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[Client] Limiting updates to ~64 per second

This commit is contained in:
Koncord 2017-06-02 21:20:35 +08:00
parent c2600bac8e
commit ad873e16b8
2 changed files with 73 additions and 81 deletions

View file

@ -71,6 +71,12 @@ MWWorld::Ptr LocalPlayer::getPlayerPtr()
void LocalPlayer::update()
{
static float updateTimer = 0;
const float timeoutSec = 0.015;
if ((updateTimer += MWBase::Environment::get().getFrameDuration()) >= timeoutSec)
{
updateTimer = 0;
updateCell();
updatePosition();
updateAnimFlags();
@ -82,6 +88,7 @@ void LocalPlayer::update()
updateSkills();
updateLevel();
updateBounty();
}
}
void LocalPlayer::charGen(int stageFirst, int stageEnd)
@ -182,12 +189,7 @@ void LocalPlayer::updateStatsDynamic(bool forceUpdate)
static MWMechanics::DynamicStat<float> oldMagicka(ptrCreatureStats->getMagicka());
static MWMechanics::DynamicStat<float> oldFatigue(ptrCreatureStats->getFatigue());
static float statTimer = 0;
const float timeoutSec = 0.5;
if (forceUpdate || (statTimer += MWBase::Environment::get().getFrameDuration()) >= timeoutSec)
{
statTimer = 0;
// Update stats when they become 0 or they have changed enough
bool shouldUpdateHealth = oldHealth != health && (health.getCurrent() == 0 || abs(oldHealth.getCurrent() - health.getCurrent()) > 3);
bool shouldUpdateMagicka = false;
@ -212,7 +214,6 @@ void LocalPlayer::updateStatsDynamic(bool forceUpdate)
getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_STATS_DYNAMIC)->Send();
}
}
}
void LocalPlayer::updateAttributes(bool forceUpdate)
@ -309,12 +310,6 @@ void LocalPlayer::updateBounty(bool forceUpdate)
void LocalPlayer::updatePosition(bool forceUpdate)
{
static float positionTimer = 0;
const float timeoutSec = 0.015;
if (forceUpdate || (positionTimer += MWBase::Environment::get().getFrameDuration()) >= timeoutSec)
{
positionTimer = 0;
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
@ -355,7 +350,6 @@ void LocalPlayer::updatePosition(bool forceUpdate)
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_POSITION)->Send();
}
}
}
void LocalPlayer::updateCell(bool forceUpdate)

View file

@ -15,7 +15,5 @@ PacketPlayerStatsDynamic::PacketPlayerStatsDynamic(RakNet::RakPeerInterface *pee
void PacketPlayerStatsDynamic::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->creatureStats.mDynamic[0], send); // health
RW(player->creatureStats.mDynamic[1], send); // magic
RW(player->creatureStats.mDynamic[2], send); // fatigue
RW(player->creatureStats.mDynamic, send);
}