diff --git a/files/shaders/nv_default_fragment.glsl b/files/shaders/nv_default_fragment.glsl index eadadba39..1bd0f4e31 100644 --- a/files/shaders/nv_default_fragment.glsl +++ b/files/shaders/nv_default_fragment.glsl @@ -56,8 +56,6 @@ void main() #if @normalMap vec4 normalTex = texture2D(normalMap, normalMapUV); - // Must flip Y for DirectX format normal maps - normalTex.y = 1.0 - normalTex.y; vec3 normalizedNormal = normalize(passNormal); vec3 normalizedTangent = normalize(passTangent.xyz);