diff --git a/files/shaders/shadowcasting_fragment.glsl b/files/shaders/shadowcasting_fragment.glsl index 00b8f9aa1..336bfe4a4 100644 --- a/files/shaders/shadowcasting_fragment.glsl +++ b/files/shaders/shadowcasting_fragment.glsl @@ -16,6 +16,6 @@ void main() gl_FragData[0].a = alphaPassthrough; // Prevent translucent things casting shadow (including the player using an invisibility effect) - if (gl_FragData[0].a < 0.5) + if (gl_FragData[0].a <= 0.5) discard; }