = MWBase::MechanicsManager::PT_Intimidate;
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else if (sender == mTauntButton) type = MWBase::MechanicsManager::PT_Taunt;
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else if (sender == mBribe10Button)
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{
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mWindowManager.getTradeWindow()->addOrRemoveGold(-10);
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type = MWBase::MechanicsManager::PT_Bribe10;
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}
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else if (sender == mBribe100Button)
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{
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mWindowManager.getTradeWindow()->addOrRemoveGold(-100);
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type = MWBase::MechanicsManager::PT_Bribe100;
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}
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else /*if (sender == mBribe1000Button)*/
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{
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mWindowManager.getTradeWindow()->addOrRemoveGold(-1000);
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type = MWBase::MechanicsManager::PT_Bribe1000;
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}
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eventPersuade(type, true, 0);
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setVisible(false);
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}
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void PersuasionDialog::open()
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{
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WindowModal::open();
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center();
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int playerGold = mWindowManager.getInventoryWindow()->getPlayerGold();
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mBribe10Button->setEnabled (playerGold >= 10);
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mBribe100Button->setEnabled (playerGold >= 100);
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mBribe1000Button->setEnabled (playerGold >= 1000);
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mGoldLabel->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold));
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}
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// --------------------------------------------------------------------------------------------------
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DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
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DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
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: WindowBase("openmw_dialogue_window.layout", parWindowManager)
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: WindowBase("openmw_dialogue_window.layout", parWindowManager)
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, mPersuasionDialog(parWindowManager)
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, mEnabled(false)
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, mEnabled(false)
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, mServices(0)
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, mServices(0)
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{
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{
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// Centre dialog
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// Centre dialog
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center();
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center();
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mPersuasionDialog.setVisible(false);
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mPersuasionDialog.eventPersuade += MyGUI::newDelegate(this, &DialogueWindow::onPersuade);
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//History view
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//History view
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getWidget(mHistory, "History");
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getWidget(mHistory, "History");
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mHistory->setOverflowToTheLeft(true);
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mHistory->setOverflowToTheLeft(true);
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@ -137,6 +210,10 @@ void DialogueWindow::onSelectTopic(std::string topic)
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mWindowManager.pushGuiMode(GM_Barter);
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mWindowManager.pushGuiMode(GM_Barter);
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mWindowManager.getTradeWindow()->startTrade(mPtr);
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mWindowManager.getTradeWindow()->startTrade(mPtr);
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}
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}
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if (topic == gmst.find("sPersuasion")->getString())
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{
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mPersuasionDialog.setVisible(true);
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}
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else if (topic == gmst.find("sSpells")->getString())
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else if (topic == gmst.find("sSpells")->getString())
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{
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{
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mWindowManager.pushGuiMode(GM_SpellBuying);
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mWindowManager.pushGuiMode(GM_SpellBuying);
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@ -187,6 +264,9 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
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const MWWorld::Store<ESM::GameSetting> &gmst =
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const MWWorld::Store<ESM::GameSetting> &gmst =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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if (mPtr.getTypeName() == typeid(ESM::NPC).name())
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mTopicsList->addItem(gmst.find("sPersuasion")->getString());
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if (mServices & Service_Trade)
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if (mServices & Service_Trade)
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mTopicsList->addItem(gmst.find("sBarter")->getString());
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mTopicsList->addItem(gmst.find("sBarter")->getString());
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@ -311,6 +391,8 @@ void DialogueWindow::updateOptions()
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void DialogueWindow::goodbye()
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void DialogueWindow::goodbye()
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{
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{
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// Apply temporary disposition change to NPC's base disposition
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mHistory->addDialogText("\n#572D21" + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGoodbye")->getString());
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mHistory->addDialogText("\n#572D21" + MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("sGoodbye")->getString());
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mTopicsList->setEnabled(false);
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mTopicsList->setEnabled(false);
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mEnabled = false;
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mEnabled = false;
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@ -331,3 +413,24 @@ void DialogueWindow::onFrame()
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mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr))+std::string("/100")+"#B29154");
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mDispositionText->addText("#B29154"+boost::lexical_cast<std::string>(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr))+std::string("/100")+"#B29154");
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}
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}
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}
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}
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void DialogueWindow::onPersuade(int type, bool success, float dispositionChange)
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{
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std::string text;
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if (type == MWBase::MechanicsManager::PT_Admire)
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text = "sAdmire";
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else if (type == MWBase::MechanicsManager::PT_Taunt)
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text = "sTaunt";
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else if (type == MWBase::MechanicsManager::PT_Intimidate)
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text = "sIntimidate";
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else
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text = "sBribe";
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text += success ? "Fail" : "Success";
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mHistory->addDialogHeading( MyGUI::LanguageManager::getInstance().replaceTags("#{"+text+"}"));
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/// \todo text from INFO record, how to get the ID?
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//mHistory->addDialogText();
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}
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@ -26,6 +26,31 @@ namespace MWGui
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{
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{
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class DialogueHistory;
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class DialogueHistory;
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class PersuasionDialog : public WindowModal
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{
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public:
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PersuasionDialog(MWBase::WindowManager& parWindowManager);
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virtual void open();
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typedef MyGUI::delegates::CMultiDelegate3<int, bool, float> EventHandle_Persuade;
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EventHandle_Persuade eventPersuade;
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private:
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MyGUI::Button* mCancelButton;
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MyGUI::Button* mAdmireButton;
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MyGUI::Button* mIntimidateButton;
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MyGUI::Button* mTauntButton;
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MyGUI::Button* mBribe10Button;
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MyGUI::Button* mBribe100Button;
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MyGUI::Button* mBribe1000Button;
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MyGUI::TextBox* mGoldLabel;
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void onCancel (MyGUI::Widget* sender);
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void onPersuade (MyGUI::Widget* sender);
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};
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class DialogueWindow: public WindowBase, public ReferenceInterface
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class DialogueWindow: public WindowBase, public ReferenceInterface
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{
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{
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public:
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public:
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Widgets::MWList* mTopicsList;
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Widgets::MWList* mTopicsList;
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MyGUI::ProgressPtr mDispositionBar;
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MyGUI::ProgressPtr mDispositionBar;
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MyGUI::EditPtr mDispositionText;
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MyGUI::EditPtr mDispositionText;
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PersuasionDialog mPersuasionDialog;
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float mTemporaryDispositionChange;
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void onPersuade (int type, bool success, float dispositionChange);
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};
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};
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}
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}
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#endif
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#endif
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@ -391,7 +391,7 @@ namespace MWMechanics
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int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr)
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int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr)
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{
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{
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MWMechanics::NpcStats npcSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
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MWMechanics::NpcStats npcSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
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float x = npcSkill.getDisposition();
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float x = npcSkill.getBaseDisposition();
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MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
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MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
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MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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@ -489,4 +489,10 @@ namespace MWMechanics
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{
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{
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return mActors.countDeaths (id);
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return mActors.countDeaths (id);
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}
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}
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float MechanicsManager::getPersuasionDispositionChange (MWWorld::Ptr npc, PersuasionType type, bool& success) const
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{
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return 0.f;
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}
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}
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}
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@ -88,6 +88,8 @@ namespace MWMechanics
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virtual int countDeaths (const std::string& id) const;
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virtual int countDeaths (const std::string& id) const;
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///< Return the number of deaths for actors with the given ID.
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///< Return the number of deaths for actors with the given ID.
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virtual float getPersuasionDispositionChange (MWWorld::Ptr npc, PersuasionType type, bool& success) const;
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///< Get amount to adjust temporary disposition for a given persuasion action on an NPC
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};
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};
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}
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}
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@ -37,12 +37,12 @@ void MWMechanics::NpcStats::setDrawState (DrawState_ state)
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mDrawState = state;
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mDrawState = state;
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}
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}
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int MWMechanics::NpcStats::getDisposition() const
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int MWMechanics::NpcStats::getBaseDisposition() const
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{
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{
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return mDisposition;
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return mDisposition;
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}
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}
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void MWMechanics::NpcStats::setDisposition(int disposition)
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void MWMechanics::NpcStats::setBaseDisposition(int disposition)
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{
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{
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mDisposition = disposition;
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mDisposition = disposition;
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}
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}
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@ -62,9 +62,9 @@ namespace MWMechanics
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void setDrawState (DrawState_ state);
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void setDrawState (DrawState_ state);
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int getDisposition() const;
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int getBaseDisposition() const;
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void setDisposition(int disposition);
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void setBaseDisposition(int disposition);
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bool getMovementFlag (Flag flag) const;
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bool getMovementFlag (Flag flag) const;
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@ -23,7 +23,8 @@ namespace MWRender
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mFreeLook(true),
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mFreeLook(true),
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mHeight(128.f),
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mHeight(128.f),
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mCameraDistance(300.f),
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mCameraDistance(300.f),
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mDistanceAdjusted(false)
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mDistanceAdjusted(false),
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mAnimation(NULL)
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{
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{
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mVanity.enabled = false;
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mVanity.enabled = false;
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mVanity.allowed = true;
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mVanity.allowed = true;
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@ -80,6 +80,7 @@ set(MYGUI_FILES
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openmw_enchanting_dialog.layout
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openmw_enchanting_dialog.layout
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openmw_trainingwindow.layout
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openmw_trainingwindow.layout
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openmw_travel_window.layout
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openmw_travel_window.layout
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openmw_persuasion_dialog.layout
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smallbars.png
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smallbars.png
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VeraMono.ttf
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VeraMono.ttf
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markers.png
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markers.png
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