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@ -15,6 +15,8 @@
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#include <OgreOverlayManager.h>
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#include <OgreOverlayContainer.h>
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#include <boost/lexical_cast.hpp>
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#include <components/nifogre/ogre_nif_loader.hpp>
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#include "../mwbase/environment.hpp"
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@ -50,7 +52,7 @@ void BillboardObject::setSize(const float size)
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void BillboardObject::setVisibility(const float visibility)
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{
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mMaterial->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, visibility);
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//mMaterial->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, visibility);
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}
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void BillboardObject::setPosition(const Vector3& pPosition)
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@ -76,7 +78,7 @@ void BillboardObject::setVisibilityFlags(int flags)
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void BillboardObject::setColour(const ColourValue& pColour)
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{
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mMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(pColour);
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//mMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(pColour);
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}
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void BillboardObject::setRenderQueue(unsigned int id)
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@ -112,6 +114,12 @@ void BillboardObject::init(const String& textureName,
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mBBSet->createBillboard(0,0,0);
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mBBSet->setCastShadows(false);
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sh::MaterialInstance* m = sh::Factory::getInstance().createMaterialInstance ("BillboardMaterial"+StringConverter::toString(bodyCount), "openmw_sun");
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m->setProperty("texture", sh::makeProperty<sh::StringValue>(new sh::StringValue(textureName)));
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mBBSet->setMaterialName("BillboardMaterial"+StringConverter::toString(bodyCount));
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/*
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mMaterial = MaterialManager::getSingleton().create("BillboardMaterial"+StringConverter::toString(bodyCount), ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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mMaterial->removeAllTechniques();
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Pass* p = mMaterial->createTechnique()->createPass();
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@ -123,7 +131,6 @@ void BillboardObject::init(const String& textureName,
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p->setAmbient(0.0,0.0,0.0);
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p->setPolygonModeOverrideable(false);
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p->createTextureUnitState(textureName);
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mBBSet->setMaterialName("BillboardMaterial"+StringConverter::toString(bodyCount));
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HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
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HighLevelGpuProgramPtr vshader;
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@ -183,7 +190,7 @@ void BillboardObject::init(const String& textureName,
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fshader->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
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fshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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mMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName());
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*/
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bodyCount++;
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}
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@ -194,6 +201,8 @@ Moon::Moon( const String& textureName,
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{
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init(textureName, initialSize, position, rootNode);
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/*
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HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
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HighLevelGpuProgramPtr vshader;
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if (mgr.resourceExists("Moon_VP"))
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@ -261,6 +270,8 @@ Moon::Moon( const String& textureName,
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fshader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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mMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName());
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*/
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setVisibility(1.0);
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mPhase = Moon::Phase_Full;
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@ -273,7 +284,7 @@ void Moon::setType(const Moon::Type& type)
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void Moon::setSkyColour(const Ogre::ColourValue& colour)
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{
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mMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("skyColour", colour);
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//mMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("skyColour", colour);
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}
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void Moon::setPhase(const Moon::Phase& phase)
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@ -295,7 +306,7 @@ void Moon::setPhase(const Moon::Phase& phase)
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textureName += ".dds";
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mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(textureName);
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//mMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(textureName);
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mPhase = phase;
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}
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@ -387,8 +398,6 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
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, mSceneMgr(NULL)
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, mAtmosphereDay(NULL)
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, mAtmosphereNight(NULL)
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, mCloudMaterial()
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, mAtmosphereMaterial()
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, mCloudFragmentShader()
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, mClouds()
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, mNextClouds()
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@ -406,6 +415,7 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
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, mMasserEnabled(true)
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, mSecundaEnabled(true)
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, mCreated(false)
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, mCloudAnimationTimer(0.f)
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{
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mSceneMgr = pMwRoot->getCreator();
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mRootNode = mCamera->getParentSceneNode()->createChildSceneNode();
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@ -415,7 +425,19 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera)
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void SkyManager::create()
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{
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/// \todo preload all the textures and meshes that are used for sky rendering
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sh::Factory::getInstance().setSharedParameter ("cloudBlendFactor",
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sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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sh::Factory::getInstance().setSharedParameter ("cloudOpacity",
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sh::makeProperty<sh::FloatValue>(new sh::FloatValue(1)));
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sh::Factory::getInstance().setSharedParameter ("cloudColour",
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sh::makeProperty<sh::Vector3>(new sh::Vector3(1,1,1)));
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sh::Factory::getInstance().setSharedParameter ("cloudAnimationTimer",
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sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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sh::Factory::getInstance().setSharedParameter ("nightFade",
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sh::makeProperty<sh::FloatValue>(new sh::FloatValue(0)));
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sh::Factory::getInstance().setTextureAlias ("cloud_texture_1", "");
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sh::Factory::getInstance().setTextureAlias ("cloud_texture_2", "");
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// Create overlay used for thunderstorm
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MaterialPtr material = MaterialManager::getSingleton().create( "ThunderMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME );
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@ -449,9 +471,6 @@ void SkyManager::create()
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mSunGlare->setRenderQueue(RQG_SkiesLate);
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mSunGlare->setVisibilityFlags(RV_Glare);
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HighLevelGpuProgramManager& mgr = HighLevelGpuProgramManager::getSingleton();
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// Stars
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MeshPtr mesh = NifOgre::NIFLoader::load("meshes\\sky_night_01.nif");
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Entity* night1_ent = mSceneMgr->createEntity("meshes\\sky_night_01.nif");
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@ -462,76 +481,18 @@ void SkyManager::create()
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mAtmosphereNight = mRootNode->createChildSceneNode();
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mAtmosphereNight->attachObject(night1_ent);
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// Stars vertex shader
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HighLevelGpuProgramPtr stars_vp = mgr.createProgram("Stars_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"cg", GPT_VERTEX_PROGRAM);
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stars_vp->setParameter("profiles", "vs_2_x arbvp1");
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stars_vp->setParameter("entry_point", "main_vp");
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StringUtil::StrStreamType outStream4;
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outStream4 <<
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"void main_vp( \n"
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" float4 position : POSITION, \n"
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" in float2 uv : TEXCOORD0, \n"
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" out float2 oUV : TEXCOORD0, \n"
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" out float oFade : TEXCOORD1, \n"
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" out float4 oPosition : POSITION, \n"
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" uniform float4x4 worldViewProj \n"
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") \n"
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"{ \n"
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" oUV = uv; \n"
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" oFade = (position.z > 50) ? 1.f : 0.f; \n"
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" oPosition = mul( worldViewProj, position ); \n"
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"}";
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stars_vp->setSource(outStream4.str());
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stars_vp->load();
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stars_vp->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
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// Stars fragment shader
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HighLevelGpuProgramPtr stars_fp = mgr.createProgram("Stars_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"cg", GPT_FRAGMENT_PROGRAM);
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stars_fp->setParameter("profiles", "ps_2_x arbfp1");
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stars_fp->setParameter("entry_point", "main_fp");
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StringUtil::StrStreamType outStream5;
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outStream5 <<
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"void main_fp( \n"
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" in float2 uv : TEXCOORD0, \n"
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" out float4 oColor : COLOR, \n";
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if (RenderingManager::useMRT()) outStream5 <<
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" out float4 oColor1 : COLOR1, \n";
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outStream5 <<
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" in float fade : TEXCOORD1, \n"
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" uniform sampler2D texture : TEXUNIT0, \n"
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" uniform float opacity, \n"
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" uniform float4 diffuse, \n"
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" uniform float4 emissive \n"
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") \n"
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"{ \n"
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" oColor = tex2D(texture, uv) * float4(emissive.xyz, 1) * float4(1,1,1,fade*diffuse.a); \n";
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if (RenderingManager::useMRT()) outStream5 <<
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" oColor1 = float4(1, 0, 0, 1); \n";
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outStream5 <<
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"}";
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stars_fp->setSource(outStream5.str());
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stars_fp->load();
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stars_fp->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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stars_fp->getDefaultParameters()->setNamedAutoConstant("diffuse", GpuProgramParameters::ACT_SURFACE_DIFFUSE_COLOUR);
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/*
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for (unsigned int i=0; i<night1_ent->getNumSubEntities(); ++i)
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{
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MaterialPtr mp = night1_ent->getSubEntity(i)->getMaterial();
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mp->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0);
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mp->getTechnique(0)->getPass(0)->setAmbient(0.0, 0.0, 0.0);
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mp->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, 1.0);
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mp->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
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mp->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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mp->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
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mp->getTechnique(0)->getPass(0)->setVertexProgram(stars_vp->getName());
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mp->getTechnique(0)->getPass(0)->setFragmentProgram(stars_fp->getName());
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mp->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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mStarsMaterials[i] = mp;
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std::string matName = "openmw_stars_" + boost::lexical_cast<std::string>(i);
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sh::MaterialInstance* m = sh::Factory::getInstance ().createMaterialInstance (matName, "openmw_stars");
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std::string textureName = sh::retrieveValue<sh::StringValue>(
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sh::Factory::getInstance().getMaterialInstance(night1_ent->getSubEntity (i)->getMaterialName ())->getProperty("diffuseMap"), NULL).get();
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m->setProperty ("texture", sh::makeProperty<sh::StringValue>(new sh::StringValue(textureName)));
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night1_ent->getSubEntity(i)->setMaterialName (matName);
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}
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*/
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// Atmosphere (day)
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mesh = NifOgre::NIFLoader::load("meshes\\sky_atmosphere.nif");
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@ -545,11 +506,6 @@ void SkyManager::create()
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mAtmosphereDay = mRootNode->createChildSceneNode();
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mAtmosphereDay->attachObject(atmosphere_ent);
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atmosphere_ent->getSubEntity (0)->setMaterialName ("openmw_atmosphere");
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//mAtmosphereMaterial = atmosphere_ent->getSubEntity(0)->getMaterial();
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//mAtmosphereMaterial->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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// Atmosphere shader
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// mAtmosphereMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(fshader->getName());
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atmosphere_ent->getSubEntity (0)->setMaterialName("openmw_atmosphere");
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// Clouds
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NifOgre::NIFLoader::load("meshes\\sky_clouds_01.nif");
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@ -558,89 +514,11 @@ void SkyManager::create()
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clouds_ent->setRenderQueueGroup(RQG_SkiesEarly+5);
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SceneNode* clouds_node = mRootNode->createChildSceneNode();
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clouds_node->attachObject(clouds_ent);
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//mCloudMaterial = clouds_ent->getSubEntity(0)->getMaterial();
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clouds_ent->getSubEntity(0)->setMaterialName ("openmw_clouds");
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//mCloudMaterial->getTechnique(0)->getPass(0)->setPolygonModeOverrideable(false);
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clouds_ent->setCastShadows(false);
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// Clouds vertex shader
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HighLevelGpuProgramPtr vshader2 = mgr.createProgram("Clouds_VP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"cg", GPT_VERTEX_PROGRAM);
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vshader2->setParameter("profiles", "vs_2_x arbvp1");
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vshader2->setParameter("entry_point", "main_vp");
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StringUtil::StrStreamType outStream3;
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outStream3 <<
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"void main_vp( \n"
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" float4 position : POSITION, \n"
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" in float4 color : COLOR, \n"
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" out float4 oColor : TEXCOORD1, \n"
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" in float2 uv : TEXCOORD0, \n"
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" out float2 oUV : TEXCOORD0, \n"
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" out float4 oPosition : POSITION, \n"
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" uniform float4x4 worldViewProj \n"
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") \n"
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"{ \n"
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" oUV = uv; \n"
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" oColor = color; \n"
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" oPosition = mul( worldViewProj, position ); \n"
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"}";
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vshader2->setSource(outStream3.str());
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vshader2->load();
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vshader2->getDefaultParameters()->setNamedAutoConstant("worldViewProj", GpuProgramParameters::ACT_WORLDVIEWPROJ_MATRIX);
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//mCloudMaterial->getTechnique(0)->getPass(0)->setVertexProgram(vshader2->getName());
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// Clouds fragment shader
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mCloudFragmentShader = mgr.createProgram("Clouds_FP", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"cg", GPT_FRAGMENT_PROGRAM);
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mCloudFragmentShader->setParameter("profiles", "ps_2_x arbfp1");
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mCloudFragmentShader->setParameter("entry_point", "main_fp");
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StringUtil::StrStreamType outStream2;
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outStream2 <<
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"void main_fp( \n"
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" in float2 uv : TEXCOORD0, \n"
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" in float4 color : TEXCOORD1, \n"
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" out float4 oColor : COLOR, \n";
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if (RenderingManager::useMRT()) outStream2 <<
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" out float4 oColor1 : COLOR1, \n";
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outStream2 <<
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" uniform sampler2D texture : TEXUNIT0, \n"
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" uniform sampler2D secondTexture : TEXUNIT1, \n"
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" uniform float transitionFactor, \n"
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" uniform float time, \n"
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" uniform float speed, \n"
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" uniform float opacity, \n"
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" uniform float4 emissive \n"
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") \n"
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"{ \n"
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" uv += float2(0,1) * time * speed * 0.003; \n" // Scroll in y direction
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" float4 tex = lerp(tex2D(texture, uv), tex2D(secondTexture, uv), transitionFactor); \n"
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" oColor = color * float4(emissive.xyz,1) * tex * float4(1,1,1,opacity); \n";
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if (RenderingManager::useMRT()) outStream2 <<
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" oColor1 = float4(1, 0, 0, 1); \n";
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outStream2 <<
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"}";
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mCloudFragmentShader->setSource(outStream2.str());
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mCloudFragmentShader->load();
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mCloudFragmentShader->getDefaultParameters()->setNamedAutoConstant("emissive", GpuProgramParameters::ACT_SURFACE_EMISSIVE_COLOUR);
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//mCloudMaterial->getTechnique(0)->getPass(0)->setFragmentProgram(mCloudFragmentShader->getName());
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setCloudsOpacity(0.75);
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ModVertexAlpha(clouds_ent, 1);
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// I'm not sure if the materials are being used by any other objects
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// Make a unique "modifiable" copy of the materials to be sure
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//mCloudMaterial = mCloudMaterial->clone("Clouds");
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//clouds_ent->getSubEntity(0)->setMaterial(mCloudMaterial);
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/*
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mCloudMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(1.0, 1.0, 1.0);
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mCloudMaterial->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
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mCloudMaterial->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
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mCloudMaterial->getTechnique(0)->getPass(0)->removeAllTextureUnitStates();
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mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("textures\\tx_sky_cloudy.dds");
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mCloudMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("");
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*/
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mCreated = true;
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}
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@ -669,7 +547,10 @@ void SkyManager::update(float duration)
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if (!mEnabled) return;
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// UV Scroll the clouds
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//mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstantFromTime("time", MWBase::Environment::get().getWorld()->getTimeScaleFactor()/30.f);
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|
mCloudAnimationTimer += duration * mCloudSpeed * (MWBase::Environment::get().getWorld()->getTimeScaleFactor()/30.f);
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|
sh::Factory::getInstance().setSharedParameter ("cloudAnimationTimer",
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sh::makeProperty<sh::FloatValue>(new sh::FloatValue(mCloudAnimationTimer)));
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/// \todo improve this
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|
|
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
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|
@ -678,15 +559,15 @@ void SkyManager::update(float duration)
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|
|
if (mSunEnabled)
|
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|
|
{
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|
// take 1/5 sec for fading the glare effect from invisible to full
|
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|
|
// take 1/10 sec for fading the glare effect from invisible to full
|
|
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|
|
if (mGlareFade > mGlare)
|
|
|
|
|
{
|
|
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|
|
mGlareFade -= duration*5;
|
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|
|
mGlareFade -= duration*10;
|
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|
|
if (mGlareFade < mGlare) mGlareFade = mGlare;
|
|
|
|
|
}
|
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|
|
else if (mGlareFade < mGlare)
|
|
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|
|
{
|
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|
|
mGlareFade += duration*5;
|
|
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|
|
mGlareFade += duration*10;
|
|
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|
|
if (mGlareFade > mGlare) mGlareFade = mGlare;
|
|
|
|
|
}
|
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|
|
|
@ -733,39 +614,34 @@ void SkyManager::setMoonColour (bool red)
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|
|
: ColourValue(1.0, 1.0, 1.0));
|
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|
|
}
|
|
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|
|
void SkyManager::setCloudsOpacity(float opacity)
|
|
|
|
|
{
|
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
//mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("opacity", Real(opacity));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
|
|
|
|
{
|
|
|
|
|
if (!mCreated) return;
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
if (mClouds != weather.mCloudTexture)
|
|
|
|
|
{
|
|
|
|
|
mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName("textures\\"+weather.mCloudTexture);
|
|
|
|
|
sh::Factory::getInstance().setTextureAlias ("cloud_texture_1", "textures\\"+weather.mCloudTexture);
|
|
|
|
|
mClouds = weather.mCloudTexture;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mNextClouds != weather.mNextCloudTexture)
|
|
|
|
|
{
|
|
|
|
|
mCloudMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(1)->setTextureName("textures\\"+weather.mNextCloudTexture);
|
|
|
|
|
sh::Factory::getInstance().setTextureAlias ("cloud_texture_2", "textures\\"+weather.mNextCloudTexture);
|
|
|
|
|
mNextClouds = weather.mNextCloudTexture;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mCloudBlendFactor != weather.mCloudBlendFactor)
|
|
|
|
|
{
|
|
|
|
|
mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("transitionFactor", Real(weather.mCloudBlendFactor));
|
|
|
|
|
mCloudBlendFactor = weather.mCloudBlendFactor;
|
|
|
|
|
sh::Factory::getInstance().setSharedParameter ("cloudBlendFactor",
|
|
|
|
|
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mCloudBlendFactor)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mCloudOpacity != weather.mCloudOpacity)
|
|
|
|
|
{
|
|
|
|
|
mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("opacity", Real(weather.mCloudOpacity));
|
|
|
|
|
mCloudOpacity = weather.mCloudOpacity;
|
|
|
|
|
sh::Factory::getInstance().setSharedParameter ("cloudOpacity",
|
|
|
|
|
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mCloudOpacity)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (mCloudColour != weather.mSunColor)
|
|
|
|
@ -774,23 +650,21 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
|
|
|
|
weather.mSunColor.g*0.7 + weather.mAmbientColor.g*0.7,
|
|
|
|
|
weather.mSunColor.b*0.7 + weather.mAmbientColor.b*0.7);
|
|
|
|
|
|
|
|
|
|
mCloudMaterial->getTechnique(0)->getPass(0)->setSelfIllumination(clr);
|
|
|
|
|
sh::Factory::getInstance().setSharedParameter ("cloudColour",
|
|
|
|
|
sh::makeProperty<sh::Vector3>(new sh::Vector3(clr.r, clr.g, clr.b)));
|
|
|
|
|
|
|
|
|
|
mCloudColour = weather.mSunColor;
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
if (mSkyColour != weather.mSkyColor)
|
|
|
|
|
{
|
|
|
|
|
mSkyColour = weather.mSkyColor;
|
|
|
|
|
sh::Factory::getInstance().setSharedParameter ("atmosphereColour", sh::makeProperty<sh::Vector4>(new sh::Vector4(
|
|
|
|
|
weather.mSkyColor.r, weather.mSkyColor.g, weather.mSkyColor.b, 1.0)));
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
if (mCloudSpeed != weather.mCloudSpeed)
|
|
|
|
|
{
|
|
|
|
|
mCloudMaterial->getTechnique(0)->getPass(0)->getFragmentProgramParameters()->setNamedConstant("speed", Real(weather.mCloudSpeed));
|
|
|
|
|
mCloudSpeed = weather.mCloudSpeed;
|
|
|
|
|
weather.mSkyColor.r, weather.mSkyColor.g, weather.mSkyColor.b, weather.mSkyColor.a)));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mCloudSpeed = weather.mCloudSpeed;
|
|
|
|
|
|
|
|
|
|
if (weather.mNight && mStarsOpacity != weather.mNightFade)
|
|
|
|
|
{
|
|
|
|
|
if (weather.mNightFade == 0)
|
|
|
|
@ -798,12 +672,14 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
mAtmosphereNight->setVisible(true);
|
|
|
|
|
for (int i=0; i<7; ++i)
|
|
|
|
|
mStarsMaterials[i]->getTechnique(0)->getPass(0)->setDiffuse(0.0, 0.0, 0.0, weather.mNightFade);
|
|
|
|
|
|
|
|
|
|
sh::Factory::getInstance().setSharedParameter ("nightFade",
|
|
|
|
|
sh::makeProperty<sh::FloatValue>(new sh::FloatValue(weather.mNightFade)));
|
|
|
|
|
|
|
|
|
|
mStarsOpacity = weather.mNightFade;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float strength;
|
|
|
|
|
float timeofday_angle = std::abs(mSunGlare->getPosition().z/mSunGlare->getPosition().length());
|
|
|
|
|